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Is it against the rules?
What?
They are only OP if they are on the enemy team, if they're with me they're weak as hell
Truee.
Vindicta can honnestly go both ways, depending on the player and their build. Its a very skill focused character.
The orb idea for securing/denying souls is noble, but it's misapplied in its current form. Characters that have slower rates of fire or longer breaks between salvos (i.e. for burst fire heroes) will always struggle due to the very nature of the system. It'll be a nightmare to balance.
An entire additional layer of balance, separate from hero numbers like bullet damage, abilities, etc. and one tied to a foundational system that feeds into every single other part of the game. Unnecessary and unproductive imo.
Well, Infernus can be near unkillable if it built properly even if you use Decay + Healbane. Infernus can farm so easily, if you are not the top soul-farmer with him, you are doing something wrong. The burning effect lasts for too long and damages way too much. Even with Debuff Reducer.
Vindicta's early damage something like 15 dmg/BULLETS in an automatic rifle is wild. You go lower than ~300 HP, she one-shots you.
But with the current gameplay loop, how would they even fix that?
You make it sound like buying healbane changes anything when you've spent 10 minutes in spawn
They still have time to do so, but with the game being "out there" now, the playerbase will quickly start to see the current loop as part of the game's identity. Once that happens, changing it will be harder than ever.
Hopefully they find something that helps the situation soon.
I think it would help a lot if denies/secures just got removed because tweaking bullet damage and fire rate ends up being so convoluted when things like magazine size and range has to be taken into account in combination with hero kits.
A few separate issues on top of that are the ridiculous drain tanking and resistance systems where certain builds and heroes are either feast or famine as a result of (not) being countered by specific items.
The upgrades cost all the same per tier.