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What I usually see is me standing behind cover and getting hit anyway.
Well, to be fair, a lot of abilities go through walls. That's just their jank code.
They could easily fix the arrow by making the AoE part of the collision, but I doubt they care.
I find that the arrow is the one thing in the kit I can consistently rely on to hit people who are aggressive but also behind cover
his jump often puts him in such a bad position that against some characters you cant trade
trap is cool, nice utility
love the ult, but CD makes unreliable for poke
wish he had better mobility in his kit besides flight, because you it makes me feel forced to invest in stamina with him every single time
... ill also end my note, that the big arrow does have a wide hitbox, so you should stand on the other side of the cover you think Grey Talon is shooting at, stand further back from the cover so you can see more but try your best to stay out of his line of sight and using a dash is also a valid strat, but he may try and burn your stamina before going in for the kill so be wary :D
That's a cope and everyone is tired of seeing it.
Besides, you have major issues like that at ANY point in development anyhow. And Valve has enough time and money. This isn't an indie project where one could excuse it.