Saleblazers

Saleblazers

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Full Automation
So, I bought my second shop recently and have been trying to work on full automation on both shops. The issue I came across is that the crafter employees are just really underwhelming. One level 100 crafter working efficiently can't keep up with the demand of a small 4 customer capacity store because he only grabs enough material to craft one item at time which makes the process real slow.
My second issue is the same but with the restocking employees, they can only carry one item at a time which makes them really bad at restocking.
Tried giving them backpacks to see if it would work better but no luck, it didn't change anything.
Any solutions?
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There's a simple way to tackle the slow crafting problem, but I get the feeling it will get patched out at some point, as it seems unbalanced. Once you unlock the island shop plot, you can have your gatherers grab bluefish. For some reason the bluefish are worth 10x the value of the other fish you can gather - over 100 bucks each. You don't have to mess with crafters at all, as selling even one of the fish an hour is enough to turn a profit in a small sized store, especially if you have seafood displays.

If you want to do it a bit more legitimately, start simple - I finally managed to break even and even pull ahead a bit by keeping the crafting dirt simple - baked apples and overdone steaks. Once I managed to consistently make a profit doing that, I moved on to trail mix and medium rare steaks. After that, I moved on to clothing and furniture, but the more ingredients you add to the crafting chain, the slower it gets.
I noticed later in the game, they have electric stations that bypass the action to stock coal.
The policy that makes your employees run, and work faster at a point is key. Along with movement speed enhancing gear will be stupendous. Everyone that is my employee has to wear cat slippers or farmer shoes right now.
Also to really speed up the process is distance between your crafter, and his resources. so getting a box set for stone close to the smelt instead of across the room is beneficial. and your Stone bricks box recipe station close by to drop the bricks into forge or bench.
So visually most the raw material for a specific station should have boxes specifically design for gatherer to drop them into close to the starting stations, and the processed material drop boxes should be near the stations for your final production.
Last edited by gamerplayer31; Feb 1 @ 2:33pm
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