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Een vertaalprobleem melden
I personally sit in that latter group. I miss the TF2/L4D2 days when Valve games were easier to pick up and easier to have fun with. Personally, last thing I want is another overly complex competitive game where I have to study learn the moves of dozens and dozens of heros.
Let me put it this way...it can be your first time playing Counter-Strike and you can pub your way to an enjoyable time, regardless if you go 1-10 in your first game. You can't say the same for Dota or Deadlock. These games do not have inviting playerbases and rarely result in friendships.
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30k <- THIS WEEK
Another 8k loss. The pace is not slowing like I would've expected. This game is truly screwed. By this time next month the peak concurrent will be sitting around 10-15k at best.
What Valve need now is a complete re-imagining with the polished assets they have ala Project Titan -> Overwatch, Fortnite -> Fortnite Battle Royale, etc.
Or an exit strategy, of which I think is already preemptively in place by pretending this is an "alpha" and hiding behind an invite system. They can already walk away with "IT WAS JUST A PRANK (TEST), NEVER A SERIOUS PRODUCT".
In case you don't know extrensic motivation is something like unlocks, levels or what not
2. If you look at the graphs on any bigger multiplayer game you'll find that over the course of 4-6 months from peak the player base will drop rapidly until a solid state is reached. We are around 2 and a half months from the peak. So it's not at the equalizing point yet
3. This week quite a few things came out that people maybe want to play aswell like POE2, so I actually expected the active player count to drop a bit more for this week. It only dropping by 8k is quite impressive
when dealock drop skin and people can sell it, that will much player come back
i believe more people play cs2 for the game play than they do the drops. you get so little value for your time if you are playing for drops and coming back to the game for drops if you dont actually really like the game play. i think drops up the amount of bots and they dont contribute much to player retention.
At least when they had an actual ranked, I had much better quality in matches. I am too tired to have to face a 9/0 Haze, Pocket, or Seven with 2k souls more than me at 8 minutes--that's just too much of a miserable experience to warrant continually playing the game. It's a neat idea, with great movement, and very interesting characters, but the matchmaking and game design make this not worth playing.
Valve should really focus their efforts on things that matter, like Half-Life 3, istead of chasing these tired moba-hero-shooter trends.
It's a good game to jump into and play for an hour but is awful as a competitive game.