Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you try:
(1) Breaking and replacing the plot path tiles
(2) resetting the nav mesh (ESC --> gear --> help --> fix AI pathing)
(3) picking up and repositioning the 'wait here' sign
(4) restarting the game
If none of those work, can you send me your save file folder (zipped) to contact@airstrafeinteractive.com and reference this thread?
It is located here and may be a hidden folder: C:\Users\YourName\AppData\LocalLow\Airstrafe Interactive\Saleblazers\Saves\YourSteamID (which is a bunch of numbers).
We would love to see your file and test out the employee AI on it! Saleblazers allows a lot of building freedom, so sometimes specific cases cause the AI to go wonky. It would be super helpful if we could test it on your save file and have a bigger sample size!
Thank you for supporting us in early access and taking the time to give us your feedback!!
It didn't feel like a navmesh issue because the npcs with all the other jobs were working and pathing just fine. I've sent an email with the save file. Hopefully you can figure out the issue.
it's because you sent us your save file, we saw a specific scenario that caused a problem and fixed it. thank you!