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I also tried to test avoiding attacks and there doesn't seem to be any delay there either, though I could only test it on 1 enemy as the rest only had "auto attacks". There is some rubberbanding when using movement skills though. Don't expect to enjoy PVP with high ping in action combat MMO's
WoW is also probably the worse example you could have given. It's a tab target MMO with skill queueing. As long as your ping isn't higher than the queue, which would have to be well over 500+ms, it wouldn't affect your rotation. High latency would only affect movement, positioning, statuses such as stuns, which is not going to harm you in any meaningful way in a pve environment.
Going from 30ms to 240ms in SWTOR because of server merges barely affected the gameplay at all. Playing FF14 at 140ms is perfectly fine, even if you are going after the top 1%. I play the most ping dependent class in the game and manage to get top 2% without trying to get that high. I was hoping for 5% at best. I hope you're not blaming bad play in WoW on your latency.
Lmao, and those issues are caused by, guess what, a high ms. I also play Lost Ark with 250ms, again... is it playable? yes, but you will from time to time get hit by something even though you can clearly see you moved out from
I have also done dungeons/raids in wow with 500ms+, it is unplayable. Not just a matter of some dps loss.
Also if you're ever getting more than 350ms, even from across the globe, that is not just distance causing it.
Those games have those issues because everything is done server side. SOLO does not do that. If you have played Genshin Impact with a high ping, it's pretty much like that. Playing SOLO at 300ms is way smoother than playing something like B&S at 100ms. Of course 0 ping will always be better until the technology advances, but games are becoming less reliant on latency.
Yes, I have played Genshin. Until you play co-op, you can feel the lag, which is why I play solo.
If you have played anything with 5ms and then you play with 150ms you know where/how laggy the game is. It will make a difference in your i-frames and other actions.
You mention "As long as your ping isn't higher than the queue, which would have to be well over 500+ms, it wouldn't affect your rotation. High latency would only affect movement, positioning, statuses such as stuns, which is not going to harm you in any meaningful way in a pve environment."
From this phrase alone you are wrong. Have you played something with 500ms? In this case wow? It's not just your movement that becomes affected.
I have played with 500ms, it's ♥♥♥♥. EVERYTHING becomes delayed by a reasonable amount.
You also mention playing this with 700ms and not noticing an issue I doubt it.
https://gyazo.com/cf15e26afaef7fba3af0243d37d2f213
https://gyazo.com/407e9afa0f871c91f5671c042c3b7f55
Do let me know if you notice any slower attack animations. I didn't say there was no issue. I said I made sure that DPS would not be directly affected by higher ping by purposely making myself lag. To compare it to B&S, where higher ping meant slower attack speed, or any other game with no skill queue. Of course 700ms is not playable, but again, nobody with internet faster than 10mb/s is going to go above 350ms even from across the globe. Unless of course there are other issues causing it, like packet loss.