Saleblazers

Saleblazers

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More stuff to spend money on / things being more expensive to buy
Played 30 hours, game is very fun, my only real piece of feedback is that I have far more money than I could ever need at this point. Most things you can unlock even at the end of the game are like 2-3k tops, which is a trivial amount of money once you're outside the first few hours or so. I feel like mid-game stuff should be like 20-30k, and endgame stuff should be 100k+. I would expect the total amount of money needed to unlock everything to be in the millions, so it's extremely unlikely you would ever run out of stuff to spend money on, since earning money is the name of the game.
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Showing 1-2 of 2 comments
Hard agree with this
Gnoerl Jan 10 @ 7:27pm 
Yep, i also agree. Once everything is researched and upgraded (levels, bag protection, employee stuff), there is not much you really need money for.

Some ideas out of the box:
- Added to NPC shops: "Premium" ornamental stuff (like gold/silver/platin statues)
- Added to NPC shops: Rare recipes for more furniture
- New NPC: Expensive "Lottery Tickets" or "Lootboxes" that have a very low chance to aquire items/recipes you can't aquire otherwise and give you just random other loot starting from fibers up to giving cool furniture/equipment
- Added to Research: "Unlimited" Research to improve your chance to craft better quality items (Increasing the chance just a little bit each time, but with each time the price increases exponentially)
- Added to anvil: "Reforge" - Don't like the stats on some legendary thing? Reforge it (new random values), but the price increases exponentially with each attempt. The starting price depends on the rarity and base price of the item. A common bamboo bag starts at like like 500, but a legendary samurai armor might cost 10000 in the first attempt.

There are more for sure, but that's what comes into my mind for stuff that could extend the current feature set, but also doesn't feel inbalanced if you have to throw massive amounts of money on it.
Last edited by Gnoerl; Jan 10 @ 8:09pm
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