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报告翻译问题
I predicted the fall of SOLO in the west in my review of the game when it released.
100% pay to win ? No, but how many % is up to you.
For me compare to Solo in value, Solo is a much better game because I only spend a few hundred dollars on it for the game itself plus outfits and mounts and housing, I had fun with it for over 5,000 hours, more if Gameforge does not shutting it down, I only dislike Gameforge for messing up the game, not the game itself.
Solo is my first Chinese game, my impression on it is pretty good except for the English translation that make me hard to understand a lot of things in the game. Also when I first start this game, there were a lot of toxic players among the two of three thousand players that I saw at that time,unlike now, there were only a few dungeons. They could started the game with better upgraded version since they were there already in CN. Solo never has a big player Population like others big titles from what I saw. I didn't even heard about it until I found it on Steam by chance. That showed how little effort that Gameforge put in to let people knew about the game.
See, this is the problem. You don't know what pay to win is and you don't know what pay for convenience is.
Neverwinter Online is a 100% P2W game because you need to unlock lockboxes and obtain the legendary mounts for their legendary skills, which is the META in raids and other content such as PVP, and in order to unlock the lootboxes that drop, you need to purchase keys with real money, unless of course, you want to spend months farming for just enough to purchase one single key.
I've played these kind of games since Ultima Online released back in 96 when we had to play online games using a slow 33.6Kbps modem until we got to 97 and they started selling us 56Kbps modems.
First of all. All Asian MMORPGs are heavily monetized through their cash shops and most of them are P2W. There's only a handful of exceptions if even that, who are Pay for Convenience aka pay for exp boosts or other items that doesn't give you a direct advantage over other players like the legendary loot box mounts in Neverwinter Online does, or the companions which is also another P2W element in Neverwinter Online. Legendary companions are also the meta for most content and they can only be obtained for real money..
Going back to Asian MMORPGs, yes, they are mostly P2W as i said, with a few exceptions.
In most F2P asian MMORPGs you'll find that the cash shops sell gear with massive stat boosts, or gear that scale with your character's level and the stats will always be better than anything you can find in dungeons
As for SOLO, it was bound to be doomed because of the horrible voice over that didn't match the text Localization in general and the extremely overpriced cash shop. All of which GameForge are directly responsible for. The only thing the devs are responsible for, is the game itself. The content and mechanics and what gets added to the cash shop.
That's kind of the problem when Asian MMORPGs release here in the west. They tend to get a western publisher for their game, and that's where everything can go wrong.
As for pay to win 100%, I don't agree, you have some small advantages but not a lot, I have the best character Classes, best mounts and best companions and best of everything that money could buy (keys for lockboxes, its random item if you open it, normal good mount and companion if other players put them up for sale cost too much, seldom anyone willing to buy those ) I had one of the best guild that guide me through, I know by experience, besides you can get any of those too if you don't mind grinding for it. For the top gears and sometimes even special mount, everyone have to work for it the same way,those are not from lockboxes, you have no chance of buying any of those with money. RNG luck is the only thing that count if that gear would drop after your team finished the dungeon or raid.
I didn't played much PVP so I don't know but I haven't heard about other players complained about P2W in PVP the time I was there. I guess you can buy better gears but not the top one.
I had tried Ultima Online and had some fun and surprise when it was still in beta, but I got PK kill so many times that I lost interest in it.
I have played so many other western games since and I can say all of them has some level of P2W or pay for convenience in some way no matter how you look at it.
As for free to play, it is a joke, nothing is free. Gaming business is still business,however some are more reliable and honest than the others.
This is completely wrong. You can't grind to get the legendary companions, legendary mounts and certain other stuff in Neverwinter Online. Those are things that can only be obtained through loot boxes and these items give you a massive advantage over other non-paying players, which is P2W.
I'm sorry to say that you clearly don't know what you're talking about, and that's that.
As mentioned before, the best mounts and companions are the legendary mounts and companions that can ONLY BE OBTAINED THROUGH LOOT BOXES that you have to pay real money for. This is a fact, deal with it and stop lying about things that doesn't exist.
I don't believe you for one second when you say you've got the best mounts, companions and the best of everything that money can buy without having spent a single dime on loot boxes.
Legendary mounts and companions are the META. If you don't know what a meta in gaming is, i suggest you look it up.
There is NO WAY to obtain legendary mounts without someone having bought loot box keys. It's the exact same way with the best companions. No, the best companions and mounts are not the epic ones aka purple ones. The best and the meta mounts and companions are legendary aka orange colored items.
The best gear you can get is also something you can pay for, and that makes the game 100% P2W. It's in the literal definition of P2W. Paying for advantages by purchasing power directly through gear or other items. Just take all the other one-time use items that you need to spend real money on, and it all adds up real fast.
Again, you don't seem to understand the difference between P2W and Pay for Convenience. Paying for convenience is buying an exp boost to level up faster, but it doesn't really affect anyone else in any way, because in MMORPGs, the real game starts at max level. Everything before that is just a solo experience for the most part, with the exception of doing dungeons while progressing to max level.
You need RNG for the loot boxes for sure, that's why it's called a loot box because it's a gambling mechanism in games to make people spend more real life money on them to get what they want, which in Neverwinter Online's case is the legendary stuff you can't get anywhere else.
'so many western games'.. I chuckled at this..
No. You're mixing things up here. We're talking about F2P MMORPGs, not just 'any game'..
This is where i'm just calling you out on not having a single clue of what you're talking about.
I highly doubt you played the Ultima Online beta. If you did start playing MMORPGs at that point in time, you'd know what P2W is and the difference between P2W and Pay for Convenience.
How were you able to get into the beta?
I agree NeverWinter is pay for convenience 100% but I still don't agree with you that it is pay to win 100% There are things that you can get only from hardworks , raids or dungeons if you have the skill, not from lockboxes. Legend mounts that you get from lockboxes are not the best, so as the gears. You can spend money more than the whales and there were a lot of them, but there is not even 30% more chance that you can win by that. The whales are major reason Neverwinter online can last more than 10 years and still going and Solo only 2 years and have to shut down. In my opinion Solo is a lot better except for the voice acting and localization.
Also as I said before, everything that you can get from lockboxes you can buy it from other players by grinding for in game currency astro diamonds or exchange it to Zens and buy directly from the store.
The only different is they pay for convenience and have shorter grinding time.
History Lesson Time!
Yes, they did actually call it beta back then. You could receive a beta disc if you were lucky enough.
Yes, they had player housing, to some extent.
I was there.. Playtesting the game.
He didn't give away gifts to everyone and Garriott was also the creator of Ultima Online. He appeared in the beta and was ultimately killed by another player in said beta where he used a fire field scroll on Garriott's character 'Lord British', where said player got banned for life.
To add more fuel to the fire, another developer summoned in an army of demons to kill the player who killed Garriott's character 'Lord British', only to fail as they ended up killing every other player, well almost all of us anyway. My character got killed as well.
This was just a result of Garriott forgetting to re-enable his god mode powers after a server reset, that happened to get one player banned for life, for trying to have a good time during the beta in-game event.
_________________________________________________________
Astro Diamonds is the same BS system they use for STO and it takes players months of hard core grinding to get enough to buy keys to open enough loot boxes to get legendary mounts and companions and whatever else they've got in them as part of the metas.
A friend of mine spent 1 whole year grinding for enough diamonds to be able to afford enough keys to get him a legendary mount and a companion.
In that year, he wasn't allowed to join raids or other in-game content because he didn't have a meta build. He could've gotten it if he had bothered spending real money, but he didn't, and that was his loss.
Of course you wouldn't agree that it's P2W because you don't know what P2W is, and that's that. Enjoy your P2W games.
I spent thousands of dollars in Neverwinter online but I still unable to get the gears I want from the raid and I could not buy it from other players since it is bound to character. I did grinding for the best mount since I cannot buy it with money. Your friend join the wrong guild if they don't let you do raids because of the gears, some guild even loan guild members some good gears. My own experience was most players rather choose skills and know how than gears or mounts or companions.
Everyone opinion about what P2W is difference, otherwise they will have a written rule for it. For me Neverwinter online is 50% P2W. At the higher level, everyone have the same chance, pay or not. Best bought gears means nothing, those were not the best, but I don't know if they have changed it since I have not play it for years. I don't even know what is the best gears, mount or companion now.
Hopefully I can find other games that I like before Solo got shut down, I don't care if they are P2W,F2P,B2P or P2P.
It is not the publisher that update a game... It's the dev...
Each and every single time someone trash Gameforge they cant even understand something this simple.
Each time a game published by Gameforge is shut down it's simply because the dev stopped working on it. Kingdom Under Fire 2 was the same, people screamed at Gameforge for shutting down the game, and ignored that the dev abandoned it a few month after it's release.