Deadlock

Deadlock

Luxiwow Sep 6, 2024 @ 6:15pm
Game Flaws
Not a Moba player so this is from a new players perspective.

- The Game has very little "feel good" moments, you can have a +11 KD and still lose or -14 KD and still win. It doesn't feel very rewarding. And the mental drain on getting stomped is bigger than the joy you get from killing everyone.
- Hitboxes are terrible, both on NPC and Players and Structures. Very often you will try to melee only to feel like wtf? like you didn't hit or you try to run away and get stuck on some edge of a building.
- Heros feel extremly boring and one dimensional. There isn't a single melee primary hero in the game so that is already kinda bad. Then half of them all have one circle AOE ability and not even gonna talk about 10 second stun lock combo or Haze one button team wipe ability.
- Gameplay is alright early on but feels too meh in late game, it doesn't feel like my Character is evolving and getting more powerful. HP just gets more and so does DMG so it's ramping up the same and nothing is changing. Also the fact you cannot shoulder swap is very annoying.
- Visibility is terrible! There are so many effects on the screen that you cannot see anything if you are some upcoming 14 year old prodigy gamer. I am used to eye cancer from playing games like WoW, Dota, Apex etc but this is the worst I've seen.
- Game Explanation is not good as well. Like it doesn't explain anything and just assumes you already know. The boss in the middle? The Urn? The golden statues and wooden boxes? I mean after some games people will understand but the tutorial could explain it.
< >
Showing 1-15 of 19 comments
SpinningRat360 Sep 6, 2024 @ 6:16pm 
"not a moba player" stopped reading after that
Luxiwow Sep 6, 2024 @ 6:18pm 
Originally posted by SpinningRat360:
"not a moba player" stopped reading after that
Have you never tried something new?
Shrek3OnVHS Sep 6, 2024 @ 6:20pm 
go pplay doki doki literuature club nerd
Alv4ro Sep 6, 2024 @ 6:34pm 
Well some things are in the game for you to explore them. The game does good teaching you the main controls and important mechanics. The other stuff like runes, other bosses, are in the game for you to experiment. And for me when I win a game that was really close, it feels very satisfying.

"The game has few feel good moments", I mean for me it's the opposite, I play this guy that looks like frankenstein and it's cool to ult on a bunch of enemies and kill them with my revolver that does a lot of damage at near range. I have not played many characters, but Infernus and Frankenstein feel very good to play and they are fun.
Luxiwow Sep 6, 2024 @ 6:41pm 
Originally posted by Alvaro:
I play this guy that looks like frankenstein and it's cool to ult on a bunch of enemies and kill them with my revolver that does a lot of damage at near range. I have not played many characters, but Infernus and Frankenstein feel very good to play and they are fun.
The Game is fun for sure but needs a lot of work done. All I have is to compare it with Dota somehow and Dota had some really cool Heros and so far I feel the ones in Deadlock are kind of a let down. But I guess they have time to add more :cleanseal:
Spooki Spoopi Sep 6, 2024 @ 6:51pm 
Originally posted by Luxiwow:
Originally posted by SpinningRat360:
"not a moba player" stopped reading after that
Have you never tried something new?
DAMN he got flattened with that single reply
Umbral Knight Sep 6, 2024 @ 6:56pm 
So I'm just going to respond to one of your points.

- Heros feel extremly boring and one dimensional. There isn't a single melee primary hero in the game so that is already kinda bad. Then half of them all have one circle AOE ability and not even gonna talk about 10 second stun lock combo or Haze one button team wipe ability.

Are you referring to the fact that for a basic attacks there isn't a hero that doesn't use a ranged weapon? There's a couple characters already whose play style revolves around being in the face of other characters. When it comes to stun-locks it's a matter of utilizing the Vitality tree. It is arguably the most important tree for every character to get something from.

As far as Haze special, like most other characters specials, you can cc her out of it.
skm4tic Sep 6, 2024 @ 7:12pm 
Originally posted by Luxiwow:
Not a Moba player so this is from a new players perspective.

- The Game has very little "feel good" moments, you can have a +11 KD and still lose or -14 KD and still win. It doesn't feel very rewarding. And the mental drain on getting stomped is bigger than the joy you get from killing everyone.
- Hitboxes are terrible, both on NPC and Players and Structures. Very often you will try to melee only to feel like wtf? like you didn't hit or you try to run away and get stuck on some edge of a building.
- Heros feel extremly boring and one dimensional. There isn't a single melee primary hero in the game so that is already kinda bad. Then half of them all have one circle AOE ability and not even gonna talk about 10 second stun lock combo or Haze one button team wipe ability.
- Gameplay is alright early on but feels too meh in late game, it doesn't feel like my Character is evolving and getting more powerful. HP just gets more and so does DMG so it's ramping up the same and nothing is changing. Also the fact you cannot shoulder swap is very annoying.
- Visibility is terrible! There are so many effects on the screen that you cannot see anything if you are some upcoming 14 year old prodigy gamer. I am used to eye cancer from playing games like WoW, Dota, Apex etc but this is the worst I've seen.
- Game Explanation is not good as well. Like it doesn't explain anything and just assumes you already know. The boss in the middle? The Urn? The golden statues and wooden boxes? I mean after some games people will understand but the tutorial could explain it.
-Game absolutely has its highs. You won't be likely to experience any right now, as you're still complaining about game mechanics not being fully explained in a "tutorial".
It is true that the game has a problem with unbalanced matches, but there is sbmm, and if you're as good as you think you are, you should try and find a way to hard carry your matches in order to get to higher skill brackets, whether it be character choice, build, gamesense, or aim.
-Hitboxes are fine. This is a skill issue again.
-There is a melee based hero. Melee is also extremely impactful in gameplay on every character.
-Yeah, some of the characters are a bit(very) lacking in the visual design department. In terms of gameplay, the skills feel generally balanced, with a few notable exceptions that aren't things noobs notice or complain about since they're busy dying to the floor ulting seven.
-Items absolutely change how you play the game massively. Something that isn't a problem early game might suddenly become a problem later on. It'd be understandable if you complained about laning phase because the effect on the outcome of the game is only noticeable if someone is completely getting destroyed (because they're playing against someone out of their skill bracket).
-What are you smoking? Provide an example.
nuke Sep 6, 2024 @ 7:13pm 
they nerfed dynamo, youre right, the game sucks...
Luxiwow Sep 6, 2024 @ 7:37pm 
Originally posted by Umbral Knight:
Are you referring to the fact that for a basic attacks there isn't a hero that doesn't use a ranged weapon? There's a couple characters already whose play style revolves around being in the face of other characters.

Yes! I mean one that has melee be your left click normal attack and not Q. I can see why they didn't add one yet for balance reasons because I guess you could never run out of ammo? But still I feel like they should have one but maybe they add one later.
RTKBlade Sep 6, 2024 @ 7:52pm 
Originally posted by Luxiwow:
Originally posted by Umbral Knight:
Are you referring to the fact that for a basic attacks there isn't a hero that doesn't use a ranged weapon? There's a couple characters already whose play style revolves around being in the face of other characters.

Yes! I mean one that has melee be your left click normal attack and not Q. I can see why they didn't add one yet for balance reasons because I guess you could never run out of ammo? But still I feel like they should have one but maybe they add one later.
it would probably just be bad. a entirely melee focused character would not pan out very well
Yamato, Melee lifesteal, charge melee, close quarters, mystic burst, spirit strike, torment pulse sprint speed items bullet or spirit armor pick your poison, and berzerker, Tackle squishies and just beat them into chunky salsa. This is the only way I play and it works a lot more often than it doesnt as long as I dont get too nutty and fight above my weight class too early.
SpinningRat360 Sep 6, 2024 @ 8:55pm 
Originally posted by Spooki Spoopi:
Originally posted by Luxiwow:
Have you never tried something new?
DAMN he got flattened with that single reply
the target audience is obviously moba players
A-Space-Turkey Sep 6, 2024 @ 9:06pm 
You're playing a videogame. Playing. Game. You're supposed to have fun with the experience in general not just looking to win every single game.

This is the problem with online PVP games, too salty and toxic.
LB Sep 6, 2024 @ 9:14pm 
Sounds like skill issue to me
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Sep 6, 2024 @ 6:15pm
Posts: 19