Cataclismo

Cataclismo

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Olleus Aug 1, 2024 @ 2:22am
Blueprints: Great, but feels incomplete
I've got to say that I love the blueprint feature in the game. It saves a lot of pointless repetition, and encourages the player to design something really well once, and then use it. It's very rewarding to optimise something in a sandbox and then use it in a "real" game.

However, the UX for them is kind of bad. When placing blueprints, there should be some indication of whether they can be built at the selected position - maybe colour in red those parts that have insufficient space or support (like for placing normal parts)? Parts of blueprints that can't currently be built because of insufficient research or prosperity levels should also be shown in some way - maybe greyed out? Also, CTRL+Z really ought to work for blueprint placements, very annoying that it doesn't at the moment.

All of this would make placing blueprints in good positions much easier than the trial-and-then-manually-delete ordeal that it now is.

Oh, and can we have the option to add names to blueprints? It's hard to remember which is which otherwise.
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Showing 1-14 of 14 comments
Albatar Aug 1, 2024 @ 8:55am 
I fully agree with the post of Olleus
Abrusio Aug 1, 2024 @ 10:03am 
I agree : naming blueprints is a must have.

I think I would prefer the game to let me place a blueprint even if some pieces positions are not valid (and are not placed) . What I would really like a feature to be able to change the height at which it will be placed. Most of the time I can easily fix missing pieces, but blueprints placing really fails when the floor is uneven.
Last edited by Abrusio; Aug 1, 2024 @ 10:04am
An'Mar Aug 1, 2024 @ 10:08am 
yea the current menue gets cluttered realy fast with a handfull of blueprints.
Also sometimes you just want to copy paste a section of a building but creating a blueprint just for that is very klunky
hoboedd Aug 1, 2024 @ 12:49pm 
this
Olleus Aug 6, 2024 @ 6:19am 
Originally posted by Abrusio:
I think I would prefer the game to let me place a blueprint even if some pieces positions are not valid (and are not placed) . What I would really like a feature to be able to change the height at which it will be placed. Most of the time I can easily fix missing pieces, but blueprints placing really fails when the floor is uneven.

Yep, great idea. The way around it at the moment is manually lay stone everywhere to even out the floor, and later remove those that aren't needed, but it's a pain and only works to "raise" a building, not to forcible lower it and remove same of the bricks at the bottom.


Originally posted by An'Mar:
Also sometimes you just want to copy paste a section of a building but creating a blueprint just for that is very klunky

Yep, this would be really good. Also a cut-and-paste, for when I want to moving something along a few tiles. This always happens to me with staircases when I misjudge how far away they should start to reach a desired height.
Last edited by Olleus; Aug 6, 2024 @ 6:21am
[Digital Sun Games] jorge.garcia  [developer] Aug 7, 2024 @ 2:31am 
Originally posted by Olleus:
I've got to say that I love the blueprint feature in the game. It saves a lot of pointless repetition, and encourages the player to design something really well once, and then use it. It's very rewarding to optimise something in a sandbox and then use it in a "real" game.

However, the UX for them is kind of bad. When placing blueprints, there should be some indication of whether they can be built at the selected position - maybe colour in red those parts that have insufficient space or support (like for placing normal parts)? Parts of blueprints that can't currently be built because of insufficient research or prosperity levels should also be shown in some way - maybe greyed out? Also, CTRL+Z really ought to work for blueprint placements, very annoying that it doesn't at the moment.

All of this would make placing blueprints in good positions much easier than the trial-and-then-manually-delete ordeal that it now is.

Oh, and can we have the option to add names to blueprints? It's hard to remember which is which otherwise.

We are aware blueprints need some effort. :) We are working on it!
Olleus Aug 7, 2024 @ 5:29am 
Thanks for listening to us, and I look forward to seeing the improvements as development progresses :)
Akhorahil Aug 7, 2024 @ 11:26am 
Agree about blueprints and an indicator on whether they fit.
Qwertystop Aug 19, 2024 @ 7:04am 
My primary wants here are: a blueprint that doesn't capture an entire vertical column, or building using components that are already present. For example, a blueprint of five shacks around an expansion with insulation, stairs, and an air filter on top – early in a round I may not be able to afford all of that at once and won't yet have the expansion unlocked, but I can't save a blueprint of just-the-top-bit unless I build it separately on bare ground and then delete it after, and saving a blueprint of the entire assembly wouldn't let me build incrementally as resources arrive.
catsniffer9000 Nov 12, 2024 @ 7:49am 
Originally posted by Olleus:
I've got to say that I love the blueprint feature in the game. It saves a lot of pointless repetition, and encourages the player to design something really well once, and then use it. It's very rewarding to optimise something in a sandbox and then use it in a "real" game.

However, the UX for them is kind of bad. When placing blueprints, there should be some indication of whether they can be built at the selected position - maybe colour in red those parts that have insufficient space or support (like for placing normal parts)? Parts of blueprints that can't currently be built because of insufficient research or prosperity levels should also be shown in some way - maybe greyed out? Also, CTRL+Z really ought to work for blueprint placements, very annoying that it doesn't at the moment.

All of this would make placing blueprints in good positions much easier than the trial-and-then-manually-delete ordeal that it now is.

Oh, and can we have the option to add names to blueprints? It's hard to remember which is which otherwise.

Agreed 👍🏻👍🏻
tathen Nov 17, 2024 @ 8:19am 
i also want this
There actually IS an option to add names to blueprints. Go to the blueprint, select the "Edit Tag" button, and select any tag stickers you want. You can add a name to each blueprint this way, and sort them by Military, Economy, Defense, Miscellaneous, and by any favorites you have. You can also filter them by materials needed. This data will carry over if you choose to upload your blueprints to the Steam Workshop.
Last edited by Yggdrasil Burnes; Jan 14 @ 11:35pm
Olleus Jan 15 @ 5:07am 
Yeah, they added that in an update. Wasn't in the game when this thread was created. Should probably be locked now.
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