No More Heroes

No More Heroes

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Alpha blending and other bugs....
The scenery in the corridor before the first boss fight clips out of existence (the windows just disappear on the outside area) if you move the camera around
(sorry i dont have the screenshot for that one but it's an easy one to go look at)

Noticed that the grass in the barren area of the map doesn't have the correct setting. the alpha doesn't blend like it should... To me looks like the blending option is set on "ADD" when it shouldnt be.... OR it had to do with the shadows... Weird but it's there.
https://steamcommunity.com/sharedfiles/filedetails/?id=3461148106

Same thing here and in multiple place in town.

https://steamcommunity.com/sharedfiles/filedetails/?id=3461152525
https://steamcommunity.com/sharedfiles/filedetails/?id=3461152650

Noticed that in a few spots I'll document them as i go into my new game +

So I noticed that the alpha problem is also present on the cars in the open world when they pass under a bridge or else the fixed shadow texture does the same as the plants.
Last edited by Nohiro; Apr 17 @ 2:42am
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Showing 1-4 of 4 comments
Tracido Apr 14 @ 10:42am 
Honestly, after all the trouble I've been in lately trying to figure out a single game today I merely wanted to finish, I'm just glad this game actually functions. However, this is interesting more than frustratingly game breaking thankfully. look forward to your documentation as they are still actively gathering info on this title. Which is a good thing.
Nohiro Apr 14 @ 7:53pm 
Yeah i'm playing the second one first then go back on the first one to complete stuff. The old engine of the first game clearly doesn't help I guess...
Last edited by Nohiro; Apr 14 @ 7:55pm
Tracido Apr 14 @ 9:44pm 
Originally posted by Nohiro:
Yeah i'm playing the second one first then go back on the first one to complete stuff. The old engine of the first game clearly doesn't help I guess...

Still, when a game only crashes, there's nothing more frustrating, the fact this one has been patched to the point of being functional proves how bad this industry really is to its customer base most often.

It's good to point things out that can be improved and I wish more devs were paying attention, because we all know the publishers generally never are.

Also, I'm totally down for the PS3's newer version finally released with some upgrades, but they never did that either.

Since this is what we got, and they are actively involved in patching it, I'll take what I can get.
Luna ~ Apr 16 @ 3:57am 
Originally posted by Tracido:
Originally posted by Nohiro:
Yeah i'm playing the second one first then go back on the first one to complete stuff. The old engine of the first game clearly doesn't help I guess...

Still, when a game only crashes, there's nothing more frustrating, the fact this one has been patched to the point of being functional proves how bad this industry really is to its customer base most often.

It's good to point things out that can be improved and I wish more devs were paying attention, because we all know the publishers generally never are.

Also, I'm totally down for the PS3's newer version finally released with some upgrades, but they never did that either.

Since this is what we got, and they are actively involved in patching it, I'll take what I can get.
If i remember Suda considers wii version of NMH definitive and has 0 involvement with the PS3 version. They probably asked suda when porting 1 and 2 over what versions to use. also if i remember PS3 ver was 30 fps which is laughable
Last edited by Luna ~; Apr 16 @ 3:57am
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Showing 1-4 of 4 comments
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