Deadlock

Deadlock

Ranking make no sense??
I won 6/7 of my prereq games with 20+ kills each... seeker *..... lost 2 more in the next set... dropped to seeker 2.... homies play their games, lose all but 1 , get stomped in lane, and get phantom lol....... How tf does this games rank system work? Is it literally just time played?
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Showing 1-9 of 9 comments
SharkPlush Nov 5, 2024 @ 3:09pm 
Yeah same. It also made the game suddenly start giving me far less experienced teams that base hug but what you gonna do, that just means its time to start ganking
Originally posted by tiny shark :):
Yeah same. It also made the game suddenly start giving me far less experienced teams that base hug but what you gonna do, that just means its time to start ganking
Yeah I'm gunna give this week a try , but if i dont get out of seeker, im done with this game lmao... I literally drop 20+ kills every game , it doesn't take a rocket scientist to figure out im in the wrong elo, EVEN if I lose...
SharkPlush Nov 5, 2024 @ 3:20pm 
Yeah I think rank systems can be very bad for games, incentivizing the most toxic players who look at souls count and not the intention and actual circumstances of their team; but they also dont make it clear what they expect or want.

Playing feels like babysitting if I'm playing to win, and I almost always have to run the urn over and over every game no matter who I play. Also they urn doesn't come into play until I start ♥♥♥♥♥♥♥ with it so often it'll just sit there 5 minutes because I'm hoping things stay that way.
Originally posted by tiny shark :):
Yeah I think rank systems can be very bad for games, incentivizing the most toxic players who look at souls count and not the intention and actual circumstances of their team; but they also dont make it clear what they expect or want.

Playing feels like babysitting if I'm playing to win, and I almost always have to run the urn over and over every game no matter who I play. Also they urn doesn't come into play until I start ♥♥♥♥♥♥♥ with it so often it'll just sit there 5 minutes because I'm hoping things stay that way.
I don't understand this??? People call me out on my soul count ALL the time.... but I'll literally have 5x the kills as the next person on the team lmao... Maybe soul count is the biggest determine factor for rank? :S
Tnargav Nov 5, 2024 @ 3:49pm 
The souls per kill works odd. I many times have more souls than people with far more kills than me by just farming.
Null Winter Nov 5, 2024 @ 4:22pm 
KDA? Souls count? Ultimately, all that matters are the objectives: The Patron and the shrines that have to fall to make it vulnerable are the things that actually win/lose the game; Guardians, Walkers, and Base Guards are technically optional but make it easier to take the final objectives.

Ideally, the ranking system would look at your participation in destroying/protecting objectives as the highest determining factor, the actual win/loss as secondary (you can be wrecking objectives but still lose because allies failed to defend yours), and then things like kills and healing as tertiary.

The devs probably shouldn't say what the ranking system looks for, though, because then a lot of people would force themselves into trying to artificially inflate how they look to the system, at the cost of all supporting actions that contribute to the overall team performance.
Last edited by Null Winter; Nov 5, 2024 @ 4:24pm
Originally posted by Tnargav:
The souls per kill works odd. I many times have more souls than people with far more kills than me by just farming.
that's always the case for me , ill get so many kills , but my soul count is always lower
Originally posted by Null Winter:
KDA? Souls count? Ultimately, all that matters are the objectives: The Patron and the shrines that have to fall to make it vulnerable are the things that actually win/lose the game; Guardians, Walkers, and Base Guards are technically optional but make it easier to take the final objectives.

Ideally, the ranking system would look at your participation in destroying/protecting objectives as the highest determining factor, the actual win/loss as secondary (you can be wrecking objectives but still lose because allies failed to defend yours), and then things like kills and healing as tertiary.

The devs probably shouldn't say what the ranking system looks for, though, because then a lot of people would force themselves into trying to artificially inflate how they look to the system, at the cost of all supporting actions that contribute to the overall team performance.

They shouldn't keep it secret either, cause at this rate , im being punished for the way im playing, though it ends in a win and high KD . so it makes no sense and is super demoralizing
Cagkan Nov 6, 2024 @ 4:23am 
Originally posted by ♥☠NotEhRabz☠♥:
I won 6/7 of my prereq games with 20+ kills each... seeker *..... lost 2 more in the next set... dropped to seeker 2.... homies play their games, lose all but 1 , get stomped in lane, and get phantom lol....... How tf does this games rank system work? Is it literally just time played?
I was in the same boat I literally won like 40 games in a row carrying every game. I am now archon 5. There are really clueless people in high ranks because people who played the game a lot before ranked system got their points from standard mmr. That is why we new players who mostly play ranked was punished by this.
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Date Posted: Nov 5, 2024 @ 2:51pm
Posts: 9