Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But its always either the game or somebody else's fault. Unless you want to prove me wrong, post screenshots of your failures (the game has recorded them) and share with us what you could have done differently; there's usually something unless it was a close game.
the real issue is how pvp games have been designed in the last decade, most of them try to be esports first and then maybe they try to be fun
it should be the opposite, fun first with the potential for competitive players to express their skill at higher levels
if the game crumbles the second the matchmaker doesnt dish out good matches the game has the core problem of not being fun