Deadlock

Deadlock

Celgaming Nov 3, 2024 @ 1:32pm
Game is not fun anymore
Constantly stupid balance choices and heroes that are completely ignored, like Dynamo.

It's beta. Things need to be tested, but right now it feels like they are purposefully making characters overpowered and gathering data. Then why add ranked?

What fun is there for the rest of us? You either play the newest meta or lose. Who the hell wants to play this game while losing?

Most who play ranked know what I'm talking about. There is an insanely unbalanced power creep towards certain heroes and them alone and Valve is ignoring the rest, just focusing on toning them down a little bit (2-3% decreases every 2 weeks, lol) while ignoring the rest.

These heroes are so powerful they can ignore fights entirely and focus on nothing but killing creeps, because they scale so much better than their laning enemy.

The size of the map being made massive was the dumbest thing ever. You constantly hear how the lane on the other side of the map is pushed and you jump in a teleporter only to hear it's already dead before the teleporter bar is even half done.

Game isn't fun anymore. Kills mean nothing early anymore. It's a boring idle farm game with heroes that are overpowered. Rest can go uninstall the game and play better games.
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Showing 1-15 of 38 comments
Mun Nov 3, 2024 @ 6:46pm 
Can't disagree, and to top it off it has absolute trash matchmaking. I'm nearing 200 hours and the end of my interest for this game.
that is just a cycle of hero shooter gerne. balancing is impossible with a huge number of characters like this
L3ros Nov 3, 2024 @ 7:29pm 
Originally posted by 90054321564584560:
that is just a cycle of hero shooter gerne. balancing is impossible with a huge number of characters like this
That's not even the genre of the game.
Originally posted by L3ros:
Originally posted by 90054321564584560:
that is just a cycle of hero shooter gerne. balancing is impossible with a huge number of characters like this
That's not even the genre of the game.
???? You played with your eyes closed? It is a hero shooter mixed with MOBA
THETA 🌭 ZERO Nov 4, 2024 @ 8:16am 
Originally posted by 90054321564584560:
Originally posted by L3ros:
That's not even the genre of the game.
???? You played with your eyes closed? It is a hero shooter mixed with MOBA
MOBA qualities:
- Exclusive characters
- Cooldown-based abilities/passives
- Team focus
- Lanes
- Enemy factions
- Resource management
- Predefined, inflexible map
- Escorting minions
- Towers
- Items
- Skill progression

Hero Shooter (AKA watered-down MOBA) qualities:
- Gun
Last edited by THETA 🌭 ZERO; Nov 4, 2024 @ 8:17am
SharkPlush Nov 4, 2024 @ 9:28am 
I would say they seriously need to take a look at maintaining consistency. Whether or not a CC will interrupt an ability is anyone's guess. There are skills that do spirit damage but scale off bullet, etc.

and yeah you guys are encapsulating the problem. Those of you playing it like its %100 a moba or a hero shooter screw up the game. It's not time to farm it's time to teamfight the meta isn't relevant; just mirror their teamfight. Stop farming, your team isn't feeding, there's nowhere they can go because 4 players are roaming in a tight pack ganking and everyone is farming.

Conversely, dear god stop chicken chasing, try to save yourself ffs, dying has an escalating consequence even if comebacks are easy, it's not a shooter game where each respawn is a fresh start.

Some ultimates, abilities, and heroes feel very weak despite being good "on paper" - because it's also a shooter. Ease of use matters a LOT. Devs need to realize the game can turn people off if they realize some heroes can just press 1 button to hit an AOE that covers the whole lane with massive damage; while others require landing a chain of short-range skillshots with slow projectiles in just the right order and timing and it's still less effective.

There's always some of this with these games, obvi some playstyle will just be higher skill ceiling; but I don't think it's in a good place for the average player, and I think the game will not be successful long-term if they cater to the "esports" audience. I'm not even that old and I've just watched these games come and go over my life, the ones getting remade faithfully and people still play after 2-3 decades were all made just to entertain normal people first.

Last edited by SharkPlush; Nov 4, 2024 @ 9:36am
SharkPlush Nov 4, 2024 @ 9:39am 
Also it isn't clear which items you should buy for which characters and it's absurdly too easy to buy a bunch of stuff that wont actually scale your ability because despite it doing spirit damage it scaled off gun damage because ♥♥♥♥ you, etc
Zamu Nov 8, 2024 @ 8:27am 
Originally posted by tiny shark :):
Also it isn't clear which items you should buy for which characters and it's absurdly too easy to buy a bunch of stuff that wont actually scale your ability because despite it doing spirit damage it scaled off gun damage because ♥♥♥♥ you, etc
Heard about "References", like, there is people who make them so you buy proper items for heroes...
Epiderme Tostões Nov 10, 2024 @ 8:16am 
Originally posted by Initiate 1:
I would say they seriously need to take a look at maintaining consistency. Whether or not a CC will interrupt an ability is anyone's guess. There are skills that do spirit damage but scale off bullet, etc.

and yeah you guys are encapsulating the problem. Those of you playing it like its %100 a moba or a hero shooter screw up the game. It's not time to farm it's time to teamfight the meta isn't relevant; just mirror their teamfight. Stop farming, your team isn't feeding, there's nowhere they can go because 4 players are roaming in a tight pack ganking and everyone is farming.

Conversely, dear god stop chicken chasing, try to save yourself ffs, dying has an escalating consequence even if comebacks are easy, it's not a shooter game where each respawn is a fresh start.

Some ultimates, abilities, and heroes feel very weak despite being good "on paper" - because it's also a shooter. Ease of use matters a LOT. Devs need to realize the game can turn people off if they realize some heroes can just press 1 button to hit an AOE that covers the whole lane with massive damage; while others require landing a chain of short-range skillshots with slow projectiles in just the right order and timing and it's still less effective.

There's always some of this with these games, obvi some playstyle will just be higher skill ceiling; but I don't think it's in a good place for the average player, and I think the game will not be successful long-term if they cater to the "esports" audience. I'm not even that old and I've just watched these games come and go over my life, the ones getting remade faithfully and people still play after 2-3 decades were all made just to entertain normal people first.

"because it's also a shooter. Ease of use matters a LOT. Devs need to realize the game can turn people off if they realize some heroes can just press 1 button to hit an AOE that covers the whole lane with massive damage;"

yeah i think that after DOTA valve knows that making it easy to understand for new players is useless, there isn't 1 MOBA (erm acthually, Awesomenauts) that's simple enough for most casual players to understand right away without looking into it considerably deeper
in another words: they wont bother with casual players
ykw Nov 10, 2024 @ 8:23am 
you guys are seriously deluded. you think this game is beta? xD you wouldnt even be right to call it an ALPHA. This ♥♥♥♥ is still early development, That we even get to play it right now on this huge scale is by pure coincidence.

I think you all need a big reality check. Things will be unbalanced, heroes will come and go. This ♥♥♥♥ is not even really in its baby shoes.
ykw Nov 10, 2024 @ 8:27am 
In my opinion they should close the game again and have it internally tested. This massive flux of "feedback" usually only hurts games. Theres no live service game I remember that got BETTER after release. And usually the reason for that is listening to the wrong (vocal) part of the community. Like everything else, the louder you are, the more youre heard. If youre content with what you got, why say anything, but if youre a dumb ♥♥♥♥ that constantly criitiques something because he isnt capable of feeling joy for ANYTHING, youre gonna lash out, cry, scream, and then the ones that hear you feel INCLINED to act on your ♥♥♥♥, bc others see your ♥♥♥♥ and cant think for themselves and just blindly agree with you.
Originally posted by THETA🌭ZER0:
Originally posted by 90054321564584560:
???? You played with your eyes closed? It is a hero shooter mixed with MOBA
MOBA qualities:
- Exclusive characters
- Cooldown-based abilities/passives
- Team focus
- Lanes
- Enemy factions
- Resource management
- Predefined, inflexible map
- Escorting minions
- Towers
- Items
- Skill progression

Hero Shooter (AKA watered-down MOBA) qualities:
- Gun
"team factions" lmfao.

Most of those are what hero shooters also are. Do remember that Overwatch was inspired a lot by MOBAs too. Hence why they're called HERO shooters. You gotta be dense as hell to think that it's not like a hero shooter. What about the movement ? The aim ? The 3D aspect too ? That has a MASSIVE influence on the game.

And resource management ? You do realize this game does not have mana or energy or anything like that ? There is no resource to manage.
Also, the release of ranked honestly was a bad idea.

These twerps that are so obsessed with ranks and shiny medals that they achieve after sitting their ass in their chair 24/7 covered in drool and sweat, talking down on "initiates" and whatnot are not exactly the most helpful or resourceful group of people in terms of providing a good condition for an ALPHA game. They care about one thing and that's rank, yes, they will find out the meta stuff eventually, and find things that are overpowered or underpowered that the devs would need to address. BUT IT'S A ♥♥♥♥♥♥♥ ALPHA FOR GOD'S SAKE.

Again, no ♥♥♥♥♥♥♥ clue why they added ranked, well i do, because the RANKED DROOLERS ARE SO OBSESSED and WHINY. They now effectively HAVE to focus a lot more on balance and competitive integrity when they should be focusing on FINISHING THE BLOODY GAME.
ApeXBrain Nov 10, 2024 @ 10:37am 
Lol I'm curious to know which heroes are just so op for you?
THETA 🌭 ZERO Nov 19, 2024 @ 1:56pm 
Originally posted by i have 2025 vision fear me:
Originally posted by THETA🌭ZER0:
MOBA qualities:
- Exclusive characters
- Cooldown-based abilities/passives
- Team focus
- Lanes
- Enemy factions
- Resource management
- Predefined, inflexible map
- Escorting minions
- Towers
- Items
- Skill progression

Hero Shooter (AKA watered-down MOBA) qualities:
- Gun
"team factions" lmfao.

Most of those are what hero shooters also are. Do remember that Overwatch was inspired a lot by MOBAs too. Hence why they're called HERO shooters. You gotta be dense as hell to think that it's not like a hero shooter. What about the movement ? The aim ? The 3D aspect too ? That has a MASSIVE influence on the game.

And resource management ? You do realize this game does not have mana or energy or anything like that ? There is no resource to manage.
I never said "team factions."

I also explicitly said hero shooters are watered down MOBAs.

Also very few hero shooters have any kind of movement tech. They're usually patched out. It's not a staple of MOBAs or hero shooters. When they do, it's always hyped up as a major selling point, making it clear this is not a common feature.

And the resource you manage is your money.

I literally cannot make my original post any simpler and easier to follow.
Last edited by THETA 🌭 ZERO; Nov 19, 2024 @ 1:57pm
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Date Posted: Nov 3, 2024 @ 1:32pm
Posts: 38