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I did played with a team and we won a few matches, literally only 3 matches and they werent easy wins. Then I did a solo queue and got stomped over and over
These games work like gambling addiction.
You will play it again because "you're doing good, not dying, farming souls..." so you have this "I almost won, but it was not my fault but my teammates" hit of dopamine that all gambling addicts have when they almost won, but ultimately wasted a lot of money. But the next time they will surely win. But you do not invest money in these games. You invest something far more valuable. Your time. But hey, do not listen to me - next time you will get better team and you will win for sure! It is just ANOTHER 20-50 minutes, not much right? And if you lose again, you can try another round!
I find the longer match time in Deadlock lessens the potential irritation caused by losing streaks because for me losing 6 or so relatively quick matches in a row is more likely to annoy me than 3 games that took about half an hour on average.
But MOBAs have problem of snowballing due to its RPG mechanics. So one player being out allows for other team to gain more exp and money and puts the team with leaver/feeder on grave disadvantage. While in shooters one leaver is just one player less it does not boost damage of enemies.
And this is exactly where the gambling addiction kicks in. "If it wasn't for a bad teammate I would have won". "They had unfair advantage, next time it will be even". And the next time rarely comes, when you win you see that enemy now had leaver or feeder. So it is not a real win.
Actuall addict brain talking. This time it is different kind of high. You can control it. Sure...
PS. Deadlock does not have longer match time. It has typical MOBAs time of 20-50 minutes depending on how you are doing.
Your talk about cs and hero shooters taking skill doesn't have anything to do with what I said. My point was that losing and then wanting to play another match while thinking "That last game sucked. Let's try this again" is not exclusive to mobas which is what you seem to believe for some reason. "I was doing good farming and still lost because my team sucks" can just as well be "I killed 5 guys in cs by myself and still lost because my team sucks". One-sided games exist outside of mobas. Shocking, I know.
Pick any multiplayer game where players are on a team and it's gonna have people who will blame their mates if things aren't going their way, whether they are right or not. That's just what people do. They get angry, find excuses and then try again hoping for a better outcome. They don't "gamble" any less in cs or hero shooters than they do in mobas when they queue up for another match after their side got stomped due to a vast difference in skill because the thing they are "gambling" on is whether their next game will be balanced or not. How much an individual player's skill affects the game itself has no bearing on this.
I don't think you know what addiction is. It's certainly not almost winning a game and wanting to try again nor does it have anything to do with me preferring fewer losses and longer matches. It's just that losing over and over again reinforces negative perspectives one might have. For example, "Oh well, my team wasn't great" after one loss may escalate into "How many more useless idiots am I gonna get on my team?!" after 6 losses in quick succession.
Well, that's what my "addict brain" thinks anyway. Now if you'll excuse me, I've got some dice to roll and fortunes to make.
I played smite for 3k hours, and I played league of legends for 1.5k hours.... So I know what mobas are like... this game is definitely different. The scaling/balancing definitely seems off, but it is a new game in testing so I can't complain too much. I was just shocked how big of a skill gap there is between players. I'm not saying I'm a PRO MLG player, but damn I was put with some people that seemed like they've never played a game before lol
I don't mind losing, but I do mind when I'm put on a team of people that apparently didn't play the tutorial. I'm not blaming all my losses on my team mates, I'm blaming the match making system. I'm pretty sure in solo queue I shouldn't get put up against a 6 man premade... that just seems ridiculous.
In 2 of the 3 games I lost, in the early game I got an upwards of 7-8 kills within 10 minutes and we still got stomped because I couldn't take on their entire team by myself, while my team was dying over and over and over. They coordinated their attacks on me because I was the better player causing problems, and once I was dead they did whatever they wanted until we lost
If you manage to lose outer on three lanes before first buy, this match is not worth my time.
I disagree, people should be punished for rage quitting because it screws over the rest of the team. That being said, the match making definitely needs work so skill levels are more even. I felt like I got punished for being a decent player, and got put on a team with new players/bad players in solo queue so I could "even the odds"
Deadlock is the same MOBA but put into TPS perspective. You are fooling yourself by saying it is different. The core gameplay is still the same, the lane phase is still the same, jungling, split pushing all is still the same. And feeders/afkers who strenghten enemies a lot and snowballing of better players are still the same. The lack of balance of champions in laning phase, damage and skillsets is still the same. The only thing different is that autoattacks need you to aim manually.