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Αναφορά προβλήματος μετάφρασης
My original thought was this is just the building menu coloration to show what was going to be built. But then I realized it was the final product and I lost interest.
Most of the sound effects are weak, flat and without any punch or depth to them.
The voice acting is just amateurish and badly directed. It's like having someone read a storybook to you as if you're 6-years-old. Which is fine if you actually are 6 but rapidly gets cloying and aggravating when you're not. Everything is breathy and overemphasised (sometimes randomly). Every single utterance is of THE MOST GREATEST IMPORT <slight soap opera gasping>. Completely falls flat at drawing me into this world in fact achieving the opposite. I would suggest going and listening to the old Myth The Fallen Lords/Soulblighter games for how quality voice work of this type can be done. Similar kind of weird, alternate, dark medieval universe but the actor is highly talented and knows how to tell his haunting tales without sounding like he's reading down to children from a storybook.
The low-poly, flat art style is good for its approach. It lacks tactile-ness, depth and texture, but that's just a drawback of this particular style. Which I would guess is an approach they chose maybe even for game engine and budget reasons with all the physics going on. But despite that I'm not a fan of the no-feet thing, which is sometimes done in this style. It always looks weird and unfinished to me. It's an abstracted body element that isn't cohesive with the rest of the style. Why not no hands and faces then if you're going to abstract defining human physical characteristics?
So overall, the look is fine for the approach (except for the incongruous no-feet thing). The sound design is fairly blah to me when not actually off-putting (the bad voice work and Ren Faire-esque music).
I would say out of everything I've criticised the combat sound effects are the thing they could probably rework with the least trouble. Most bang for their buck. I don't expect different music at this stage. And as off-putting as the voice work is, completely recasting and rerecording (with maybe a better voice director) voice work is expensive and time-consuming. But the actual combat sound effects are something that could be improved upon without being an overly difficult and disruptive task, perhaps. And they are a key component of the extended combat sequences and gameplay and are heard the most often over the other areas of shortcoming.
Like the gameplay though. The building is fun and thorough. I love that there is physics and collapsible structures, and the battlefield persistence of bodies not just disappearing as soon as they die.
It´s weird to try and bully a developer into aesthetical mediocrity lol.