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- Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgement on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is (give us feedback on this, we expect to iterate on this calculation).
- Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
- You can queue as any party size, however there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if it’s a player we don't know anything about (like a very high mmr player queuing with a "new" player, we will minimize updates to the known player until we are more confident we can trust the skill of that party overall).
- The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons.
- Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
This addresses a lot of problems I had with the game. It was painfully obvious there was a rank hell thing going on because the sample sizes werent large enough, were based on games with busted mechanics that got patched out, no more being a toxic ♥♥♥♥♥ because you looked at someone's rank badge, no more ranking me against chinese guy with 300 ping or russian guy who I guess lives to cheat and pirate movies. Rank including a per-hero component is smart
The only thing I disagree with is how it handles groups but that could be subject to change and it doesn't matter as much. Some details here like the 30 day window and 20 last games are good things. Some games' systems inherently leave you with an average you cant escape after 1000 games and that's why people are making new accounts to try to fix their rank.
And don't tell me "elo hell" can't exist and be engineered accidentally, because it totally can, or devs wouldnt much consideration into preventing it.
MM may very well be better at putting people of similar skills together but if you have 3 ranked players and 3 casual players in a game they are wanting and doing 2 completely different things.
Patiently waiting for separation again.