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Also how about giving the player a REAL window to attack here. Add a couple seconds of idle animation after attacks so they can do some damage more consistently considering the absurd amount of health these bosses have in relation to how often you can attack them.
EDIT ended up killing him while spending every limitied consumable i had, died like 15 times with normal pots before getting him at first try with the limitied ones. and to answer my own question the game does not leave you in a posision were you spent all your pots only to fight a harder boss. however the game gives you a checkpoint before the last phase of the boss, but if you spent to much pots during phase 1 you can reload save and it will put you 10-15 min back before you entered the final area.
if you spent all your valkyrie feathers, 70% pots and 100% pots at other fights, your probably going to get real frustrated at the last boss. since its equally hard as the other bosses but with 3-4x the amount of health
Fighting him is real torture with artificial stretching time. I ended up watching the ending on youtube and even there it took the streamer 20 minutes of real time to defeat this boss. 20 minutes, carl! And that's assuming he obviously already knew his attacks and knew how to dodge them. Who on your team decided that this would be fun?
And like a cherry on a cake - the inability to save the game immediately before the battle with him. Decided to take a breather and try again later? Kindly run to him again through three arenas that cannot be missed. Seriously? Even such an obvious thing couldn't be made more user-friendly?