Deadlock

Deadlock

Sphinc Oct 13, 2024 @ 5:09pm
3
Game is dying week over week, dead within a year
No more viral INVITE ONLY marketing is going to save it. Fact is, it's all just a terrible concept and needs reworked into something fresh.
< >
Showing 1-15 of 238 comments
Grahdens Oct 13, 2024 @ 5:24pm 
2
I don't know where tf your brain is but in just in testing phase they have over 90k daily players. This game no where near dead and is just spitting in your face
XDeathxReconX Oct 13, 2024 @ 6:22pm 
Or you can just let them finish it and stop acting like it's a full product.
Electi Oct 13, 2024 @ 6:38pm 
same were done with dota, they have plan. They stress test, and accumulate data for balance. Since most important part is not character stats, but items. They need to balance items. After that, it is easy to tweak each character to deal same damage over same period of time with same items. You have enough valuables to make it look like characters different. But in fact, all are same.
SharkPlush Oct 13, 2024 @ 8:55pm 
"it's all just a terrible concept and needs reworked into something fresh."

described deadlock basically
Sphinc Oct 14, 2024 @ 2:35am 
Originally posted by Grahdens:
I don't know where tf your brain is but in just in testing phase they have over 90k daily players. This game no where near dead and is just spitting in your face

The number of players is decreasing weekly, the potential player base ceiling from making it "exclusive" and the curiosity of the most interested part of the audience is over. They'll get a bump once they stop playing cute with the marketing and open it to everyone, and then the trend will happen even faster. People play, realise the game is fundamentally a non-working idea at the core, far beyond any issues such as balancing, and then they leave.

https://steamdb.info/app/1422450/charts/#3m
Last edited by Sphinc; Oct 14, 2024 @ 2:36am
Nicobay le pokemon Oct 14, 2024 @ 2:48am 
80K player as a ALPHA game .
sur
Skiyoshi Oct 14, 2024 @ 4:14am 
What's wrong with the game?
Sphinc Nov 3, 2024 @ 1:35pm 
Still dying week over week. Someone at Valve has to realize they've got another Artefact. Losing 8000 players one week, 5000 the next, 10 THOUSAND this week.

Where does the number stop and why should Valve put resources into the game going forward? It is a massive failure.
90054321564584560 Nov 3, 2024 @ 3:10pm 
it is better as a first person shooter. not everyone and idea will capture fornite's success
Last edited by 90054321564584560; Nov 3, 2024 @ 3:12pm
Z_Money925 Nov 3, 2024 @ 3:24pm 
I am placing my money that is person has a ban in game already on his accounts and just wants it opened so he can create another account to play.
rafaaa Nov 3, 2024 @ 5:26pm 
you can see that only has 60k players max. its dying fast because its something players dont want.
glad to see the totally organic riot shills coming to ♥♥♥♥ up the forums instead of yet another key begging thread.
Solace Nov 3, 2024 @ 8:24pm 
Most games this new tend to trend downward for playerbase.... This is -not- a sign of "failing".

Let's also take the game in a vacuum, even in this "failing" state, it has 60k+ CONCURRENT (Not daily) players. 60k concurrent players is -far- from a bad state.

Any number of massively successful games follow the same trend of losing 10 - 20% players week over week or month over month until they hit an equilibrium.

Note, I am not saying that Deadlock is a MASSIVE SUCCESS. It's an alpha. It's not monetized at all, it's unreleased. You literally cannot measure its "success" by any nominal metric at this time. Most games also see a blow up of users on major content drops or on "release" such as it is these days. This will inevitably happen on a Valve release as well.

Anyway, it's impossible to know if it's failing or not. I can only imagine the people who make these threads are simply vying for attention on the internet, not making real points.
Sphinc Nov 3, 2024 @ 8:34pm 
164k
163k
153k
151k
125k
102k
92k
84k
79k
69k

Game on the biggest game platform, by the platform developers, free, and numbers are in freefall. How much would you bet the that next Sunday the number will be 5-10k lower and every week there after? That will lessen to 4-8k then 3-6k, before it stabilises as we both agree. Is a Valve game sitting with a even 30k concurrent peak for a free to play live service game a success given their industry position and talent? No. I expect we will be near there by year end, with a small upward bump from the holiday period.
Last edited by Sphinc; Nov 3, 2024 @ 8:35pm
Sham! (Banned) Nov 4, 2024 @ 3:48am 
Originally posted by Sphinc:
Game on the biggest game platform, by the platform developers, free, and numbers are in freefall. How much would you bet the that next Sunday the number will be 5-10k lower and every week there after? That will lessen to 4-8k then 3-6k, before it stabilises as we both agree. Is a Valve game sitting with a even 30k concurrent peak for a free to play live service game a success given their industry position and talent? No. I expect we will be near there by year end, with a small upward bump from the holiday period.
it's artifact all over again
tens of thousand got initially baited by the game being a valve game so supposedly high quality or by trying to make a quick bang off selling cards on the scm (we see literally the same behaviour with invites here) exploiting fomo
plus all those accounts being farmed to be sold as "deadlock prime matchmaker, rank 3 gold whatever"

honeymoon phase and fomo end and suddently the playercount halves, and then goes in free fall, core of actual players remains only to be completely snubbed by the developer that wants to move on to other "revolutionary projects" leaving the game in what is ultimately an unifnished state

game will probably get a wave of new players once goes in ea/free beta/whatever and then again on official release, but it's pretty obvious how the initial momentum has already been lost
Last edited by Sham!; Nov 4, 2024 @ 3:48am
< >
Showing 1-15 of 238 comments
Per page: 1530 50

Date Posted: Oct 13, 2024 @ 5:09pm
Posts: 238