Cataclismo

Cataclismo

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gravicam Jan 29, 2024 @ 1:34pm
8
love the game BUT WTF IS THIS DESIGN???
The music and sounds are great, similiar to They are billions, they made the MOOD. but come on!! WHO DESIGNED THIS OVERALL LOOK OF THE GAME? I dont like it. I understand it's a style, but...for me..it looks like it's a draft.
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Showing 1-15 of 56 comments
I'm scared of Toasters Jan 30, 2024 @ 11:31am 
2
2
Couldn't disagree more. I love it.
gravicam Jan 30, 2024 @ 3:39pm 
Do you know They are billions? That is what I call MOOD. Actually Cataclismo has good mood too, I just dont like the overall design.
That's a matter of taste. For me this is way closer to what I consider mood or atmospheric. They are Billions has generic 3d graphics any other game has. This one has a specific art direction and I'm glad they went that way instead.
Honestly the design does remind me of those free asset mobile games, army base tycoon/simulator come to mind. The ones with the Totally Accurate Battle Simulator esq designs and very angular washed out shapes.

However though while it may be similar I can safely say I haven't ever seen these types of models before. The style actually makes me think of games with more darker art styles but not without cartoony elements. Games such as Don't Starve and Darkest Dungeon come to mind. It feels very "storybook" esq with the "illustration" styled graphics.

The games' very clearly not just an asset flip with slight changes and the models and look of everything is quite polished, but I do see where you're coming from. But, I mean hey, if it plays well I can forgive it even if it looks like somethin' on a NES. Gameplay above all.

Plus from what I've played on the demo, it's like a smaller scale They Are Billions (in terms of armies) with a lot more custom elements to buildings. As somebody who grew up with LEGO and is now a LEGO collector, that's just awesome.

The style does somewhat leave something to be desired, but I'll support the game & pick it up regardless because from what I've played, it's great! Plus I want to see more singleplayer focused horde/PvE based RTS. I'm a bit burnt out on so many RTS being multiplayer focused.
Doyen Feb 2, 2024 @ 8:46am 
Dude what are you talking about??? The design is amazing and beautiful. Somewhat similar to Stormbound
Bueno Stainz Feb 3, 2024 @ 1:35am 
Yeah idk man, I think it looks great and I really enjoyed the demo. The animations could use a little work though, mainly the enemy creatures. Seems like the animations need more frames or something to make it more fluid. I also felt the lobbers attack could use some more effects/explosiveness. When I seen the grenade (Im guessing its some sort of grenade since it has AoE dmg but not sure) hit the creature I was a little let down. It would be sooo much more satisfying if there were more particle effects or explosive effects.

P.S. Of course the dude with TAB profile picture compares it to TAB :WH3_greasus_rofl:
Not to seem rude or anything, I just found it funny. Gotta have some variety and experimentation in life. Every new strategy game gets compared to TAB, which I completely understand cause that game was super rad but not every dev/studio has the resources to make a TAB clone.
Last edited by Bueno Stainz; Feb 3, 2024 @ 1:45am
102e Feb 3, 2024 @ 3:34am 
Originally posted by gravicam:
Do you know They are billions? That is what I call MOOD. Actually Cataclismo has good mood too, I just dont like the overall design.

You are just overly fed with high contrasted ultrafast AAA DA, so when someone present to you piece of art you aren't able to understand it.

It's like food, if you taste a 2/3 star michelin just after a Big Mac full of industrial sauce saturating all your taste capacity Of course you will find this a joke or a scam, but maybe keep it to you next time?

And sorry their is not step by step process to get out of your bulimic journey, this is an internal path for every body, so...

gl hf
Yggdrasil Burnes Feb 5, 2024 @ 10:16am 
I love the artwork work. The clean artstyle makes the details that are there much more compelling. Especially the Horrors. The clean pale skins riddled in dark purple vines, the clean amputations on the feeble ones. Leaves the larger picture to the imagination.

Honestly, I can't believe this came from the guys that made Moonlighter. Color palette is correct, art style is a balance of macabre and clean, and the audio is a huge step up, but gameplay wise, this feels like a much more concentrated and well designed product. Moonlighter was... okay, but had weird design choices. This is a massive step up. It's like if Over the Garden Wall was mixed with Stand Still, Stay Silent and layered over They Are Billions. Everything has been on point, and the level of creativity it gives to the player within the confines of "Defend this building, get resources, and don't die" is simply impressive. I can't wait for the release.
The Chosen One Feb 18, 2024 @ 2:42am 
It feels like a old version of cartoons with a hint of cell shading?
76561199514469134 Feb 20, 2024 @ 7:37am 
Originally posted by Yggdrasil Burnes:
I love the artwork work. The clean artstyle makes the details that are there much more compelling. Especially the Horrors. The clean pale skins riddled in dark purple vines, the clean amputations on the feeble ones. Leaves the larger picture to the imagination.

Honestly, I can't believe this came from the guys that made Moonlighter. Color palette is correct, art style is a balance of macabre and clean, and the audio is a huge step up, but gameplay wise, this feels like a much more concentrated and well designed product. Moonlighter was... okay, but had weird design choices. This is a massive step up. It's like if Over the Garden Wall was mixed with Stand Still, Stay Silent and layered over They Are Billions. Everything has been on point, and the level of creativity it gives to the player within the confines of "Defend this building, get resources, and don't die" is simply impressive. I can't wait for the release.


Thanks for appreciating all the work we're putting into Cataclismo. We're definitely more mature and experienced as a studio, and I believe it shows. The easiest route would have been to keep doing pixel art action games, but we wanted to demonstrate what we're capable of, pivoting genres and art styles while still providing a quality game.

You made our day :3
The Chosen One Feb 20, 2024 @ 10:40am 
Ever since the first Medieval Total War/Stronghold I've wanted games that focussed more on defending actually walls and such.

And now we got this, and I guess there's some other similar kind of games out there aswell or coming soonish. Good times.
LeftPaw Feb 29, 2024 @ 11:02am 
Art styles give games a mood and it's a good dev who picks the right art style for their particular type of game. Some though pick wrong and it just doesn't fit and as a result the game feels weak. It's like some games just have to be done in pixel art or they just don't work.
Saying that I think the dev for this game has chose the right art style. It looks and feels natural for the type of game.
Mithwada Mar 12, 2024 @ 8:31pm 
Massive Chalice like style for sure. I love it!
ony.deus Mar 12, 2024 @ 11:45pm 
I could be reading into it a little, but I thought the tall angular character designs were supposed to mirror the tall angular walls and mountains throughout the game. Even if a specific style doesn't jive with me, I'd rather the artist make deliberate choices that connect with the theme.
Augenstreifschuss Mar 13, 2024 @ 5:38pm 
The look is awful and ruins an interesting game. Ugliest characters ever, so sad they choose this concept. Interesting game concept, but not with this look
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