Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want to do it a bit more legitimately, start simple - I finally managed to break even and even pull ahead a bit by keeping the crafting dirt simple - baked apples and overdone steaks. Once I managed to consistently make a profit doing that, I moved on to trail mix and medium rare steaks. After that, I moved on to clothing and furniture, but the more ingredients you add to the crafting chain, the slower it gets.
The policy that makes your employees run, and work faster at a point is key. Along with movement speed enhancing gear will be stupendous. Everyone that is my employee has to wear cat slippers or farmer shoes right now.
Also to really speed up the process is distance between your crafter, and his resources. so getting a box set for stone close to the smelt instead of across the room is beneficial. and your Stone bricks box recipe station close by to drop the bricks into forge or bench.
So visually most the raw material for a specific station should have boxes specifically design for gatherer to drop them into close to the starting stations, and the processed material drop boxes should be near the stations for your final production.