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I had more money than I knew what to do with at the end of my gameplay. I just bought everything because I got tired of tediously making everything. Endgame just made me feel bleh and I wasn’t even motivated in decorating my fully upgraded house. I already felt burnt out and was more than satisfied with my fully decorated sorted farm layout.
I doubt I will return to this game in the future, but I hope for those who love it and still chuggin’ through it, that many of the bug issues are fixed.
You can select one item from a stack by holding Ctrl (not sure on controller). You can get half a stack by holding Shift (not sure on controller).
You can press Right Click on an item on your inventory/chest and they will go to your chest/inventory. (not sure how to do that on controller)
Seed Maker is a late game item.
Most things seen here have already been requested by people here, besides some cosmetic stuff. What I wish is RNG tweaking, change in the Museum Books so they are a guide about each items (e. g. hover over a mushroom and it tells which season the mushroom spawns), being able to cancel a fishing minigame without having to stop the reels, and a walk button, so it's easier to plant seeds and align the character for certain actions like fishing. Diagonal fishing rod throw would be good too, some fish are just in weird places.
The fishing rod request is a bit weird. At one hand, it would be cool to have easier rare fish caught, but on the other hand, it makes no sense. The fishes are randomized. Tweaking the RNG should be enough to not need to carry multiple rods at a time. Not only that, what would be "junk"? Low price fish? Common Fish? Treasure Chest? Keys? Algae? It's quite subjective.
Again, SH announced this game as cozy, chill and relaxing in the dev vlogs and I viewed it as such. So can’t really blame new players feeling stressed and even mid-game players having repeat complaints-this speaks in volume, which bears repeating so fixes can happen (which we know SH is trying).
Thanks for the help with the controls and other stuff I missed.
I mentioned the rod thing, because once you get the highest tier rod - you still get junk and what I feel too frequently, it doesn't feel rewarding enough after acquiring all the materials for the high tier. There's quite a variety of chances on stuff and 3 years into the game, still not completed my fish collection and this might be a way to solve that. I get what you mean about tweaking the RNG, but if you're hunting a specific fish or just want junk (and yes I meant common fish/small fish, wooden keys/chests, algae). It might mean carrying around more rods, but at the same time if you know what you're angling for you don't need to carry them all at the same time. Other games have changed their tables with rods so that they balance out their RNG and give more rewards to the harder tiers.
I will agree that rebuilding the rocket every single time you want aliens to trade with is just end-game grindy content (why does every game seem to do this?) that a lot of people would like to see the back of, possibly replaced with more rewarding renewable content.