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Having the lock on click abilities when the game is still early in development is good for new players, and the characters that have it also rarely do it with abilities thare are unfitting for it. For example 7's stun has a delay so making it a lock on makes sense, otherwise you would want an instant stun.
More skilled based characters in the future would be nice though.
Hope devs add more skillshot heroes or nerfs overall gun dmg.
Im not saying I agree or disagree with having more of 1 over the other, as long as the skills themselves feel balanced. The one thing I do disagree with, is in saying that they dont allow for as much skill expression. You can obviously say they require less expression, because they dont have to be aimed, but they still require position and timing, and the enemy can play around their range (like Lady Gheists Ult. A big skill check is staying far enough away from her when she is at low health)
. One of the most unique skills in Dota was Nightmare, one of Bane's abilities. It was a click ability that allowed for some absolutely incredible plays and baits. In Deadlock, Viscous's Cube can do some super cool saves, and if it was some sort of projectile, I think it would feel terrible to try and use on teammates or oneself.
All this to say that I like the presence of them. They allow for a more diverse range of what you are able to do, such as targeting oneself, or simply guaranteeing an abilities activation (but not necessarily its effect, like with Debuff Remover on Bebop Bomb). Everything needs balance though, from the amount of such abilities and how strong they are to how they are used
top down games are in a 2d space and they aren't shooters.
Take your example, imagine your sweating your ass off trying to hit consistent head-shots on this character jumping around. You do a good job and hit 90% of those shots, they miss you constantly and only do chip damage to you.
Then they click a button with there ability and delete you instantly. That's the problem, you put in a ton of effort, outplayed them mechanically, and all they had to do was a click a button and they win.
#1 reason I quit paladins back in the day. They kept introducing character after character with auto aim abilities that gave wayyy too much value.
It is, but every ability could be a skill-shot, i.e battlerite. The problem with that is that the game becomes that much more mechanically intensive and you alienate a large amount of potential players. Having to not only track your target, secure, deny, and hit 4 abilities would be a lot for some. Hell, we've already seen a ton of people complain about the entire deny mechanic and ask for it to be removed (don't listen to these people pls).
I get what op is saying though. it's nice to be able to use your mastery of the movement to dodge, duck, dip, and dive instead of being targeted and stunned with no counter-play. But since its a moba, if your being chased you can use items to escape, so there is counter-play in a different sense.
Its a fine balance. I imagine the goal is to have a competitive game with skill expression, but also a game that most people want to play, and not just the most hardcore moba or fps bros.
If Deadlock ever wants to be a serious esports title, and thats where most games like this get their fame and money from... they will need to make it as skill based as posible where skillshots change the outcome of fights.
Otherwise it will just be a matter of time till other titles overtake Deadlocks hype, and the playerbase dies out in time. Thats not a great outcome either.