Deadlock

Deadlock

Wizard Sep 7, 2024 @ 10:11am
Who is this game even for?
So far nothing about this game makes much sense. 15 min plus matches. bots...gun play feels terrible....TTK is so high even on bots its not fun at all. souls and money? what even is this game planning to be? if you need a tutorial this big and its so "complex" i do not forsee many ppl picking this gmae up. maybe im wrong and just a hater but i really tried to like it. esp cause a coworker was playing it a bunch.

i felt all real players on the other team had double or triple my health. the bots and everything take for ever to kill.
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Showing 1-15 of 45 comments
Braxen 🐟 Sep 7, 2024 @ 10:22am 
agreed, way too complex. hard pass for me, i feel like i'm getting a seizure when playing
Last edited by Braxen 🐟; Sep 7, 2024 @ 10:22am
Eudicots Sep 7, 2024 @ 10:24am 
It plays like every other MOBA. It's okay if this genre isn't for you.
DesperagoN Sep 7, 2024 @ 10:25am 
I felt dizzy, so much happening and guns doesnt work the same, it is totally unbalanced atm , which is normal, but seriously it is not Nood friendly at all
Magnum Sep 7, 2024 @ 10:28am 
Originally posted by Eudicots:
It plays like every other MOBA. It's okay if this genre isn't for you.
^This

Moba are niche games despite Lol's popularity.
It's not easy to get the hang of, there are things you need to know, its long.
Fortunately, there's a sandbox to try out a few things.

Originally posted by DesperagoN:
I felt dizzy, so much happening and guns doesnt work the same, it is totally unbalanced atm , which is normal, but seriously it is not Nood friendly at all

It's hard, but once you understand and learn how to build a character, it gets easier.
Last edited by Magnum; Sep 7, 2024 @ 10:29am
Jimmy9003 Sep 7, 2024 @ 10:30am 
Originally posted by Magnum:
Moba are niche games despite Lol's popularity.
It's not easy to get the hang of, there are things you need to know, its long.
Fortunately, there's a sandbox to try out a few things.
Niche? If You call something niche the RTS is one, milions that play dota and lol are not niche.
Nipply Sep 7, 2024 @ 10:30am 
My main gripe is how messy a lot of it is. The store is just a pile of icons, it isn't intuitive to have to read every single purchasable to see what it does and try to plan how it will fit your build. There's also a lot of information you just wouldn't know unless you go out of your way to look up with videos.

Characters too. Why isn't there some sort of organization to them with their class-type? In every MOBA, characters are at least organized by how they're played or their attack type.

With how fast-paced a lot of the games are, having things be easily identifiable seems like a major priority. But here it's just "figure it out"
Braxen 🐟 Sep 7, 2024 @ 10:32am 
the ui was also horrid, like an entire third of my screen around the edges was full of icons, bars, faces, and different other stuff i had no idea what it did, i just ran around shooting things and died immediately every time. an absolute mess. npc's were shouting things i had no idea what they meant and i was apparently supposed to buy things in hundreds of different items i can't even begin to read about when there's a match going on
Stitch Sep 7, 2024 @ 10:33am 
Originally posted by Nipply:
My main gripe is how messy a lot of it is. The store is just a pile of icons, it isn't intuitive to have to read every single purchasable to see what it does and try to plan how it will fit your build. There's also a lot of information you just wouldn't know unless you go out of your way to look up with videos.

Characters too. Why isn't there some sort of organization to them with their class-type? In every MOBA, characters are at least organized by how they're played or their attack type.

With how fast-paced a lot of the games are, having things be easily identifiable seems like a major priority. But here it's just "figure it out"
You realise the game is not even in beta yet? Hell, I doubt they'd announce it this early if the invites didn't get so out of hand, they didn't even have any store page material ready.
Last edited by Stitch; Sep 7, 2024 @ 10:33am
Nipply Sep 7, 2024 @ 10:36am 
Originally posted by Stitch:
Originally posted by Nipply:
My main gripe is how messy a lot of it is. The store is just a pile of icons, it isn't intuitive to have to read every single purchasable to see what it does and try to plan how it will fit your build. There's also a lot of information you just wouldn't know unless you go out of your way to look up with videos.

Characters too. Why isn't there some sort of organization to them with their class-type? In every MOBA, characters are at least organized by how they're played or their attack type.

With how fast-paced a lot of the games are, having things be easily identifiable seems like a major priority. But here it's just "figure it out"
You realise the game is not even in beta yet? Hell, I doubt they'd announce it this early if the invites didn't get so out of hand, they didn't even have any store page material ready.

Yes, i'm aware.

It just seems like important info to know. There's a tutorial, why wouldn't that be included? Unless they plan to completely revamp the whole system which might just happen but I dont know.
Last edited by Nipply; Sep 7, 2024 @ 10:37am
CryonicSuspension Sep 7, 2024 @ 10:38am 
Originally posted by Nipply:
My main gripe is how messy a lot of it is. The store is just a pile of icons, it isn't intuitive to have to read every single purchasable to see what it does and try to plan how it will fit your build. There's also a lot of information you just wouldn't know unless you go out of your way to look up with videos.

Characters too. Why isn't there some sort of organization to them with their class-type? In every MOBA, characters are at least organized by how they're played or their attack type.

With how fast-paced a lot of the games are, having things be easily identifiable seems like a major priority. But here it's just "figure it out"

Outside of the game ( in the menu ), click on resources, click on store.
Nipply Sep 7, 2024 @ 10:42am 
Originally posted by CryonicSuspension:
Originally posted by Nipply:
My main gripe is how messy a lot of it is. The store is just a pile of icons, it isn't intuitive to have to read every single purchasable to see what it does and try to plan how it will fit your build. There's also a lot of information you just wouldn't know unless you go out of your way to look up with videos.

Characters too. Why isn't there some sort of organization to them with their class-type? In every MOBA, characters are at least organized by how they're played or their attack type.

With how fast-paced a lot of the games are, having things be easily identifiable seems like a major priority. But here it's just "figure it out"

Outside of the game ( in the menu ), click on resources, click on store.

I've used that, but a lot of stat modifiers and such are completely devoid of important information unless you watch a bunch of videos which I've had to do.
Zenith Sep 7, 2024 @ 10:44am 
Me. I'm having fun.
Amogus Sep 7, 2024 @ 10:50am 
Originally posted by Nipply:
My main gripe is how messy a lot of it is. The store is just a pile of icons, it isn't intuitive to have to read every single purchasable to see what it does and try to plan how it will fit your build
Have you not played Dota at all?

Go take a look at Dota's item list and tell me how much easier that would be to process compared to Deadlock

https://dota2.fandom.com/wiki/Items
Originally posted by Nipply:
There's also a lot of information you just wouldn't know unless you go out of your way to look up with videos.
Again, have you not played Dota at all?

Dota is insanely filled with unexplained information that you either have to learn by playing or watch videos to figure out. It's pretty common for a lot of game mechanics to not be properly explained because listing every single interaction between items/heros/etc would be an insanely long list
Originally posted by Nipply:
Characters too. Why isn't there some sort of organization to them with their class-type? In every MOBA, characters are at least organized by how they're played or their attack type.
Dota's might be somewhat organized, but they're still not the most helpful thing in the world by far. If you hover over a hero and read their short description, it gives you an idea of the play style you use with them
ShwoopyPewPew Sep 7, 2024 @ 10:59am 
Originally posted by Braxen 🐟:
the ui was also horrid, like an entire third of my screen around the edges was full of icons, bars, faces, and different other stuff i had no idea what it did, i just ran around shooting things and died immediately every time. an absolute mess. npc's were shouting things i had no idea what they meant and i was apparently supposed to buy things in hundreds of different items i can't even begin to read about when there's a match going on

you are really acting like this game is difficult to understand? this ui is about as bare bones for a moba as you can get, its the same as most others except the buffs and debuffs lmao. and there are not "hundreds" of items. there is a place for you to learn what they are. the main menu has a whole button for you to press. multiple in fact, that tell you what to do, how to play, and what the heroes/items do. this is clearly a classic case of skill issue. you clearly didnt even go through the tutorial xD
Braxen 🐟 Sep 7, 2024 @ 11:00am 
Originally posted by Qyrul:
Originally posted by Braxen 🐟:
the ui was also horrid, like an entire third of my screen around the edges was full of icons, bars, faces, and different other stuff i had no idea what it did, i just ran around shooting things and died immediately every time. an absolute mess. npc's were shouting things i had no idea what they meant and i was apparently supposed to buy things in hundreds of different items i can't even begin to read about when there's a match going on

you are really acting like this game is difficult to understand? this ui is about as bare bones for a moba as you can get, its the same as most others except the buffs and debuffs lmao. and there are not "hundreds" of items. there is a place for you to learn what they are. the main menu has a whole button for you to press. multiple in fact, that tell you what to do, how to play, and what the heroes/items do. this is clearly a classic case of skill issue. you clearly didnt even go through the tutorial xD

i don't know how mobas work, i have never played one. i had no idea this game was a moba.
i went through the tutorial and checked out the video clips.
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Date Posted: Sep 7, 2024 @ 10:11am
Posts: 45