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You can still make an AoE ability build, but its not as strong as the gun build so you will have to work for it a bit more.
Her Q gives free stacks on anything that procs from spirit damage.
Gargoyle is one of the best abilities in the game, being able to stun, prevent stuns, and heal her for a very large amount when leveled.
She can clear camps incredibly fast, and her gun damage along with tether lets her comfortably take tier 2 and 3 camps much earlier than most heroes.
Her ult can be used as both an initiation tool and an escape, including allowing another teammate to escape with you.
She can push lanes incredibly fast, take objectives in SECONDS, and the enemy team has trouble ganking her if she's pushing because of her ult.
Ivy is considered S tier at the moment.
Someone from Reddit: "She's also adorable."
Looking at her kit her kudzu bombs while useful on laning rarely kill. I know the spirit build makes her bombs very powerful I still would rather not lose a game with 31 assists running it knowing I could have more impact with a gun build.
Watchers Covenant while providing healing, fire rate, and move speed for you and teammates, is her worst ability. The tether is way to sporadic as it constantly breaks and tethers to creeps when your trying to buff teammates. On top of the difficulty of keeping it up on lane for example, most teammates including when I party up don't pay attention to it and run out of its range (I have only had 1 random ever ask for it on coms). I am not even sure why it provides health regen as it is barely noticeable and has never saved me in a tough situation. Compounding all the problems it has in team play your basically forced to use what should be a great support ability on yourself for the fire rate buff. While her 2 can be used in its intended manner on things like walkers and healing with stone form I would love to see it reworked so that an assigned tether doesn't break on minor obstacles and maybe trade the fire rate for better healing so she better fits a support role.
The reason I think people over estimate her usefulness is purely based off her solo sustain and dps. After playing around a 100+ hrs on Ivy, I also felt like she was kind of weak and I mostly chalk it up to her kit being mostly selfish. I started maining Paradox due to this and you can immediately feel the difference in team synergy compared to Ivy, I can kinetic carbine someone into a bebop hook, or swap a player into a mo & krill combo. The impact I feel playing Paradox is night and day, since I get to play around my team and setup kills to help others have value in a match. Versus playing ivy where my impact in the game is just shooting a lot and throwing kudzu at creeps.
If you or your tethered teammate(s) heal, the rest heal for 30% of this amount.
This also includes Items and Skills. For example stoneform 30% heal also heals teammates for 10% of the same health. Items like Restorative Locket can heal a lot as well.
You can even heal a teammate who is in full cover, as long as they are in your line of sight. Making staying in lane and healing after pokes/fights a lot easier.
So it probably depends on who is using it and with what kind of teammates.
I have personaly changed the tides of combat completely around with this ability alone and teammates making use out of it.
With echo shard, range and duration she can double stone form and stun for like 7 seconds or something absurd like that, but you wont see anyone doing this because they all follow pro strat builds.
I'd still prefer if they did go back a bit on what they did to the kudzu bomb, not damage wise, but shape wise. Like sure the wide range is nice, but I think the verticality of this game would let the bomb be more useful in it's original form.
They boosted the scalability of the gun but nothing with the base damage I think, which makes ivy's start be really tough ( also to be fair, while I don't effing care for gunplay, it's good to have the option to have a gun build... but as of now, the gun build is the only viable one, unless you're matched against weak players )
Also a bit more tankyness (even at the cost of some damage ) would be pretty cool, Ivy is a gargoyle or not ? Yeah I def prefer Ivy to be an enabler of teamfights and not a gun DPS :/
Also and I don't know if somehow this is a me problem or what, I used to interrupt her ult with space and I can't anymore ( even after having gone in the option to change the cancel button, both the general one and the ivy specific one )
Is this a known problem or just something messed on my side ?
Press the button you used to activate her ult to cancel, they changed the controls a couple updates ago.