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Fordítási probléma jelentése
I'm not comparing it to Gameforge...what I'm saying is that IF Steam would shut down... all the games you bought would be gone. All the vanity items you bought in those games would be gone. There are other things that Steam yes..but if you just have Steam and games on Steam...IF..IF...IF Steam shuts down..all that is gone. You only have a digital version of a game. That is only good until in this case Steam keeps operating and running. IF Steam goes away so do all your games.
Are you 7 years old? Is this your idea how businesses and publishing work?
For a game to be published, there is a contract that's signed and based on the game's performance, revenue and such, it is determined if the contract is to be renewed or not. Gameforge's contract was probably for 2 years and it ran out and based on the poor performance of the game and it not making money, they decided to not renew the contract and shut it down.
The game performed poorly because it was a POS trash game from the beginning. It's not Gameforge's fault that it's a failure. Whoever other publisher had the game, the result would be the same. It's a bad game and even if it was advertised everywhere, people would just install it, see how bad it is and then immediately uninstall it.
The only laziness and incompetence here are yours because you don't understand how anything work and see it through the eyes of a 7 year old child who has no idea how anything in life works.
Everyone blaming Gameforge because they were too blinded by playing this POS trash game and are so biased they want someone to blame and blame Gameforge. Gameforge may not be better than Nexon or Perfect World Entertainment or Gamigo or Papaya Play or Valofe or Webzen or Amazon games or EA or Activision, but it's not their fault the game was was a massive failure.
Their only fault might have been that they picked such a garbage game and decided to sell it as B2P. And the fault is of every clueless and misguided tourist who was actually gullible enough to buy this POS trash game and didn't see from 892734823 light years away how shallow, mediocre, boring, generic and mobile port on PC without Auto Play this game is.
I love Asian games, so when I first saw pictures from the game, I thought it was cool, then I saw actual screenshots, videos and streams of people playing when it was still B2P and I immediately started asking myself why is such a garbage game B2P and who is clueless enough to buy it? I knew it will fail miserably and they will go F2P and then shut it down and this is what happened.
The game failed because it was a bad mobile port on PC without actually being a mobile game. That's a huge accomplishment in how bad a game has to be - to not be on mobile but to feel like mobile trash on PC.
Everyone who wasted money on this trash game and is now crying deserves it for not knowing any better. I'd drink your tears if I could, next time, make sure you buy the next POS mobile trash PC port and then cry about it and blame the publisher because the game is trash, because, you know... the publisher magically becomes the sole developer in your 7 year old infantile minds.
If Steam were to shut down there would be NO REFUNDS because they would make sure it's iron clad that there would be no option for refunds before they would shut it down. First you would no longer be able to buy any game. Then annoucement would be that in next 6 months to a year Steam would shut down giving players a chance to play the games they want and have backlogged from Steam sales.
This is why people always wanted a physcial copy and a sytem where they could play games no matter what and no matter the age of game.
That is the cold reality. Think before you buy any game.
How do you manage to sound more angry than people who actually wanted to play this game while also pretending like you don't care about the game? Your attempt to make the game the reason it failed is hysterical because it completely removes the publisher's responsibility to, you know, publish the best product for the location they are in.
Even if anyone believed what you said as representative of the situation you still ignore that they negotiated, bought, and contracted the licensing agreement. They then recruited voice-actors, developers, and network engineers to localise the game as well as legal staff to make sure everything was compliant with data-protection guidelines (because China and EU/Americas are different countries).
They gave up without advertising the game, drip marketing, or even doing Twitch drops to get some interest. They did so much developing but absolutely no publishing which is impressive given how it's in their job description.
You can be mad at pixels all you want, but to ignore the people behind this game being to blame for the failure is beyond unhinged; it's genuinely more likely to make you look like a GameForge employee trying to cope than it does make you appear genuine.
Not happening.
You didn't get what I was saying.