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Enemies can be hit from afar and kited around,
some puzzles can be shortcutted by hitting the panels and triggers with your arrows,
boss fights arent too challenging due to ranged combat while you look for openings to do bow throws (in order to regain your arrows).
You start with 2-3 arrows but you'll gain more by levelling up.
You can also basically ignore the block mechanic because you'll want to evade every attack and even place traps and other sub weapons to keep your enemies away from you.
Scout should be normal as you have more defense and HP, your DPS is splendid during boss fights and you can better chain your attacks.
I havent played Mage but that class should be the most awkward due to your dependence on mana.
Caster has safer tactics thanks to the skills (Their first unlocked skill is a book that attacks for you while you dodge, Hold Enemy in place, Projectile Slow Aura) they get but they're definitely the squishiest of the three.
Soldier imo has a bit better on survivability (more HP) and if you can time it right the shield block/counter/bash does help you avoid more damage.