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Also on-the-spot switching between four different types of katanas was awesome and I was sad to see it swapped out for Power Glove abilities in 3.
Still, if I had to rank the series its just a downwards spiral, I love the first game, like the second, don't care about TSA because I found it too boring to play and since I genuinely don't care about the whole Sudaverse thing, and I hate the 3rd game which doubles down on references and meta which resulted in bastardizing characters I liked.
You never needed to play Killer7 to understand No More Heroes, sure if you had then you'd be clued in on jokes like Mask De Uh being a reference to Mask De Smith or how the guy who comes to kill Travis before the true ending looks like Garcian Smith. But the games still stood on there own, so many people who never played Killer7 LOVE NMH.
Like I said it helps with in jokes but more than anything Suda's stories just reused a lot of material. Assassins, protagonists with selective amnesia, traumatic backstories, retro video game references, computer generated voices, talking severed heads. On and on the list goes.
But suddenly with NMH 3 if you didn't play The Silver Eyes, Killer7, Shadows of the Damned and the entire rest of the NMH series the plot of three is almost entirely incomprehensible cause so many core moments rely on your background knowledge of Suda51's work.
Its actually worse than that in 3 imo because you also need random Suda trivia knowledge, like Damon is named after the CEO of EA who Suda personally blames for the failure of Shadows of the Damned. The final boss is a reference to how Travis didn't get into Smash Bros and that Miike is a real person not just someone Suda made up and you better have seen ALL his films or those weird cutscenes with Travis and Bishop gooning out over them won't make ANY sense.
I personally think it's fine enough and the combat is massively improved over NMH1, but it does have some odd story and design choices that make it pretty obvious that Suda wasn't nearly as involved in this game's production as he was in the rest of the series.
To name a few, there's the axing of the open world, the way it tries to tone down Sylvia's more manipulative elements and the ending officially pairing her up with Travis, the weird romantic obsession Shinobu has with Travis that doesn't really go anywhere or get mentioned again, and the way the bosses don't feel quite as fleshed out or built up when you encounter them.
But since the games are way more accessible now and we have TSA and 3 to continue the saga, people seem to be re-evaluating NMH2 as it's no longer the last game in the series.
Yeah I don't understand why people think this game feels different to 1 and 3 because of the lack of Suda51. Ichiki and Kamura did a fantastic job keeping Suda51's weird style and tone.