Deadlock

Deadlock

Now Infernus and Vindicta feels too OP
Am I the only one who feels this way?

(No offense was intended, I just asked a question)
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Showing 1-15 of 17 comments
CyanCatMan Oct 30, 2024 @ 9:58am 
What'd they do this time?
Originally posted by CyanCatMan:
What'd they do this time?
Not sure what you are referring to. I just dared to open up a discussion.
Is it against the rules?
CyanCatMan Oct 30, 2024 @ 10:19am 
Originally posted by Midra, Lord of Frenzied Flame:
Not sure what you are referring to. I just dared to open up a discussion.
Is it against the rules?

What?
2D > 3D WEEB 4 LIFE Oct 30, 2024 @ 10:34am 
You could elaborate on what's supposed to be OP about those heroes but either way I think that left click builds dominate at the moment because it's so cheap to get bullet upgrades compared to Spirit and certain heroes can abuse that right from the start by winning the lane and pushing objectives with almost no effort.
Ren Oct 30, 2024 @ 10:51am 
Originally posted by Midra, Lord of Frenzied Flame:
Am I the only one who feels this way?

(No offense was intended, I just asked a question)

They are only OP if they are on the enemy team, if they're with me they're weak as hell
Originally posted by Ren:
Originally posted by Midra, Lord of Frenzied Flame:
Am I the only one who feels this way?

(No offense was intended, I just asked a question)

They are only OP if they are on the enemy team, if they're with me they're weak as hell

Truee.
Last edited by Midra, Lord of Frenzied Flame; Oct 30, 2024 @ 11:16am
Aimee Oct 30, 2024 @ 10:58am 
Originally posted by Ren:
Originally posted by Midra, Lord of Frenzied Flame:
Am I the only one who feels this way?

(No offense was intended, I just asked a question)

They are only OP if they are on the enemy team, if they're with me they're weak as hell
Sounds like your team needs to use Healbane a bit more against Infernus :P
Vindicta can honnestly go both ways, depending on the player and their build. Its a very skill focused character.
Roger_Dabbit Oct 30, 2024 @ 11:01am 
Originally posted by 2D > 3D WEEB 4 LIFE:
You could elaborate on what's supposed to be OP about those heroes but either way I think that left click builds dominate at the moment because it's so cheap to get bullet upgrades compared to Spirit and certain heroes can abuse that right from the start by winning the lane and pushing objectives with almost no effort.
It's more fundamental, and a huge problem for the game imo: some heroes are mechanically far better at securing/denying souls in lane, and it just so happens those characters are the left-click builds. So they get a double whammy: more souls, and cheaper builds.

The orb idea for securing/denying souls is noble, but it's misapplied in its current form. Characters that have slower rates of fire or longer breaks between salvos (i.e. for burst fire heroes) will always struggle due to the very nature of the system. It'll be a nightmare to balance.

An entire additional layer of balance, separate from hero numbers like bullet damage, abilities, etc. and one tied to a foundational system that feeds into every single other part of the game. Unnecessary and unproductive imo.
Last edited by Roger_Dabbit; Oct 30, 2024 @ 11:07am
Originally posted by 2D > 3D WEEB 4 LIFE:
You could elaborate on what's supposed to be OP about those heroes but either way I think that left click builds dominate at the moment because it's so cheap to get bullet upgrades compared to Spirit and certain heroes can abuse that right from the start by winning the lane and pushing objectives with almost no effort.

Well, Infernus can be near unkillable if it built properly even if you use Decay + Healbane. Infernus can farm so easily, if you are not the top soul-farmer with him, you are doing something wrong. The burning effect lasts for too long and damages way too much. Even with Debuff Reducer.

Vindicta's early damage something like 15 dmg/BULLETS in an automatic rifle is wild. You go lower than ~300 HP, she one-shots you.
Last edited by Midra, Lord of Frenzied Flame; Oct 30, 2024 @ 11:07am
Aimee Oct 30, 2024 @ 11:09am 
Originally posted by Roger_Dabbit:
Characters that have slower rates of fire or longer breaks between salvos (i.e. for burst fire heroes) will always struggle due to the very nature of the system. It'll be a nightmare to balance.
Paradox being reliant on Ammo Scavenger to stay in lane and secure kills could be considered a bit of an issue. Even though the item also perfectly synergizes with her early game, i dont think its great for characters to be forced to take certain items to even be playable.

But with the current gameplay loop, how would they even fix that?
Ren Oct 30, 2024 @ 11:25am 
Originally posted by Aimee:
Originally posted by Ren:

They are only OP if they are on the enemy team, if they're with me they're weak as hell
Sounds like your team needs to use Healbane a bit more against Infernus :P
Vindicta can honnestly go both ways, depending on the player and their build. Its a very skill focused character.

You make it sound like buying healbane changes anything when you've spent 10 minutes in spawn
Roger_Dabbit Oct 30, 2024 @ 11:31am 
Originally posted by Aimee:
Originally posted by Roger_Dabbit:
Characters that have slower rates of fire or longer breaks between salvos (i.e. for burst fire heroes) will always struggle due to the very nature of the system. It'll be a nightmare to balance.
Paradox being reliant on Ammo Scavenger to stay in lane and secure kills could be considered a bit of an issue. Even though the item also perfectly synergizes with her early game, i dont think its great for characters to be forced to take certain items to even be playable.

But with the current gameplay loop, how would they even fix that?
The underlying issue involves such a fundamental part of the game, I'm not sure.

They still have time to do so, but with the game being "out there" now, the playerbase will quickly start to see the current loop as part of the game's identity. Once that happens, changing it will be harder than ever.

Hopefully they find something that helps the situation soon.
2D > 3D WEEB 4 LIFE Oct 30, 2024 @ 11:44am 
Originally posted by Roger_Dabbit:
The underlying issue involves such a fundamental part of the game, I'm not sure.

I think it would help a lot if denies/secures just got removed because tweaking bullet damage and fire rate ends up being so convoluted when things like magazine size and range has to be taken into account in combination with hero kits.

A few separate issues on top of that are the ridiculous drain tanking and resistance systems where certain builds and heroes are either feast or famine as a result of (not) being countered by specific items.
Last edited by 2D > 3D WEEB 4 LIFE; Oct 30, 2024 @ 11:45am
ˢᵈˣ FatCat Oct 30, 2024 @ 12:40pm 
just dont step into his flame, as simple as that
Ponyeater Oct 30, 2024 @ 12:41pm 
Originally posted by 2D > 3D WEEB 4 LIFE:
You could elaborate on what's supposed to be OP about those heroes but either way I think that left click builds dominate at the moment because it's so cheap to get bullet upgrades compared to Spirit and certain heroes can abuse that right from the start by winning the lane and pushing objectives with almost no effort.
??
The upgrades cost all the same per tier.
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Date Posted: Oct 30, 2024 @ 9:55am
Posts: 17