Deadlock

Deadlock

Bec Son Aug 25, 2024 @ 12:42pm
bebop's abilities are janky?
my first match i played bebop and i felt like a lot of my abilities just have way too much of a learning curve (his 3 and 4) and his 2 just, straight up doesnt wanna work half the time
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Showing 1-8 of 8 comments
AnotherVenue Aug 25, 2024 @ 12:55pm 
So learn them or play a different character?
Bec Son Aug 25, 2024 @ 12:56pm 
Originally posted by AnotherVenue:
So learn them or play a different character?
counter point, feedback for a game in development is also important. and i will
sQuark Aug 25, 2024 @ 12:56pm 
2
Originally posted by AnotherVenue:
So learn them or play a different character?

its an alpha. this kind of criticism is warranted. don't try to silence it. you may as well be a "get-gud" chud.
Norral Aug 25, 2024 @ 1:07pm 
I do think that bebop's Bomb (his 2) should genuinely be a toss out and if it touches a minion or character it attaches. Seems like that would make it feel way less janky.

That said, as far as things go, I find 3-> 2 -> 1 works really well as a combo (hook, bomb while they're in hook pull because it still works during other skills, then knockback in the direction you want them to go before they land on the ground and can dodge)

Hope that helps him feel less jank for you.
Bec Son Aug 25, 2024 @ 1:16pm 
Originally posted by EldritchKao:
I do think that bebop's Bomb (his 2) should genuinely be a toss out and if it touches a minion or character it attaches. Seems like that would make it feel way less janky.

That said, as far as things go, I find 3-> 2 -> 1 works really well as a combo (hook, bomb while they're in hook pull because it still works during other skills, then knockback in the direction you want them to go before they land on the ground and can dodge)

Hope that helps him feel less jank for you.
thanks!
AnotherVenue Aug 25, 2024 @ 9:08pm 
Originally posted by Bec Son:
Originally posted by AnotherVenue:
So learn them or play a different character?
counter point, feedback for a game in development is also important. and i will

Counter point, where's the line of a learning curve being "hard", and why are you the line?

How many times have you played BeBop? How many times should you play BeBop before giving feeback? I main BeBop and it took about 4 games for me to really get what he is doing, is that enough? Is it too little?

You provided zero data and only initial feels. That's further solidified by you not even knowing his bread and butter 3-2-1 combo, and feel like you have enough to give solid feedback?

This isn't even "git gud", it's learn the fundamentals of how it's currently working, to even be able to talk about how it could possibly work.
ImplosiveErection Aug 25, 2024 @ 10:20pm 
Kinda depends. Some games, his grab works fine and others, I'm not even sure it's firing.
AnthraX Aug 25, 2024 @ 10:31pm 
whole games janky
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Date Posted: Aug 25, 2024 @ 12:42pm
Posts: 8