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If you're one-tricking then you're going to, probably, be performing better on average on that hero than most other people queueing for multiple heroes and splitting their performance across them are. Right now the matchmaking is based off your hero's performance. Each game you win with that hero increases your hero-specific MMR, which means you're going to be getting more solo lanes.
This part's 100% on you. You're not being punished for anything. The queue system exists to get people in-game and playing quickly, not to serve you stubbornly playing one hero exclusively.
Yoshi said they're working on updates for the matchmaking. No details on when, he just said it was a priority on the beta forums.
I agree it's on me for being a one trick pony. But even if I wasn't and I was in the mood to play a specific hero the matchmaking can just give me someone else and that just sours the whole experience I find.
EDIT: If the matchmaking is good enough to pair you against people based on their hero picks, it's good enough to not make you choose 2 backup heroes for no conceivable reason.
It does supposedly try to put premade groups together in lane. Also, if you're playing super popular heroes you see even game then you're just simply not going to get them every time. It'll probably be even worse once ranked comes into play if there's banning too.
The answer is simply to just learn other heroes... you can't always play the same ones in League, Dota, Overwatch, etc either...
I'm lucky that like no one seems to play Pocket and rarely Ivy so I usually always get what I prioritize.
There IS a concievable reason. It was explained to you. This isn't even unique to Deadlock. Have you ever played another here/class-based game ever before? You don't always get what you want to play.
I understand you don't always get to play the hero you want but if any of the other heroes were fun then the issue could be mitigated in some way.
Doesn't really make up for the fact that it's a pretty terrible matchmaking system fundamentally. Getting served another hero doesn't really seem to matter to the MMR if I play against people who have their main heroes and at the high skill level. It doesn't seem like the MMR is tied to the hero so the system of just giving you something you don't play as often just ends up setting you up for failure. That's just how this matchmaking system operates.
Clearly hero shooters or mobas aren't for you if this not only surprised you, but bothers you enough to call a system terrible based on no other merits than your isolated wants.
I main haze and paradox. Haze often is occupied so I mainly get to play Paradox who is my strongest character anyways. (Though Haze carries harder in lategame without having a team that communicates well so thats why I choose her as first pick) Hardly anyone chooses Paradox so its very rare I have to play my 3rd character.
I also get to play Solo lanes 90% of the times if not more. If you want to play duo lanes consider teaming up with someone. If you queue with 2people you nearly always get to play a duo lane.
Imagine you have one hero in purple priority and 2 others just selected with no priority. Your purple hero you've played a ton of games with and won most of them, fun times all around. And you've gotten decent with your backup heroes, played maybe 30 games and won a good chunk of them. The problem happens when you get given one of your backup heroes and end up playing against someone who has their main hero and over 100 games on them. You get absolutely destroyed in the laning phase and the ganking / fighting phase. THAT is what sucks about this system. You are at the mercy of the whims of the matchmaking system randomly assigning you a hero you're not that comfortable with all while playing against someone who's rooted in their comfort zone and has the skills to back it up.
As far as I understood this correctly your MMR should be bound to your character. So if you use a character you don't play alot with you should not be getting the same strength opponents as you would with your main character...
Exactly. That's the problem with this matchmaking system.
I can handle not getting a hero because someone else picked it before me. My fault I was too slow, suck it up and pick something else. But when the game decides to give you another hero with the lowest amount of priority in your selection for no reason, it's basically just a middle finger. That feature serves no purpose.
Also maybe in distant future, after release, because of unique mm system, this game won't have problems like other mobas have... And by that I mean, games with/against same characters all the time, making it boring snorefest, most of time.