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These are the same people behind Smash Flash and those games had bigger rosters in a shorter amount of time. They have no excuse.
Believe me trying to animate a character in the Fraymakers style perfectly is NOT easy at all.
Also SSF2 had a pretty rocky development cycle too and took years to get where it is now so it seems more of an issue with how McLeodGaming operates more than anything.
That is no excuse for the lack a playable characters. That is not the issue here. They already got the IPs, they just keep wasting them on assists.
I would not say that they are wasting IP on Assists though, as Ramsey has stated being an Assist does not deconfirm you as a Character.
I hope this game gets a sponsor/ publisher or something similar to the support Rivals 2 got with Offbrand Games otherwise nothing is going to change with this update cycle- development will keep chugging along, surely but slowly, and that is quite unfortunate.
As someone mentioned earlier, the team was over-ambitious with it's features and artstyle/animation which means that the finished product promised to backers may take a significant amount of time to complete.
I am a Fraymakers fan and want this game to succeed; this isn't a hate comment- simply seeing the situation for how I see it, but I wish the team good luck.
I do think another issue is that some of the more well known indie characters that they have in the game like Peppino and Crewmate are only assists while some of the characters outside the top echelon of recognisability are the playable roster. Often you see in Smash that they try to make the most popular characters playable and then the more obscure ones are assist trophies.
I'm hoping this changes with the upcoming characters. Games like A Hat in Time and Celeste are certainly big enough to warrant reps in this and the big one would be Undertale or Deltarune being in this game.
1. Nobody said the 1.0 release of Fraymakers was gonna be the end of the game.
2. Who are you to deny lesser known IPs the rank of fighter?