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- Exclusive characters
- Cooldown-based abilities/passives
- Team focus
- Lanes
- Enemy factions
- Resource management
- Predefined, inflexible map
- Escorting minions
- Towers
- Items
- Skill progression
Hero Shooter (AKA watered-down MOBA) qualities:
- Gun
and yeah you guys are encapsulating the problem. Those of you playing it like its %100 a moba or a hero shooter screw up the game. It's not time to farm it's time to teamfight the meta isn't relevant; just mirror their teamfight. Stop farming, your team isn't feeding, there's nowhere they can go because 4 players are roaming in a tight pack ganking and everyone is farming.
Conversely, dear god stop chicken chasing, try to save yourself ffs, dying has an escalating consequence even if comebacks are easy, it's not a shooter game where each respawn is a fresh start.
Some ultimates, abilities, and heroes feel very weak despite being good "on paper" - because it's also a shooter. Ease of use matters a LOT. Devs need to realize the game can turn people off if they realize some heroes can just press 1 button to hit an AOE that covers the whole lane with massive damage; while others require landing a chain of short-range skillshots with slow projectiles in just the right order and timing and it's still less effective.
There's always some of this with these games, obvi some playstyle will just be higher skill ceiling; but I don't think it's in a good place for the average player, and I think the game will not be successful long-term if they cater to the "esports" audience. I'm not even that old and I've just watched these games come and go over my life, the ones getting remade faithfully and people still play after 2-3 decades were all made just to entertain normal people first.
"because it's also a shooter. Ease of use matters a LOT. Devs need to realize the game can turn people off if they realize some heroes can just press 1 button to hit an AOE that covers the whole lane with massive damage;"
yeah i think that after DOTA valve knows that making it easy to understand for new players is useless, there isn't 1 MOBA (erm acthually, Awesomenauts) that's simple enough for most casual players to understand right away without looking into it considerably deeper
in another words: they wont bother with casual players
I think you all need a big reality check. Things will be unbalanced, heroes will come and go. This ♥♥♥♥ is not even really in its baby shoes.
Most of those are what hero shooters also are. Do remember that Overwatch was inspired a lot by MOBAs too. Hence why they're called HERO shooters. You gotta be dense as hell to think that it's not like a hero shooter. What about the movement ? The aim ? The 3D aspect too ? That has a MASSIVE influence on the game.
And resource management ? You do realize this game does not have mana or energy or anything like that ? There is no resource to manage.
These twerps that are so obsessed with ranks and shiny medals that they achieve after sitting their ass in their chair 24/7 covered in drool and sweat, talking down on "initiates" and whatnot are not exactly the most helpful or resourceful group of people in terms of providing a good condition for an ALPHA game. They care about one thing and that's rank, yes, they will find out the meta stuff eventually, and find things that are overpowered or underpowered that the devs would need to address. BUT IT'S A ♥♥♥♥♥♥♥ ALPHA FOR GOD'S SAKE.
Again, no ♥♥♥♥♥♥♥ clue why they added ranked, well i do, because the RANKED DROOLERS ARE SO OBSESSED and WHINY. They now effectively HAVE to focus a lot more on balance and competitive integrity when they should be focusing on FINISHING THE BLOODY GAME.
I also explicitly said hero shooters are watered down MOBAs.
Also very few hero shooters have any kind of movement tech. They're usually patched out. It's not a staple of MOBAs or hero shooters. When they do, it's always hyped up as a major selling point, making it clear this is not a common feature.
And the resource you manage is your money.
I literally cannot make my original post any simpler and easier to follow.