Deadlock

Deadlock

Object Damage is key.
I feel like people haven't realized this because I consistently see at the end of round stats that all my teammates and enemy players have 3-10k Object Damage, while I'm getting 17-25k. Obviously to do this much damage you're trading away your focus from Player Damage, at first I wasn't getting almost any kills (even though I was doing a lot of damage to Guardians/Walkers etc.) but now I've improved a bit and can get a decent amount of kills while at the same time doing heavy Object Damage. So I feel like a lot of players are focusing too much on getting lots of kills rather than actually completing the objectives. Or perhaps it is the case that my teammates focusing on kills allows me to complete the objectives more easily since I'm not being attacked as often.

By the way the build I play with is Infernus with a focus on meleeing and healing. I like Infernus' abilities, they're easy to use and are good damage dealers to both players and objectives, I also like that he shoots fast so it's easier to aim for me, because I'm really bad at aiming. And other players don't expect someone playing Infernus chasing them down with heavy melee strikes xD and healing from every strike. I get pretty easily destroyed by players who can stun me though, especially if they're good at parrying.
Date Posted: Sep 9, 2024 @ 8:34am
Posts: 0