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Playing feels like babysitting if I'm playing to win, and I almost always have to run the urn over and over every game no matter who I play. Also they urn doesn't come into play until I start ♥♥♥♥♥♥♥ with it so often it'll just sit there 5 minutes because I'm hoping things stay that way.
Ideally, the ranking system would look at your participation in destroying/protecting objectives as the highest determining factor, the actual win/loss as secondary (you can be wrecking objectives but still lose because allies failed to defend yours), and then things like kills and healing as tertiary.
The devs probably shouldn't say what the ranking system looks for, though, because then a lot of people would force themselves into trying to artificially inflate how they look to the system, at the cost of all supporting actions that contribute to the overall team performance.
They shouldn't keep it secret either, cause at this rate , im being punished for the way im playing, though it ends in a win and high KD . so it makes no sense and is super demoralizing