Zof
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HiddenRealms  [developer] Oct 12, 2020 @ 12:19am
Upates log
A log of the various Zof updates ( most recent at the end ).
Last edited by HiddenRealms; Oct 14, 2020 @ 12:18pm
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Showing 1-14 of 14 comments
HiddenRealms  [developer] Oct 12, 2020 @ 12:24am 
Zof 1.01

Menu: Using the menu to go back to the main level while the loading of the new level is taking place leaves some post process effect on the screen.

Menu: Input mapping let you choose the same key for all directions. Input mapping let you remap left mouse button.
Last edited by HiddenRealms; Nov 10, 2020 @ 2:10pm
HiddenRealms  [developer] Oct 12, 2020 @ 12:24am 
Zof 1.02

Droids: Door in part 1 can push player outside.

Desert 1: Redo rocks in corner so people don't get stuck behind them.

Cube: Correct switching between bridge heights. Remove dice effect from the tower blocks.

Cube: Back of combination lock was clickable.

Desert 3: Hold player still while forcing look at top of tower.

Main: Viewer scanner sound set to loop more seamlessly.

Main: Lift, always use different floor plate.
Last edited by HiddenRealms; Nov 10, 2020 @ 2:10pm
HiddenRealms  [developer] Oct 14, 2020 @ 12:23pm 
Zof 1.03

Toytown: Forge fire left spawned and appeared in Woodland Ruins level.

Boxes: Now possible to travel directly up and down.

Toytown: Sometimes possible to click holo-projector before it switches on.

Climbing cubes: Closed a logic loophole in level 6. Guide updated.

Climbing cubes: Stop multiple overlap on ladder climb.
Last edited by HiddenRealms; Nov 10, 2020 @ 2:09pm
HiddenRealms  [developer] Oct 15, 2020 @ 7:27am 
Zof 1.04

Woodland ruins: Possible to get out of play zone.

Maze: Player can get too near the sphere.

Desert 3: Player can get too near the light box ( nighttime ).
Last edited by HiddenRealms; Nov 10, 2020 @ 2:09pm
HiddenRealms  [developer] Oct 16, 2020 @ 1:00pm 
Zof 1.05

Desert 2: Was possible ( with a great deal of dedication ) to leave the level in an inconsistent state.
Last edited by HiddenRealms; Nov 10, 2020 @ 2:09pm
HiddenRealms  [developer] Oct 20, 2020 @ 1:16pm 
Zof 1.06

Desert2: Temple puzzle now has multiple routes through.

Desert2: Change the look of the temple lift button ( some players though it was part of the puzzle ).

Desert3: Bridge puzzle now much more resilient to spamming ( running around hoping to hit a combination ).

Desert3: Camera look at top of tower on start of bridge puzzle now has zoom.
Last edited by HiddenRealms; Nov 10, 2020 @ 2:09pm
HiddenRealms  [developer] Oct 27, 2020 @ 8:04am 
Zof 1.07

Islands: One of the large rocks was fuzzy on some systems.

Fin: Now possible to restart game by returning to main level.

Tomb: The tile lights moved the player slightly.

Maze: Some parts of level 3 also moved the player slightly.

Maze: Sphere would spin a lot sometimes.

Climbing cubes: Level 4 wasn't enough of a leap - fixed.

Droids: Level 2: It was possible to change the orientation of the opposing mini-droids before even seeing them.

Droids: Level 2: Move opposing mini-droids smoothly.
Last edited by HiddenRealms; Nov 10, 2020 @ 2:09pm
HiddenRealms  [developer] Nov 1, 2020 @ 7:57am 
Zof 1.08

Droids: Now more than one way of completing level 3.
Last edited by HiddenRealms; Nov 10, 2020 @ 2:09pm
HiddenRealms  [developer] Nov 6, 2020 @ 12:03pm 
Zof 1.09

Main islands: Warp tunnel won't stop on first click when returning from another level.

Toytown: Hologram button sometimes works on first click for wrong combination.

Climbing cubes: Remote now always works once a remote cube is lit.

Main: Allow a little more space under bridge for player. Plus a few small cosmetic changes.
Last edited by HiddenRealms; Nov 10, 2020 @ 2:09pm
HiddenRealms  [developer] Nov 10, 2020 @ 2:08pm 
Zof 1.1

All areas: Now easier to click on small objects.

Desert 3: Align girders before lift sequence.

Desert 3: Move player further from laser timer indicator and main console.

Desert 3: Bridge puzzle, the player now has 'smaller feet'.

Snow: Laser color button on the clockwork ball sometimes started with the wrong color when returning from the menu.

Main islands: Periscope could be pressed more than once during transit.
Last edited by HiddenRealms; Nov 10, 2020 @ 2:11pm
HiddenRealms  [developer] Nov 14, 2020 @ 9:06am 
Zof 1.2

Climbing cubes, Desert 3: Directional help arrows on controls

Desert 3: Bigger hint on the nature of the temple lift.
HiddenRealms  [developer] Nov 15, 2020 @ 6:43am 
Zof 1.12

Maze: Change orb orientation.

Desert 3: Enlarge click space on laser chooser

Climbing cubes: Fix cube alignment.

Climbing cubes: Mouse direction indicators no longer change when lever moves.
HiddenRealms  [developer] Dec 31, 2020 @ 4:09am 
Zof 1.13

FOV added to menu ( can also change during game with page up / down ).

Desert 3: Was possible to turn the flywheel before the door had closed properly.
Last edited by HiddenRealms; Dec 31, 2020 @ 4:09am
Nu asscid Jul 2, 2022 @ 1:32pm 
brooo whaaaaat? ur saying puzzles r us didnt do very gud?
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