Tell me your story

Tell me your story

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Unbeliever Jan 24, 2024 @ 9:18am
I do not recommend this game
In its unfinished state, there are no animations, there is no dialogue (nor written, nor voiced). The tasks presented in this game are not only primitive, repetitive, and extremely simple, but also a bit cryptic, as the player has to guess the developer's intended course of action, which has absolutely no correlation (at most times) to the artist's beautiful rendition.
If you thought this game would be perfect for your 5 or 6 year old child, then you are wrong. What your child will get from this game is extreme frustration and confusion, instead of a brain workout you were expecting.
Please remember, you can always refund the game within 2 hours of playtime.
:boomer:
Originally posted by dbartew:
Hey OP and commenters, thank you for your feedback!

We're still working on the game and your opinions are appreciated ☺
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Showing 1-10 of 10 comments
Master_Pukan Jan 26, 2024 @ 4:45pm 
Depends on the price. It's done well, but it's simple. Maybe it's real for the kids.
Last edited by Master_Pukan; Jan 26, 2024 @ 4:47pm
ingloriousbaxter Feb 7, 2024 @ 1:41pm 
I disagree. I've played plenty of games that don't have any dialogue. Its not a necessary component to enjoying a game. The story is still pretty easy to understand.
The puzzles aren't any more difficult that similar games like a Little to the Left
ソラレ Feb 9, 2024 @ 7:58pm 
I've tried the demo myself today, and to be fair, I would love it if there were at least an introduction dialogue to give me a story to work with rather than trying to figure out what's going on from the start. Perhaps something like "Hi, my name is ___ and I'm excited to visit my grandmother and make some sweet memories with her this summer!" would kind of give me an idea what's happening. I do see scribbles on the bottom of the game interface, so maybe it's just there as a placeholder to indicate there will be a dialogue, but not give away hints to what to do in between puzzles. The puzzles are fairly very simple to figure out if you've played similar games, but some of them that giveaway hints, like the mouse cursor would turn solid white when I was finding hidden animals part, so there's not really an effort. I guess at this point, either prioritize in a good, meaningful story, or create more challenging puzzles for a more balanced polish. But I hope this is just a very early prototype of the game, and there's more to come later.
The author of this thread has indicated that this post answers the original topic.
dbartew  [developer] Mar 13, 2024 @ 2:37am 
Hey OP and commenters, thank you for your feedback!

We're still working on the game and your opinions are appreciated ☺
Master_Pukan Apr 30, 2024 @ 4:45pm 
"No instructions, some of the minigames/puzzles are impossible to figure out without hints."
Quote from one of the review. Appreciate the irony.
76561199534742439 May 7, 2024 @ 12:17pm 
Originally posted by Master_Pukan:
"No instructions, some of the minigames/puzzles are impossible to figure out without hints."
Quote from one of the review. Appreciate the irony.

Hey! True, feedback of this kind is reaching us. Tell us, have you played the game yourself? And if so, which specific puzzles did you think were the most unclear?
Shalysah May 17, 2024 @ 4:06pm 
Originally posted by reddeergames_crew:
Originally posted by Master_Pukan:
"No instructions, some of the minigames/puzzles are impossible to figure out without hints."
Quote from one of the review. Appreciate the irony.

Hey! True, feedback of this kind is reaching us. Tell us, have you played the game yourself? And if so, which specific puzzles did you think were the most unclear?

So, some feedback from me. The tea leaves (tea cup) and the macaron placing. I placed the macarons in blue und red in the box, but how should somebody know how to place them on the dishes?
Last edited by Shalysah; May 17, 2024 @ 4:06pm
Puffin May 18, 2024 @ 9:37am 
It really would be nice if the objectives for each level were stated before each puzzle in plain text instead of having players guess the next step based on images. A lot of them are not intuitive. Players only have limited number of hints to use.

Also, I feel like the steam pricing is overpriced for the game published at this state. I ended up getting it on sale on switch.
76561199534742439 May 20, 2024 @ 4:10am 
Originally posted by Shalysah:
Originally posted by reddeergames_crew:

Hey! True, feedback of this kind is reaching us. Tell us, have you played the game yourself? And if so, which specific puzzles did you think were the most unclear?

So, some feedback from me. The tea leaves (tea cup) and the macaron placing. I placed the macarons in blue und red in the box, but how should somebody know how to place them on the dishes?

Hey, there's another patch update under preparation, that adressess both of these puzzles with small hints how to solve them
76561199534742439 May 20, 2024 @ 4:14am 
Originally posted by Puffin:
It really would be nice if the objectives for each level were stated before each puzzle in plain text instead of having players guess the next step based on images. A lot of them are not intuitive. Players only have limited number of hints to use.

Also, I feel like the steam pricing is overpriced for the game published at this state. I ended up getting it on sale on switch.

Thanks for the feedback. The lack of text clues is intentional, otherwise the game would be too easy. But we agree that the guidance could be clearer, so thanks to feedback such as yours and others above, we are trying to slightly modify some of the puzzles for players to know what needs to be done.

Thanks for getting the game, tho!
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