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Stamina and Ammo being at the middle is quite literally perfect UI design. Both are features you need to keep track of on a regular basis, and both refill on a regular basis, and most importantly they are resources you have direct control over. Not needing to look away from your cross-hair for this is just great design full stop.
As for the HP bar... It probably looked cool? It's next to the character, which I suppose makes sense, but it's a bit harder to tell just how close to dead you are when the HP is down there and you're focusing on the middle part at all times. It works for TF2 because you die way quicker, and you don't get max increases to HP and ammo, and a roundabout guess at your HP is commonly accurate, and you can literally just count your clip as you shoot, a shotgun has 6 shells in it always.
As for the Items, that's just something we'll have to wait on, sadly. MOBA's just have this knowledge check inherently it seems.
Perhaps in combination with HP being too out of the way for my liking (at the moment anyway), I've noticed the map is designed in a way to accommodate the over-the-shoulder 3rd person perspective. Specifically, the map is made in a way where everyone's right side is the best side, and all the lanes are made to make the right side the best side. It has a massive influence on the map design is what I mean.
S4 League had a button that let you swap shoulders. It meant that the 3rd person camera wouldn't get in the way of map design nearly as much; imagine a semi-circle tunnel with cover that's just mirrored on both sides, one side would have camera advantage at all times... Unless the camera could flip shoulders.
I don't know if they'll add this, but they should think about it.
I don't care what heroes are in the game beyond initial few minutes, move it to optional tab bar.
And the "mini" map (more like bigimap)? Alright, it can give some info about hero and tower placement, but whose idea was it to use such horrible icon for shops? Again, since shops are very important why not making them distinct and yellow with dollar or money bag icon?
Sure, eventually it'll make sense, but that initial confusion is what we want to avoid.
I think an Icon that resembles something iconic to the physical shop itself would be best. Players get dropped next to one at the start of the game, there's one in the base, too, so something physically readable and iconic as part of the shop would translate perfectly well to the minimap icon. E.I: Maybe the glowing arrow? Not a perfect example, but maybe the shop could have additional iconography, just right there on the shop itself, and re-use that image for the minimap icon. Players would get the gist in no time.