Deadlock

Deadlock

Giga Nov 13, 2024 @ 5:20am
This game is going to get review bombed the minute it's out XD
The amount of negative feedback we've seen outside of the memers has been astounding. The game needs a total overhaul if it's going to have a chance.
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Showing 1-7 of 7 comments
VelesWorshipper Nov 13, 2024 @ 5:58am 
Why? I haven´t seen a lot of negative feedback.
ImplosiveErection Nov 13, 2024 @ 11:03am 
idk, only salty people i've seen are the hard Overwatch players, and that's like 20 people
Lesurous Nov 13, 2024 @ 11:28am 
Originally posted by VelesWorshipper:
Why? I haven´t seen a lot of negative feedback.
There's quite a bit. The overarching issues are too much damage, crowd control, and healing. It is common to be killed in a single combo by many heroes (Bebop, Pocket, Wraith, etc), too many active items that remove your ability to play (Curse, Knockdown, Silence, etc.), and insanely high healing (to compensate for the insane damage) which requires some form of healing reduction every single game.


There's also hero specific issues, such as Bebop's sticky bombs infinitely stacking with no risk, allowing him to suicide bomb people and be rewarded for it. Paradox having a brain dead combo that instantly removes an enemy player. Yamato ult being an insane stat stick.


The biggest issue however, is the lack of developer feedback for their goals and the reasoning behind their changes. I.e. there was a change to make Enduring Spirit (a green item) build into Slowing Hex (a purple item), and no one has any idea why.
ChaffyExpert Nov 13, 2024 @ 1:32pm 
Lol "a total overahul" so basically you're just going to hate on anything that isn't a braindead shooter.
SharkPlush Nov 13, 2024 @ 2:49pm 
And it wont matter, bc there isn't another game like it. Is there a DOTA-like game I am unaware of with full 3d environment and verticality in play? I did briefly play SMITE and it looks cool but does not have anything like Deadlock's rooftop chases.
Originally posted by Lesurous:
Originally posted by VelesWorshipper:
Why? I haven´t seen a lot of negative feedback.
There's quite a bit. The overarching issues are too much damage, crowd control, and healing. It is common to be killed in a single combo by many heroes (Bebop, Pocket, Wraith, etc), too many active items that remove your ability to play (Curse, Knockdown, Silence, etc.), and insanely high healing (to compensate for the insane damage) which requires some form of healing reduction every single game.


There's also hero specific issues, such as Bebop's sticky bombs infinitely stacking with no risk, allowing him to suicide bomb people and be rewarded for it. Paradox having a brain dead combo that instantly removes an enemy player. Yamato ult being an insane stat stick.


The biggest issue however, is the lack of developer feedback for their goals and the reasoning behind their changes. I.e. there was a change to make Enduring Spirit (a green item) build into Slowing Hex (a purple item), and no one has any idea why.
"the moba has cc and assassin esq heroes" and?
He Who Dives Nov 13, 2024 @ 3:14pm 
Originally posted by Lesurous:
There's quite a bit. The overarching issues are too much damage, crowd control, and healing. It is common to be killed in a single combo by many heroes (Bebop, Pocket, Wraith, etc), too many active items that remove your ability to play (Curse, Knockdown, Silence, etc.), and insanely high healing (to compensate for the insane damage) which requires some form of healing reduction every single game.


There's also hero specific issues, such as Bebop's sticky bombs infinitely stacking with no risk, allowing him to suicide bomb people and be rewarded for it. Paradox having a brain dead combo that instantly removes an enemy player. Yamato ult being an insane stat stick.


The biggest issue however, is the lack of developer feedback for their goals and the reasoning behind their changes. I.e. there was a change to make Enduring Spirit (a green item) build into Slowing Hex (a purple item), and no one has any idea why.

So, basically the MOBA-Shooter hybrid is doing MOBA things?

All of this is pretty standard MOBA stuff. Take a look at League or DOTA and you'll see all of this.

I personally thing that the CC in deadlock is pretty well done as far as CC in MOBAs go. Considering that the hard CC abilities don't go off instantly which gives you a chance to either escape, like with Warden's cage or to put some distance between you and the enemy, like Wraith's ult.

Don't forget as well that this game is in a very early state. So plenty of room for any egregious stuff to be reigned in.
Last edited by He Who Dives; Nov 13, 2024 @ 3:15pm
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Date Posted: Nov 13, 2024 @ 5:20am
Posts: 7