No More Heroes

No More Heroes

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RockinSockems Aug 28, 2021 @ 10:56am
Why is 60 FPS an issue?
I love the No More heroes games but have yet to try out these PC ports. It definitely seems like these are just bare bones, copy -and-paste ports of the switch features with barely any additional options for the PC. However, I keep seeing people list the game being locked to 60 FPS as an issue, and I don't understand it. 60 FPS is pretty much the standard for games nowadays. As long as the game stays 60 across the board, what's the issue? Does it really have to be higher than that?

This port definitely has issues though. No graphics options, no rebindable controls for gamepad, various bugs, etc. (Keyboard and mouse isn't an issue though. People who complain about that don't understand that NMH 1 and 2 uses different kinds of motions for QTEs. Having the mouse register the input correctly would be a hassle, ESPECIALLY the OTEs that require both sticks and/or require you to rotate. Besides it even says on the store page that a game pad is required. Just throwing that out there.) But what's wrong with a constant 60?
Last edited by RockinSockems; Aug 28, 2021 @ 10:58am
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Showing 1-7 of 7 comments
Sixtyfivekills Aug 28, 2021 @ 11:15am 
It looks bad if you have 144hz monitor.


And I'm calling BS on your argument about KB+M, moving a mouse in one out of four directions is not hard. You can say "but NMH2 has a weapon which requires two inputs for QTE", and if this was a proper port, changing QTEs shouldn't be too difficult. It's beyond lazy, don't lower your standards.
RockinSockems Aug 28, 2021 @ 11:25am 
Originally posted by Sixtyfivekills:
It looks bad if you have 144hz monitor.
Fair enough

Originally posted by Sixtyfivekills:
And I'm calling BS on your argument about KB+M, moving a mouse in one out of four directions is not hard. You can say "but NMH2 has a weapon which requires two inputs for QTE", and if this was a proper port, changing QTEs shouldn't be too difficult. It's beyond lazy, don't lower your standards.

I mean, you can move the mouse for the normal QTEs, but I wouldn't imagine it being graceful. I can imagine the game not reading your inputs correctly 100%, like the swtich port with joycons. Also, what would you change the two inputs QTEs to? Mouse plus keyboard buttons? It might get the job done, but it'd be really clunky.
Sixtyfivekills Aug 28, 2021 @ 11:30am 
Originally posted by RockinSockems:
I mean, you can move the mouse for the normal QTEs, but I wouldn't imagine it being graceful. I can imagine the game not reading your inputs correctly 100%
How come? I don't move my stick perfectly, its always tilted a little bit and QTE's function properly.

Originally posted by RockinSockems:
Also, what would you change the two inputs QTEs to? Mouse plus keyboard buttons? It might get the job done, but it'd be really clunky.
Something like that, yeah.

I'm using customized inputs with Steam's Controller Configuration thingy and I set Travis' movements to a d-pad because I find it more comfortable than using a stick. Just like WASD, d-pad has only 8 directions and the QTE works well. I figure it would make no difference on keyboard.


EDIT: Oh yeah and while we're talking about QTE's, the clash QTE requires you to move the right stick, but for some reason it registers the left stick as well. I just felt like pointing it out.
Last edited by Sixtyfivekills; Aug 28, 2021 @ 11:33am
RockinSockems Aug 28, 2021 @ 11:41am 
Originally posted by Sixtyfivekills:
How come? I don't move my stick perfectly, its always tilted a little bit and QTE's function properly.
Well, in the switch port, if you play it with a pro controller the game reads the right stick inputs for QTEs perfectly. However, the joycons are imperfect compared to a wiimote because they use gyro sensors instead of an actual sensor bar.

Originally posted by Sixtyfivekills:
Something like that, yeah.

I'm using customized inputs with Steam's Controller Configuration thingy and I set Travis' movements to a d-pad because I find it more comfortable than using a stick. Just like WASD, d-pad has only 8 directions and the QTE works well. I figure it would make no difference on keyboard.
Yeah, that can work, but my issue is that almost all of the motions are supposed to resemble the motions you do in game. In the wii version, this works well. The switch port does surprisingly well with its two sticks, the only problem being the baseball mini game. Keyboard and mouse might work for everything, but when it comes to using two inputs, it'll be tricky. You don't want to lose that feeling of actually performing the move because it's an integral part of the experience. Some people can look past it, others can't.
Sixtyfivekills Aug 28, 2021 @ 11:54am 
Originally posted by RockinSockems:
Yeah, that can work, but my issue is that almost all of the motions are supposed to resemble the motions you do in game. In the wii version, this works well. The switch port does surprisingly well with its two sticks, the only problem being the baseball mini game. Keyboard and mouse might work for everything, but when it comes to using two inputs, it'll be tricky. You don't want to lose that feeling of actually performing the move because it's an integral part of the experience. Some people can look past it, others can't.
Doesn't really feel like you're swinging a sword with a stick either though. Even recharging the beam katana doesn't give you the feeling you're "jacking it off". So as long as its functional it gets a pass from me.


Also since you mentioned baseball and gyro sensors you should know this... you're not Gold ranking them here unless they patch the game, its impossible. Nobody I talked to managed to do it either. So not only is this a barebones port, but its not even fully functional.
RockinSockems Aug 28, 2021 @ 12:04pm 
Originally posted by Sixtyfivekills:
Also since you mentioned baseball and gyro sensors you should know this... you're not Gold ranking them here unless they patch the game, its impossible. Nobody I talked to managed to do it either. So not only is this a barebones port, but its not even fully functional.
Yeah it's impossible on the switch port with a pro controller too. Using the mouse would definitely help there. I hope they patch this game further. Nier Automata finally got a patch that makes the game run well, and the devs for this port having been patching some things, so I'm holding out some hope.

Originally posted by Sixtyfivekills:
Doesn't really feel like you're swinging a sword with a stick either though. Even recharging the beam katana doesn't give you the feeling you're "jacking it off".
That is true, but even then it still feels really satisfying to pull off, albeit less so than with motion controls. I can't really explain it but the way they handled it for the controller feels natural, so no wonder Skyward sword HD copyed NMH's method lol.

I'm actually still impressed that the motion controls for these games aren't total ass like most.
The Met4l God Sep 18, 2021 @ 7:58pm 
Originally posted by Sixtyfivekills:
It looks bad if you have 144hz monitor
Maybe if you have a monitor that doesn't support dynamic frame rates.
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