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I'll take this into consideration but since this would require a pretty substantial re-working of the core mechanics I don't think it'll get done for a while, since I have a long list of other features that need doing.
I recommend refunding for the time being. Sorry to disappoint you.
OP: The way you try to get your "demands" through just pisses me off.
You started out just fine, then went "WE ARE STRONG" on a single dude, who's just giving us a great experience, for a fair price.
WTF? Personally I LOVE my five button mouse, I LOVE middle clicking and scrolling, and those buttons on the side. Are you mad at them too? 22-25%? So about 75% should get a inferiour experience because of that? Really?
I AM not happy about your situation, don't get me wrong about that, I wish you all the best.
But I don't like your attitude in this thread.
https://gamecrate.com/how-button-remapping-helps-gamers-disabilities-and-everyone-else-too/16657
https://theconversation.com/its-designers-who-can-make-gaming-more-accessible-for-people-living-with-disabilities-107594
https://www.washingtonpost.com/video-games/2020/02/25/how-accessibility-consultants-are-building-more-inclusive-video-game-industry-behind-scenes/
https://variety.com/2019/gaming/news/video-games-cvaa-accessibility-law-1203099440/
https://www.reddit.com/r/Blind/comments/a8q3qc/accessible_video_games/
How many disabled gamers are there? 33 million in the United States alone!
AbleGamers is an organisation that advocates for disabled gamers, and it estimates there to be around 33 million gamers with disabilities in the United States alone. But recent media reports suggest that people living with a disability face barriers to entry formed by inaccessible technologies.
But you seem like a nice person. After my "assault" at you, you kept calm and reacted in a civil manner. Not all people can do that.
Of course we (as in ALL of us) should have the options open to us.
Happy gaming :)
EDIT: Quote mess-up fixed. I hope :)
How "zen" is that?
Sorry, I know in the end this is up to you, but it just seems so...awful :(
Here's some practical advice and resources to help you with making games accessible.
Game Maker's Toolkit has 7 videos about making games more accessible for disabled gamers. The episodes are high quality and contain good advice. Link to playlist: https://www.youtube.com/playlist?list=PLc38fcMFcV_vvWOhMDriBlVocTZ8mKQzR
Its impossible to cater to every kind of disability out there, but it's possible to take general steps that will help most people like:
- Subtitle all text (in-game, cut-scenes, voice barks, tutorial messages etc.)
- Allow rebinding of all keys (this helps disabled people with custom controller setups to get things working for their needs)
- Be mindful of people with vision problems (reduced vision, color blindness)
- Ensure text/user interface contrast is high enough
- Allow users to use a nice readable font, and if possible let them scale the text to a bigger size
I hope you find this helpful.
Greetings,
Goliathfan