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i think you were the one to ask. what i said was pretty convincing, not gonna lie. the game representing the bad side of things? yeah, it's representing not just a final product, but what a game that players never asked for. this is what deadlock ended up to be.
the truth underwent a lot of people who ironized it, but after time and time again they realized that this is in fact truth, thus they failed. same goes for deadlock and its current state. there are people who think the game did not fail, but when they actually play the game they either lie about their feelings or realize that this game is fairly generic. that's because the game is unfinished and never will be finished. that confirms that you've failed to realize the actual reasoning behind this game's failure and thus you haven't succeeded.
Valve's game "Deadlock" is being labeled as a "closed alpha" to play it safe and protect their reputation, but in reality, it's much more developed, with only minor changes expected before the final release. The game has undergone several art-style changes, initially tied to the Half-Life universe and later moving to different styles, but the current, widely criticized art style is likely final. Despite Valve's cautious approach and reluctance to officially advance its status, the game is essentially complete and represents the final product. The "alpha" label seems more about managing expectations and gradual player engagement than reflecting the game's actual state.
this game had officially came out and still doesn't have actual players in it who like the game. this is what they said and you also think the same way about it.