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Ideally, I'd like to see the new Master difficulty replace Warrior difficulty, and for Master to be reworked into something closer to the original difficulty or harder. However, this isn't a deal breaker for me. I'm content with the new Master mode and will be happy to go back and finish my Caster and Scout playthroughs now, having quit in disgust after the last patch. The game is great again.
I would like to see things return as close as possible to the original build, with only minor tweaks where absolutely necessary. At least for the Scout class. I haven't played the others so it's possible they needed greater adjustment. But pre-patch Scout on Warrior felt very well balanced.
If the game had originally released in the state it is now in, I probably could have come to it with different expectations and still found some enjoyment in it. But now I can't stop comparing it to how things used to be. It was something that I loved and that was taken away from me before I could finish it. That's what makes me the most sad.
This game is a mess, how many times should they change it again until everyone is satisfied? What baffles me most is that they changed how the game was originally and now try to make some lousy compromises. It should've been the opposite keep the original difficulty intact and making compromises for a playerbase who want to have a more casual-orientated experience. (and of course improve on slanky controls)
Instead they have turned the tables and now it looks like people who bought game for the way it was are whiners that can never be satisfied with anything. It really disgusts me the way how they are doing this, cause they've taken something away, what for a lot of people might be their purpose for buying the game. (me included)
I don't appreciate it at all, it's their obligation to come up with an replacement, because they were the ones who have taken the original experience away. That's like someone steals 1000$ from you, then comes back 1 month later and gives you 400$, should you appeciate this?
They've aquired a target group through deception, you people shouldn't be fine with this.
I have beaten the game 3 times now, last playthrough was halfway and then the nerf came (warrior). So, I agree that part of the ease in the current run is because I just know what to expect. I think had this been totally new it would have its difficulty.
That said, I am experienced at metroidvanias and overall it wouldn't be that big of a challenge in the current build (personally).
Because it came out super difficult, it is hard not to compare it to that standard. Some things definitely needed to be fixed in the old version, but again these were gameplay issues not boss life, damage, etc. It is sad to see them vacillate like they are doing and chopping this game up because there is great potential in it.
The current build for master does not deliver on the description in the game menu. Bosses especially should be WAY harder, like 40% harder, and enemies need to be at least 30% harder, imo. The old build made you feel like finishing an area was an epic thing, because of so many difficult battles. This is now just standard metroidvania breezing through content.
Edit: In terms of how hard it was before the nerf I feel it is a little easier and the only thing that makes it a real challenge is how far you have to go between saves, which is fine. But losing everything when you die just makes me want to rush past the enemies because i've already fought them ten times and is a valid strategy. Also the secondary weapon system is useless though that may be because i've never bothered to upgrade em and so they do less dps than my attacks.
I'm personally neutral on the new checkpoint system. I think the old system was pretty unforgiving, and in a bad way because people hate having to restart. So I don't mind it. I rather have the difficulty in the actual combat rather than in the punishments for failure, if that makes sense. When you punish failure it is discouraging to the gameplay. When the combat is punishing, but failure is not so punishing, it encourages you to try more.
Secondary weapons are retarded currently. Only one worth anything is Dark Lance. Upgrade it 3 times and it does almost 100 damage a pop and just a straight shot. Other than that the only one I found useful was the fire orbs that orbit you (in the fire temple), forget the name. It's some wand or something, but either way. That one can be useful as well. I guess the ionic nail (In floating module) is a 3rd because of its bounce.
All that being said 3 weapons out of however many they have is pretty suck.
Not sure what they will do. I have an idea that I will post in the main forum about it.
Read the topic of the post. This is regarding "Master" - not the rest of the game. You have 2 casual levels and one "normal" level for average players. Having one level that is actually difficult and ridiculous, considering the existing disclaimer that they already have, is a fair request.
I think we have a different understanding or expectation of what the "Master" difficulty should be.
This game now has 4 difficulties. "Hard" mode is Warrior, which for many who are experienced is not really that hard. Either way, it gives you that smooth playing experience.
When games create "Nightmare" mode, usually it is unlockable only after you beat the game first on Hard mode. Nightmare mode is an OPTIONAL mode and not at all reflective of the majority of the population. "Enter at your own risk" (which they have in the current menu as a disclaimer) doesn't mean "This will be a smooth flowing experience and you won't get impatient."
The whole POINT of an ultimate difficulty level is that it will challenge your patience and be frustrating. It is supposed to be a grind. Why? Because it's OPTIONAL. Optional difficulty means you are bringing the pain upon yourself because you want to. That's what we want.