Deadlock

Deadlock

Deadlock lost more than 100k players in 2 months
The players have spoken and the majority of them said hell no to this game.
All time peak was 171k, now the daily peak is around 46k slowly but steadily heading to the 30k territory.

Check it for yourself
https://steamdb.info/app/1422450/charts/#3m

I guess this was expected when Valve can't be bothered to deal with cheaters and already building the e-sport scene even before making the game balanced or fun.
Numbers > opinions
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Showing 1-13 of 13 comments
ɐuunގ Nov 12, 2024 @ 2:26pm 
Can you invite me so i can play the game please
They don't send out the invites apparently.
Bert Nov 12, 2024 @ 2:56pm 
Vindicta's feet are the reason I play.
Fintan Nov 12, 2024 @ 3:40pm 
W ragebait
Originally posted by Fintan:
W ragebait
Is it a rage-bait if it's based on facts and statistics?
ChaffyExpert Nov 12, 2024 @ 7:11pm 
Originally posted by Midra, Lord of Frenzied Flame:
The players have spoken and the majority of them said hell no to this game.
All time peak was 171k, now the daily peak is around 46k slowly but steadily heading to the 30k territory.

Check it for yourself
https://steamdb.info/app/1422450/charts/#3m

I guess this was expected when Valve can't be bothered to deal with cheaters and already building the e-sport scene even before making the game balanced or fun.
Numbers > opinions

Losing players after launches or updates is normal (IE hype wears off) that exists for literally every game in existence, and is used for doomsaying all the time.

This is a complete nothing burger.
Last edited by ChaffyExpert; Nov 12, 2024 @ 7:13pm
Originally posted by ChaffyExpert:
Originally posted by Midra, Lord of Frenzied Flame:
The players have spoken and the majority of them said hell no to this game.
All time peak was 171k, now the daily peak is around 46k slowly but steadily heading to the 30k territory.

Check it for yourself
https://steamdb.info/app/1422450/charts/#3m

I guess this was expected when Valve can't be bothered to deal with cheaters and already building the e-sport scene even before making the game balanced or fun.
Numbers > opinions

Losing players after launches or updates is normal (IE hype wears off) that exists for literally every game in existence, and is used for doomsaying all the time.

This is a complete nothing burger.

I agree, that losing players after launch is ok and normal for a SINGLE PLAYER GAME.
But not for a MOBA/live-service game (I assume Valve will put a shop and skins in this game sooner or later)

CS2 is in an awful state, yet the player base is more or less consistent. Same goes for LoL and Dota2. Even OW2 increased its player base from '23 September to today.

It's clear that this "fear-of-missing-out" marketing failed and the game can't convince players to play this game for a longer period of time.
Except for the core playerbase, which is completely fine, if you enjoy the game please play it while the servers are up and it's not infested with cheaters.

When this game comes out of the closed-beta and it will be available for everyone, the player numbers will spike again, for a short time. Then dip back to where it was, once the casual players see the true face of Deadlock.
VelesWorshipper Nov 13, 2024 @ 6:03am 
Originally posted by Midra, Lord of Frenzied Flame:
Originally posted by ChaffyExpert:

Losing players after launches or updates is normal (IE hype wears off) that exists for literally every game in existence, and is used for doomsaying all the time.

This is a complete nothing burger.

I agree, that losing players after launch is ok and normal for a SINGLE PLAYER GAME.
But not for a MOBA/live-service game (I assume Valve will put a shop and skins in this game sooner or later)

CS2 is in an awful state, yet the player base is more or less consistent. Same goes for LoL and Dota2. Even OW2 increased its player base from '23 September to today.

It's clear that this "fear-of-missing-out" marketing failed and the game can't convince players to play this game for a longer period of time.
Except for the core playerbase, which is completely fine, if you enjoy the game please play it while the servers are up and it's not infested with cheaters.

When this game comes out of the closed-beta and it will be available for everyone, the player numbers will spike again, for a short time. Then dip back to where it was, once the casual players see the true face of Deadlock.

Yeah, I don´t think you´re right. Deadlock just recently added rank matches, that might bring more people back, when there were none. And I personally think that this "non-existing marketing" was a success. Now they only need to keep up with updates/briging new heroes/proggresion, etc. I don´t think it will fall like you predict.

And what is the "true face of Deadlock"?
Originally posted by VelesWorshipper:
Originally posted by Midra, Lord of Frenzied Flame:

I agree, that losing players after launch is ok and normal for a SINGLE PLAYER GAME.
But not for a MOBA/live-service game (I assume Valve will put a shop and skins in this game sooner or later)

CS2 is in an awful state, yet the player base is more or less consistent. Same goes for LoL and Dota2. Even OW2 increased its player base from '23 September to today.

It's clear that this "fear-of-missing-out" marketing failed and the game can't convince players to play this game for a longer period of time.
Except for the core playerbase, which is completely fine, if you enjoy the game please play it while the servers are up and it's not infested with cheaters.

When this game comes out of the closed-beta and it will be available for everyone, the player numbers will spike again, for a short time. Then dip back to where it was, once the casual players see the true face of Deadlock.

Yeah, I don´t think you´re right. Deadlock just recently added rank matches, that might bring more people back, when there were none. And I personally think that this "non-existing marketing" was a success. Now they only need to keep up with updates/briging new heroes/proggresion, etc. I don´t think it will fall like you predict.

And what is the "true face of Deadlock"?

Ranked was added near the end of October, so let's say 3 weeks ago. At that time the player numbers were ~75k, now it's ~45k.
Adding ranked was not the missing puzzle, it seems. Not in its current form, with hardly any mm, no hero bans, nothing.

True face of Deadlock? Endless farm simulator with unbalanced heros. Teams put together randomly, not by rank or MM, but by chance. Abusable report system is the cherry on top.
Jimmy9003 Nov 13, 2024 @ 6:42am 
Jezz, You guys are realy borred to bring that thread over and over again.
Its alpha game full of bugs, performance issues, and other bigger and smaller problems, which is constantly changing in time... You realy think that over 40 k players daily, give or take is bad score for that state?
LMAO, then look on some big AAA titles released recently... Belive me its not bad score even If game losing few k players in some span of time, it happens all the time. Its part of game industry.
I just simply think that most people leaving because They don't like to play when there is too much changes, and issues, (which is not suprising, considering its actively worked on), this can be overwhelming and most of players have no time or patience to wait (I don't blame them, time is also precious resource).
So for now can You stop, this silly talk about game failure, and wait for the actual game full release.
Last edited by Jimmy9003; Nov 13, 2024 @ 6:43am
Overmind Nov 13, 2024 @ 7:28am 
it' because McGinnis turrets are too weak, they nerved them into oblivion.
Ren Jan 13 @ 12:11pm 
Now 5 months or so later and its retained about 9.5% of its player base (Below 20k daily). Gonna be honest the main reason I left and never looked back was how toxic and rude the entire player base was.
Just as I predicted.

Marvel Rivals's success was the last (?) nail in the coffin.
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Date Posted: Nov 12, 2024 @ 2:16pm
Posts: 13