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For the Minotaur, you need to be using your skill Skirmish. It lets you keep dodging behind him. Dodge, Skirmish, Skirmish then run because he's about to whirlwind. His 2nd phase you just need to duck if he throws his yellow axe higher. Once you get to the to Hafin you have access to Hafin Dam. You take the south route from the forest right before Hafin. There are rats in this place that are weak to fire but give 100 exp a pop. Personally, I stayed here until level 23. By that point I had 7 arrows, a skill that gives increased range, faster bow speed and attack rate. You just start dominating everything.
And that's on Warrior difficulty.
Keep going, you're so close.
P.S. there's a bat in Hafin Dam that can drop a Blood Ring. It has magnetism to attract all the money and health and gives you life on kill. Also +3 attack which is nice for awhile.
Hmmm... I'm not sure if that's encouraging or disappointing.
I sincerely appreciate the encouragement, but what you describe genuinely just sounds like a different form of unfun. I don't want to be overpowered and untouchable any more than I want to feel like a gnat in a windstorm. "Just level up past the point of difficulty" has never felt like a fun way to approach a difficult situation. I'm certain it's an effective one, but I worry that I would just be a different kind of disappointed and bored. As I said with the boss fight complaint, there is no middle ground between punishing and tedious. I'd rather not experience a larger-scale version of that same problem.
That's just, like, your opinion man.
Regarding Minotaur - working solution for me was RB dodge. Boss hits three times with axe if you reachable, then goes for spin, which has enough startup to escape, and lasts enough for salvo.
Honestly, I was ready to stop this game a couple times. I haven't screamed at my computer like that in quite some time. I felt the same way about many things you stated. I just took a break and tried again the next day. Once I was decent strength you start making "normal" progress and the game just starts to move.
Good luck with everything.
The boss I always think of when I consider this stance is Mantis Lords from Hollow Knight. That fight is fairly predictable, largely cyclical, and extremely phase-dependent. Hell, the second half of that fight is just the first half, but two of them going at once instead of just one.
So why is that one of my favorite boss fights in a video game, and the bosses here just feel boring to me? This is a genuine question that I have been asking myself as I play Souldiers, and I can only attribute it to one thing. Mantis Lords mixes it up. Sure, you can see what's coming as it comes, but it isn't always the exact same pattern every single time. Also, each and every one of the Mantis' attacks can be interacted with. They don't have a single pattern that you can't get at least one hit in on them. That feels a lot less true here.
Maybe I'm just bad. Maybe I'm just failing to see my opportunities to properly capitalize. I'm fully willing to accept that this just isn't a game that I can properly grok. But I feel like I am constantly punished for doing anything even a little bit experimental with the tools available.
Okay, cool. Thanks. I'll try a bit more, then. If anything else, at least my venting my frustrations was able to help me gain some insight that the "hard times" are almost over.
I really hope the game gets a bit of a balance pass for the non-scout classes. They just need a small utility boost to really get through the early game.
Also, Skirmish messes with my brain. There is something about "tap one button for one dodge, hold the button and press a direction for the other" that just ♥♥♥♥♥ me up. I'll keep trying, though.
You will get pretty much all the upgraded need to make throwing Bow do decent damage and recover lot of arrows on the way. and also increase range of arrow.
Before the Pyramid you get a double jump which make Archer really good at taking enemies that rush to you since you can jump and shoot down on their head and double jump away. (and later you at air dodge/dash)
They already feel super good to play after level 18-20 and pass the Pyramid but the skill they unlock later even pushing them further. They get piercing arrow, even more range upgrade, shooting 2 arrow at once (while still cost 1 arrow), toggle that use Mana to make arrow guarantee to inflict status effect (ex. Fire always inflict burn, Sand always inflict blind, etc).
I was a bit worried during the Spider Caves where the Archer always felt just slightly weak and the boss fights were really hard. Some on the forums said the second area (Pyramid) was significantly harder. I'm well into the Pyramid and it is clicking better than the Spider Caves. Maybe the Archer just takes time to learn? Also managing elemental strengths and weaknesses becomes more important in the Pyramid and surrounding area.
The Pumpkin Golem sucks.
Definitely save up 700 gold for a bow upgrade in Hafin city. It is +3 strength and made a noticeable improvement.
I never block. Move/jump/dodge always seem better. Maybe I'm missing something.
... you have this "just quit" attitude in all of you posts. It's stuff like this that keeps devs from getting new players. If you are just going to run everyone away from the game, don't expect a sequel... or further support. Just say nothing or rant about people not liking the game in your own thread...
I do actually like the archer's skirmish dodge and counterattacks quite a bit. It's satisfying to pull off, shoots homing shots, and doesn't cost arrows. The only thing I'd change is to make the button more responsive. If you're already holding left or right and press the button, he should do the dodge, not just enter the dodge stance.
As you said, once you learn enemy attack patterns, it can be very effective. Dark Lancer for example, if you dodge roll his dive, then skirmish backwards, you'll get the counterattack every time for tons of free damage. It's also typically very good against projectiles approaching you vertically.
Actually, my attitude in most of my responses to people having trouble is telling them to stick with it, and they'll be able to overcome what they're stuck on, and I advise them on how to tackle that section.
If I tell someone that they're better off playing something they actually enjoy, it's because they're having an awful time with the game. We play video games for entertainment, and they're clearly not being entertained.
They should go play something they actually enjoy, they've given their feedback on what made them upset, and if the developers release an update addressing their concerns, they can come back and try it out again, but there's no point forcing themselves to play a game they're having a miserable time on.