Saleblazers

Saleblazers

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Remove Physics Mechanic
Terrible feature. I spend more time trying to keep my roof from collapsing than actually enjoying the game. It's super frustrating and just makes me not want to try again.
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Showing 1-15 of 15 comments
DaxiraxJr Jan 24 @ 5:45pm 
Support beams.
π poca Jan 24 @ 6:35pm 
Originally posted by DaxiraxJr:
Support beams.

1 support beam each 4 square? Nope
Jerran Jan 24 @ 8:53pm 
Originally posted by π poca:
Originally posted by DaxiraxJr:
Support beams.

1 support beam each 4 square? Nope
yes
I would like the option to disable it as well, so some players can have it on while others can just build freely :D
Panzergeist Jan 25 @ 6:49pm 
1
This. I absolutely hated it in Valheim. I make it a point to have it permanently modded out of that game. I get others like it but I know we're not the only ones who hate this feature. It makes building a pain and it is extremely limiting for no real reason. I can either make something that looks fairly decent at a very small scale or something slightly bigger that makes a commie block look artistic in comparison. Not to mention the nightmare of trying to have an open first floor without needing supports completely filling the space for the second floor. It's terrible, I hate it hate it hate it. Just set a toggle in the lobby menu like the others that enables or disables this feature, everyone wins.
π poca Jan 25 @ 6:56pm 
Originally posted by Panzergeist:
This. I absolutely hated it in Valheim. I make it a point to have it permanently modded out of that game. I get others like it but I know we're not the only ones who hate this feature. It makes building a pain and it is extremely limiting for no real reason. I can either make something that looks fairly decent at a very small scale or something slightly bigger that makes a commie block look artistic in comparison. Not to mention the nightmare of trying to have an open first floor without needing supports completely filling the space for the second floor. It's terrible, I hate it hate it hate it. Just set a toggle in the lobby menu like the others that enables or disables this feature, everyone wins.

Yeah, 100000x suport beans in middle of shop, after spending 5h just to find the break points. 100% fun
DraconianStatue  [developer] Jan 26 @ 10:28am 
Hi all,

Thanks for the suggestion about this!
If you're curious why this mechanics exists, I added it instead of adding a height limit to the game as a way to keep the size and performance impact of player constructions in check a little bit in a more grounded way. And to make building solutions to quests a little more challenging and interesting versus making a skybridge over Kazai Castle, haha.

However, I completely understand not liking the mechanic and feeling frustrated by it. I personally enjoy building support beams or supportive walls in my shops, but even then, sometimes when the last tile of my roof isn't stable and it means I have to rethink my building strategy it can be a little bit disappointing.
As you noted there are also already a lot of game options for some of the mechanics like enemy attacks on your shop because I recognize not everyone wants them. So I definitely think I can add an option to disable this feature in an upcoming update!

One question I wanted to ask you all for input on is: would if you would be okay upsetting the balance of the building when this feature is disabled?
For example, not having a height limit, and knowing you can bypass some of the challenges in the quests by building large structures. This would somewhat leave it up to you to keep your building size in check for what your computer can handle loading.
Alternatively, I can add a hard height limit when this feature is off. Or I could also only disable it for the shop plot areas if you wanted to keep the challenge for building to bypass something in the open world.
I'm happy to hear any other suggestions, and I am happy to just have a setting that fully disables this mechanic, but I wanted to check with the people who would actually use the setting how you would want it to work.

Thanks so much for playing Saleblazers and thanks for giving feedback on how to improve the game.
Personally, as someone who sees this more as a sandbox-type game, I'd say to just have the option to disable the building feature thing with no other limits in place.

If you really want to prevent players from cheating in challenges, you can always just a add a collider (perhaps visualized by a red area when holding the hammer) that would prevent the player from building there :D
π poca Jan 26 @ 1:55pm 
I think you can add a Shop Police, that prevents the building from breaking (from support) only inside the Plot
Originally posted by DraconianStatue:
Hi all,

Thanks for the suggestion about this!
If you're curious why this mechanics exists, I added it instead of adding a height limit to the game as a way to keep the size and performance impact of player constructions in check a little bit in a more grounded way. And to make building solutions to quests a little more challenging and interesting versus making a skybridge over Kazai Castle, haha.

However, I completely understand not liking the mechanic and feeling frustrated by it. I personally enjoy building support beams or supportive walls in my shops, but even then, sometimes when the last tile of my roof isn't stable and it means I have to rethink my building strategy it can be a little bit disappointing.
As you noted there are also already a lot of game options for some of the mechanics like enemy attacks on your shop because I recognize not everyone wants them. So I definitely think I can add an option to disable this feature in an upcoming update!

One question I wanted to ask you all for input on is: would if you would be okay upsetting the balance of the building when this feature is disabled?
For example, not having a height limit, and knowing you can bypass some of the challenges in the quests by building large structures. This would somewhat leave it up to you to keep your building size in check for what your computer can handle loading.
Alternatively, I can add a hard height limit when this feature is off. Or I could also only disable it for the shop plot areas if you wanted to keep the challenge for building to bypass something in the open world.
I'm happy to hear any other suggestions, and I am happy to just have a setting that fully disables this mechanic, but I wanted to check with the people who would actually use the setting how you would want it to work.

Thanks so much for playing Saleblazers and thanks for giving feedback on how to improve the game.

Honestly I think the balance issue wouldn't be much of an issue however I don't see the problem with having a height limit if you were to implement the removal of structural integrity. I get wanting to keep players from building their way into or over areas they shouldn't. Although conversely if that's what they end up deciding to do then all the power to them, nothing else make the height limit a toggle option as well when starting a game/lobby. Players needing to keep in mind performance if they go crazy with their builds would be a given of course, if they can't handle that then they can simply leave the integrity feature on when they start the game. Or just keep their builds reasonable. Personally I don't want monstrous mega-structures littering the map, I just want building to be easier where I don't need to implement supports. I like the look of them myself as well but the integrity system makes anything larger than a one story build challenging and time-consuming to do. For the exact reason as you said, nothing more aggravating than having a build planned out, spending the time to make it, and then see that it wouldn't work and having to scrap the entire thing or try to figure out where to put supports which, at least for me, ends up resulting in a monstrosity with supports having to be placed everywhere. I'm not much of an architect or building designer to begin with, I just wanna be able to put something cool up and be done with it. Thanks for listening to what we say, keep up the good work
ive never had a rough collapse..are you building a hugeeee building? if its you big then yeah you prolly need to experiment with support beams. or at least build walks and have multiple rooms for support to your ceiling. half the fun im having is figuring out how things can be built and cannot. but if you dont enjoy that just build safe and really mess around with the parts that are fun to you
π poca Feb 6 @ 4:56am 
Originally posted by DraconianStatue:
Hi all,

Thanks for the suggestion about this!
If you're curious why this mechanics exists, I added it instead of adding a height limit to the game as a way to keep the size and performance impact of player constructions in check a little bit in a more grounded way. And to make building solutions to quests a little more challenging and interesting versus making a skybridge over Kazai Castle, haha.

However, I completely understand not liking the mechanic and feeling frustrated by it. I personally enjoy building support beams or supportive walls in my shops, but even then, sometimes when the last tile of my roof isn't stable and it means I have to rethink my building strategy it can be a little bit disappointing.
As you noted there are also already a lot of game options for some of the mechanics like enemy attacks on your shop because I recognize not everyone wants them. So I definitely think I can add an option to disable this feature in an upcoming update!

One question I wanted to ask you all for input on is: would if you would be okay upsetting the balance of the building when this feature is disabled?
For example, not having a height limit, and knowing you can bypass some of the challenges in the quests by building large structures. This would somewhat leave it up to you to keep your building size in check for what your computer can handle loading.
Alternatively, I can add a hard height limit when this feature is off. Or I could also only disable it for the shop plot areas if you wanted to keep the challenge for building to bypass something in the open world.
I'm happy to hear any other suggestions, and I am happy to just have a setting that fully disables this mechanic, but I wanted to check with the people who would actually use the setting how you would want it to work.

Thanks so much for playing Saleblazers and thanks for giving feedback on how to improve the game.

I think making a shop police upgrade, making the roof dont colapse only in your shop plot, it would solve our problems and still make that people dont exploit quest making huge construction arround the map.

This is a great game, and ive been having a blast, but my creativite is already bad, and those support beams dont help lol
Last edited by π poca; Feb 6 @ 4:58am
Taki Feb 7 @ 6:18pm 
Yeah, I prefer the feature but strongly believe that the option to disable the structure support requirement should be available. The amount of games I have to hack to play it how I'll enjoy it that could easily be a toggle or slider...
Originally posted by DraconianStatue:
Hi all,

Thanks for the suggestion about this!
If you're curious why this mechanics exists, I added it instead of adding a height limit to the game as a way to keep the size and performance impact of player constructions in check a little bit in a more grounded way. And to make building solutions to quests a little more challenging and interesting versus making a skybridge over Kazai Castle, haha.

However, I completely understand not liking the mechanic and feeling frustrated by it. I personally enjoy building support beams or supportive walls in my shops, but even then, sometimes when the last tile of my roof isn't stable and it means I have to rethink my building strategy it can be a little bit disappointing.
As you noted there are also already a lot of game options for some of the mechanics like enemy attacks on your shop because I recognize not everyone wants them. So I definitely think I can add an option to disable this feature in an upcoming update!

One question I wanted to ask you all for input on is: would if you would be okay upsetting the balance of the building when this feature is disabled?
For example, not having a height limit, and knowing you can bypass some of the challenges in the quests by building large structures. This would somewhat leave it up to you to keep your building size in check for what your computer can handle loading.
Alternatively, I can add a hard height limit when this feature is off. Or I could also only disable it for the shop plot areas if you wanted to keep the challenge for building to bypass something in the open world.
I'm happy to hear any other suggestions, and I am happy to just have a setting that fully disables this mechanic, but I wanted to check with the people who would actually use the setting how you would want it to work.

Thanks so much for playing Saleblazers and thanks for giving feedback on how to improve the game.

As someone who creates an overhaul mod for another game I can promise you that people will turn it off, then STILL complain about performance from their huge castle shop.

Nature of the beast. Some people just wont get it and will blame the game for their own illogical building decisions.

I guess the option would be nice for some, personally I think physics needs to be in place.
I think support beams add the rare opportunity of creativity. it's a shame though that some of the items that is town assets like a string of lights or wall-size canvas drapes can't be crafted or stolen. Like the desert plot I was thinking of nomad tents instead wooden walls or brick.
Unless i'm missing something that is during or after getting rocket boosters, haven't gotten far exploring since i'm making shops and hiring/firing employees more than story progress.
If you remember the beginning minecraft, you had to make thrones with stairs, wooden plank and a carpet for the cushion. With chandeliers you used posts, a wood block, then fences with torches on the ends. I'm hoping to see some fun details and props.
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