Deadlock

Deadlock

Black_Fox Nov 2, 2024 @ 11:57am
Can we please get rid of stun lock abilities?
It's not fun getting stun locked, unable to do anything and constantly die to that.
I currently try to play Ivy, and you can't do ♥♥♥♥ against enemies as they can lock you in place, put a full magazine into you while Ivy doesn't have that option.

And in general it pretty much sucks as mechanic - slow down movement is OK, but completely putting people out of combat for even a small duration is pretty unbalanced
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Showing 1-15 of 43 comments
Stellar Fox Nov 2, 2024 @ 12:25pm 
welcome to your first moba, would you like to make a post about not being able to carry games and having to rely on decent teammates to win next?
Black_Fox Nov 2, 2024 @ 12:37pm 
Originally posted by Stellar Fox:
welcome to your first moba, would you like to make a post about not being able to carry games and having to rely on decent teammates to win next?

It's a shooter MOBA though, and denying a player any chance to counter play against taking damage with a hit scan ability is outright stupidity in game design
Last edited by Black_Fox; Nov 2, 2024 @ 12:38pm
Tnargav Nov 2, 2024 @ 12:39pm 
Originally posted by Black_Fox:
Originally posted by Stellar Fox:
welcome to your first moba, would you like to make a post about not being able to carry games and having to rely on decent teammates to win next?

It's a shooter MOBA though, and denying a player any chance to counter play against taking damage with a hit scan ability is outright stupidity in game design
Look at some items/skills then, you might finds some answers there.
David Nov 2, 2024 @ 12:55pm 
Originally posted by Black_Fox:
Originally posted by Stellar Fox:
welcome to your first moba, would you like to make a post about not being able to carry games and having to rely on decent teammates to win next?

It's a shooter MOBA though, and denying a player any chance to counter play against taking damage with a hit scan ability is outright stupidity in game design
You can heal through/negate almost every ability in the game with items/teamplay.
Black_Fox Nov 2, 2024 @ 1:37pm 
Originally posted by Tnargav:
Originally posted by Black_Fox:

It's a shooter MOBA though, and denying a player any chance to counter play against taking damage with a hit scan ability is outright stupidity in game design
Look at some items/skills then, you might finds some answers there.


Originally posted by David:
Originally posted by Black_Fox:

It's a shooter MOBA though, and denying a player any chance to counter play against taking damage with a hit scan ability is outright stupidity in game design
You can heal through/negate almost every ability in the game with items/teamplay.

Many stun abilities prevent the useage of items and abilities, and the useful ones become available only way after the enemy has access to stuns. And the enemies also play in teams - a stun or pull ability is enough for two people to basically execute an enemy without much resistance.
David Nov 2, 2024 @ 1:42pm 
Originally posted by Black_Fox:
Originally posted by Tnargav:
Look at some items/skills then, you might finds some answers there.


Originally posted by David:
You can heal through/negate almost every ability in the game with items/teamplay.

Many stun abilities prevent the useage of items and abilities, and the useful ones become available only way after the enemy has access to stuns. And the enemies also play in teams - a stun or pull ability is enough for two people to basically execute an enemy without much resistance.
If you have a proper support in lane with you, they can use Healing Nova/Rescue Beam to prevent a stun from doing anything to you. Even if two players attack you under the stun. Casual games by yourself its rare to have proper support tho.
Bug Guy Nov 2, 2024 @ 2:26pm 
While I dont think they should remove stuns (theyve been around forever in Dota and it survived), I do think that stun chaining should be reduced somewhat. Just a small reduction to addtional stun time for stuns thrown on top of other stuns. Because while I think that having stuns as punishes is fine, the amount of time you can lock someone down where they cant even use items is like 20 seconds with just a few abilities and thats pretty ridiculous haha. So if you Wraith Ult and then Mo Ult and then Ivy stun into Abrams charge, it will lock them down for less and less time each time. But thats just personal opinion
chirimoya triste Nov 2, 2024 @ 2:33pm 
your 3 can literally save you from a lot of things if you time it correctly
Black_Fox Nov 2, 2024 @ 3:06pm 
Originally posted by chirimoya triste:
your 3 can literally save you from a lot of things if you time it correctly

"If you time it correctly" is the thing - mind reading isn't an available ability unfortunately. The stun abilities are instant hit scan (as far as I saw ingame)
Last edited by Black_Fox; Nov 2, 2024 @ 3:07pm
datu Nov 2, 2024 @ 3:35pm 
I main Ivy in ranked. I do not get stun-locked all the time as Ivy in ranked, especially with your three (completely nullifies any timed homing stun/debuff: Seven Stun, Knockdown, Bebop Bomb).

Originally posted by Black_Fox:
Originally posted by chirimoya triste:
your 3 can literally save you from a lot of things if you time it correctly

"If you time it correctly" is the thing - mind reading isn't an available ability unfortunately. The stun abilities are instant hit scan (as far as I saw ingame)
This is an issue of having to learn game mechanics/game sense. Why are you in the position of being possibly stun-locked by your enemy in the first place. You said: "...mind reading isn't an available ability unfortunately". No, what you need is not mind reading; you need game sense/game mechanics.

Originally posted by Black_Fox:

Many stun abilities prevent the useage of items and abilities, and the useful ones become available only way after the enemy has access to stuns. And the enemies also play in teams - a stun or pull ability is enough for two people to basically execute an enemy without much resistance.
That's the thing: most of the time everyone focuses on abilities having to have some counterplay like it's Overwatch, this is a MOBA first game. It being a MOBA and having displacement/stuns is integral to how the game works, it's not a hero shooter where one stun equates to you dying unless you didn't properly build counter-items/counterplay for the enemy team.

Most stuns in the game are already under 2, if not maximum 3, seconds. It's your inability to play it as a MOBA that makes you think stuns are godtier. Majority of every MOBA suffers from "stuns are so bad pls nerf" posts because someone can't explicitly understand that their positioning matters and knowing what the enemy has for items and ability cd timings.

Edit: never mind, checked their tracklock stats. only 1 game in their entirety and here they are complaining in discussion about stuns as if they have played more than 5 matches to justify their opinion.

P.S.: it's a Saturday night and I'm terribly bored
Last edited by datu; Nov 2, 2024 @ 3:39pm
JacquesMeihoff Nov 2, 2024 @ 4:44pm 
Originally posted by Black_Fox:
It's not fun getting stun locked, unable to do anything and constantly die to that.
I currently try to play Ivy, and you can't do ♥♥♥♥ against enemies as they can lock you in place, put a full magazine into you while Ivy doesn't have that option.

And in general it pretty much sucks as mechanic - slow down movement is OK, but completely putting people out of combat for even a small duration is pretty unbalanced
Sucks to suck my guy. It's a moba with shooter elements not an outright shooter. Play more than a handful of matches and learn how to play the game instead of coming here and whining "I suck at the game can you please make it easier for me!"
Black_Fox Nov 2, 2024 @ 4:46pm 
Originally posted by datu:
I main Ivy in ranked. I do not get stun-locked all the time as Ivy in ranked, especially with your three (completely nullifies any timed homing stun/debuff: Seven Stun, Knockdown, Bebop Bomb).

Originally posted by Black_Fox:

"If you time it correctly" is the thing - mind reading isn't an available ability unfortunately. The stun abilities are instant hit scan (as far as I saw ingame)
This is an issue of having to learn game mechanics/game sense. Why are you in the position of being possibly stun-locked by your enemy in the first place. You said: "...mind reading isn't an available ability unfortunately". No, what you need is not mind reading; you need game sense/game mechanics.

Originally posted by Black_Fox:

Many stun abilities prevent the useage of items and abilities, and the useful ones become available only way after the enemy has access to stuns. And the enemies also play in teams - a stun or pull ability is enough for two people to basically execute an enemy without much resistance.
That's the thing: most of the time everyone focuses on abilities having to have some counterplay like it's Overwatch, this is a MOBA first game. It being a MOBA and having displacement/stuns is integral to how the game works, it's not a hero shooter where one stun equates to you dying unless you didn't properly build counter-items/counterplay for the enemy team.

Most stuns in the game are already under 2, if not maximum 3, seconds. It's your inability to play it as a MOBA that makes you think stuns are godtier. Majority of every MOBA suffers from "stuns are so bad pls nerf" posts because someone can't explicitly understand that their positioning matters and knowing what the enemy has for items and ability cd timings.

Edit: never mind, checked their tracklock stats. only 1 game in their entirety and here they are complaining in discussion about stuns as if they have played more than 5 matches to justify their opinion.

P.S.: it's a Saturday night and I'm terribly bored

So question: How many third person shooter MOBA games are out there? I admit it's the first moba game I play because it's the first one with shooter elements.

And yeah positiong... at the damn frontline because on a solo line the enemy has free way to push and on a double my teammate would get overrun fast. Taking out camps takes too long in the beginning to be feaseable. And aside from the snipers the gun range isn't that great either, so pretty much in range of my own gun / abilities.
Behind cover and at positions that make tactical sense for a shooter though

That the stun abilities also have basically zero wind up time and no animation before direct execution pretty much leaves it to guess work for countering them.

Oh, and yes I played 12 matches on this profile- played a lot more on the steam account of the buddy I hang around alot.
And it's not like I can't use stuns for my advantage either - stunning an enemy makes them easy prey for me too. (Would be stupid to not try it myself)
Mailer Nov 2, 2024 @ 4:59pm 
Firstly, there are multiple sources of Stun in Deadlock, so it would help to know which source of stun you are having trouble with:

Abrams' Shoulder Charge
Abrams' Seismic Impact
Dynamo's Singularity
Grey Talon's Guided Owl
Infernus' Concussive Combustion
Ivy's Stone Form
Lash's Death Slam
McGinnis' Spectral Wall (Tier 3)
Mo & Krill's Combo
Seven's Static Charge
Viscous' Goo Ball
Wraith's Telekinesis

Most of these are telegraphed prior to striking one way or another, so knowing which one has been troubling you would narrow down your strategy facing them the next match.

There are some exceptions like Mo & Krill's Combo, but they can only cash in on it from being sneaky and getting in close on short notice, without the use of active items anyway.
Same with Dynamo, which can also catch you off guard much the same way, but usually shouldn't provided you have eyes on them and know where they are.
Last edited by Mailer; Nov 2, 2024 @ 5:01pm
datu Nov 2, 2024 @ 5:01pm 
I do want to note that I'm not saying you're a bad player, I think ability balancing especially in MOBAs can be very tricky and what you're saying is what someone who also started playing this game would say. I genuinely think it's a matter of game knowledge to revolve around stunning.

I thank you for being genuine and thoughtful in your replies
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Date Posted: Nov 2, 2024 @ 11:57am
Posts: 43