Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The spooklets aren't too big of a deal unless you get caught out in the mines.
otherwise you can probably slow down a bit. There's no big rush on the untimed quests, so you get there when you get there.
But then there’s also just the principle of being able to take my time and go around the map, gathering to my hearts content. I also like to build so I could easily waste a few days just moving stuff around and building paths. I mean, you can’t even decorate in the house without time passing and those Spooklets getting you. :)
I don’t know about others but I think that forcing time-limits in any form is an unnecessary mechanic. Let a day (or night) be as long as you want and just start the next day when you sleep or something.
And with a game day currently being a fix number of minutes (i think this is true), crafting times could just be changed to real world minutes instead of game minutes/hours so speeding up in-game time wouldn’t have to effect crafting times, if that is something that needs to be a fixed time period. With a standard in-game day being what it is, crafting times are effecting in-game minutes anyway (except when sleeping). But I’m no designer, but it’s a thought and I’m sure a logic that can be worked out.
And if that doesn’t work, the easy mode option is a 1 time change so a similar logic can be applied to changing in-game day times. Perhaps not a 1 time change but once per in-game day, or once per week or season, or something.
Anyways… :)
But ofc it's mean you longer waited your production from machines.
First of all, time stops whenever you access a chest or your inventory, fish, or a lot of other little things.
Second, you will soon get the option to teleport home, which saves tons of time. You will also get the option to send your pet to the sale bin for you, so you don't have to do that.
Eventually you will get a greenhouse so seasonal crops won't be a problem. There are ways to make money in the meantime. You can set the pixies to mine ores and shards so you don't have to mine much in the mines if at all.
And finally, the main story quests are not time sensitive.
https://steamcommunity.com/sharedfiles/filedetails/?id=3274173965
If you do exactly what this guide says, you can set whatever length of day you want. But read the comments because one thing changed.
Just to let you know it's not complicated if you follow directions exactly. And i'm no mathematician but am able to do this every time I start the game. And for some reason, I need to do this every time I want to play. But it's no big deal once you get it. And don't forget to save your tweak. FYI, I set my tweak time at 3.0 and find that's enough for me.
Just be careful when downloading the cheat engine. Go slowly and pay attention to what you're downloading. Don't check mark anything before downloading. And make sure you're computer lets you download it.
All those things are so good and cool! Speaking for myself, I don't have a *problem* playing the game as it is. But also I'm seconding the OP in that, for some people it would be a nice addition - an option that people like you wouldn't have to use if they didn't want to, like easy mode or turning off fishing reels.
Again, speaking for myself, It's not the time not being spent farming or doing other stuff, it's the interruption of the night cycle when doing something involved like decorating the inside of the house or redoing a farm layout, and the perpetual sense of oh heck gotta hurry before that interruption occurs. As someone with pretty significant adhd, I end up doing a looooooot of going halfway across the map to take rocks to Bram or something, only to realize I forgot half (or sometimes all) of them aaaaaand oops it's 8 pm now.
Like yeah, that's something I'm used to in both my day to day life and in decades of gaming, but also in terms of projects that take more than a few minutes like arranging house with the kinda still clunky placement controls, or redoing swaths of farm outside, that seemingly insignificant interruption of the task is enough to make me forget where I was, and the looming sense of time passing so quickly on the way to that interruption can absolutely make it worse, like a small dose of completely irrational anxiety. I'm not sure how to explain it to someone who doesn't experience the feeling, but it's why I use the pause time cheat in Stardew, too - not always, not even *usually* because I do enjoy the daily gameplay loop, but when I have projects that are set to take a chunk of real world time.
A simple toggle or slider could do a lot to make a really fun game a little more fun and/or relaxing for people like me and the OP, and would not detract from your gameplay experience at all. That's it, that's the request for consideration. :)
I get it .But in my opinion, that's what mods are for. I'm pretty sure this game will eventually have tons of mods for doing various different things. I would rather the developer focus on things like fixing bugs, balancing combat, and other things that need doing for a good while. I do see your point, though.