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First off haze, infernus, and wraith main damage can all be mitigated with metal skin.
- infernus can't build up his burn without weapon damage so metal skin cancels that
- wraith can't build up MORE cards while you are ulted if you pop metal skin before it reaches you
- haze can't damage you in her ult with metal skin (easy escape with warp stone or just dash out)
Now that being said you can have situations in which a Wraith rushes curse in which you have to make sure you play with someone else because otherwise she is going to get easy picks on those that are alone. If she ults someone and you are there you can do a lot to help your teammate. However, in low elo there is always that one person who is alone so it'll be hard for sure.
Best advice I can give is to simply buy metal skin early and maybe slowing hex to prevent Infernus from running away too early with his 2 as it silences players movement abilities/item usage.
Similarly, with Vindicta you should buy Knockdown and Slowing Hex although she may buy debuff remover but that is a 4k so that's a good trade. A lash player can easily take her out with ult/slowing hex combination but that is very rare. Remember she has terrible mobility just like Mcginnis.
Also, I hate Mirage his kit is so cheesy but I suppose you could buy spirit resist/spirit armor.
Anyways, the game has a lot of abilities to counteract enemies but some inherently have a stronger base to play off of. If someone goes full DPS then you can always buy anti-dps items like Withering Whip, Suppressor, Mystic Slow, Curse, etc.
The game is still in development and will only get better from here.
Also, if you encounter a smart/good Left Click Player, there is NOTHING, you can do. They Aim for Head and its GG in 3 seconds or less. (i literally train my ear to hear Haze footsteps)
My main gripe is that holding Left Click should NOT be Be All End All on a hero, if Lifesteal can be capped, then Fire Rate MUST be capped.
Haze and infernus passives their base dmg kit - nerf it a lot and this heroes become unplayable
Hardly, Haze's Ult makes more than enough for it. Infernus' other abilities are also hella strong.
- I think that Iferno's passive needing 10 hits to proc is too much early game, and it gets worse when you compare it to Obsession. I'm not saying that Inferno shouldn't be nerfed, but worked around.
- Haze is just a stupid character at all, having a dumbily strong shooting power and ult and etc, even if "metal skin solves the problem". Obsession shouldn't have such a long duration either.
- I don't think Vindicta is that strong. Nerf her ult and she's useless, since her kit barely makes sense at all, except for the flying maybe. She needs to be feeded to have a strong shooting power.
- I'd wish to see more skill-centered characters, indeed. And I agree with you, I've barely seen Viscous in almost 100 hours (and always being useless).
- I'd add Bebop shooting power in the list.
And this? I agree. I just in good faith want to believe that they are good shooter players, but it's annoying to see some players shred my life on minute-0 and I giving at max 100 damage per exchange, playing with 40 ms.
Here you can basically ignore guardians and dive people when you want.
Giving guardians more power in means of more sustain/defense and damage would "buff" short range/melee chars by default.
I would agree, but enemy Towers snipe me if they see me, meanwhile opponents dive me and my Tower points to where my location is (this is a joky joke ofc)
Im just saying Infernus needs to have his DOTS (plural) reigned in.
Agree on the more skill centric characters, but whats in the HERO LABS scares the ♥♥♥♥ out of me.
When I see left click Bebop, i just shake my head.