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There's one epilogue ending that comes out when you watch every ending.
Other than that, there are several game over-endings.
Other than that, there are several game over-endings.
These kinds of endings are listed in the Steam Challenge.
As you said, my development team was thinking about making a menu that showed how many endings there were inside the game.
But while my team was thinking about this, there was an opinion from a team member that he didn't want to pursue a systematic feeling like how many endings there were in this game and how many of them they got. The team member had an opinion that the story and the ending wanted to look natural like a drama and a movie. Of course, for the convenience of users, I wanted to add the ending list function like other FMV games. However, I agreed with the opinion that it could replace the function because it shows the number of endings and the list in Steam's challenge. So that's how it turned out there.
This game is my team's first work, so I wanted to try many experiments. That's why I'm trying to maintain this concept even if I take a little bit of complaints from users.
Maybe the next game will include the function of the ending and systems for more user convenience, as you said.
I want to say thank you for giving me a good opinion.
I will try to reflect this part in the next game as much as possible.
Thx.
Your game is modern.
It has modern humor, modern memes - it's cool and makes it unique.
But the absence of soundtracks ruins the atmosphere, it was possible to add background music, as if it were playing in the background in a cafe.
I also wanted to know why you decided to leave the bright inscription "MOTESOLO" in the upper left corner, which attracts attention all the time.
Why is there a watermark in the game? First time I see this
BGM is playing continuously while playing the game.
Or does it mean that there is no music coming out of the cafe in the game?
The reason why there is no music playing in the cafe is because I am afraid it will overlap with BGM.
And I think that the types of music were also commissioned by a professional composer to produce various music in their own way even within a small production cost.
Does that mean that the current music is not enough?
Is there any meaning you are talking about?
I want you to explain more about what you means.
There is a separate reason why inscription "MOTESOLO" exists in the screen corner.
This game has been played a lot on YouTube and Twitch. When viewers happened to see the broadcast, I wanted to make the game's title known just by the screen.
Now that I think about it, it may feel a little unnatural...
But I hope you understand it as a marketing strategy that a small indie game studio tried to promote the game title.
Yeah...
The fact that within the game itself there is no list of endings - you say that it would be unnatural.
But right there in the game there is an annoying inscription that makes the game unnatural.
I agree with you to some extent.
There are parts that are determined by the team's decision or internal matters.
It may seem natural in some ways, and unnatural in others.
But I think someone might like that style, or there might be other positive effects.
I was trying to answer your question with this intention.
In fact, there are various things that I want to modify besides what you said.
Maybe I won't repeat these mistakes in my next work.
The comments you have said may also be added to the mistake.
In the next work, I will develop it so that you can respond more positively to my game and story.
I am generally satisfied with your game, at the time of the passage.
But unfortunately she leaves nothing behind, because I did not feel the vibe.
As for soundtracks, for example, when I read my phone, I do it in complete silence, and the dialogues there are very long.
You could add free ambient from YouTube.
Separately, I want to praise the Russian localization, because in most FMV games it is done terribly badly.
I liked the video inserts at the piano ending.
And I was bored, as an experienced player of FMV games, that you only have one location.
There is a dating sim if you know "Super Seducer", where each girl has her own location.
There is a dating sim from Turkish developers "First Date : Late To Date", very cheap and there are several locations.
For example, if I make contact with a girl, then we walk along the street with her.
Let me answer a few additional questions that you have been curious about.
There is a reason why I didn't use YouTube free music.
My team was also concerned about the use of the free music.
But one of my friend, the producer of the drama, gave me advice about it.
He has used some of the Free music when producing dramas.
Among them, there was a problem because one of the music was first free, but later it was changed not to be free.
The YouTube Free music also may be changed from Free at first but not later.
That possibility may be very small, but I wanted to reduce the possibility of such a problem as much as possible.
So I didn't use Free music to eliminate that risk.
But when the main character reads the cell phone, there is a special BGM.
Didn't you turn off the BGM when you were playing the game?
(There is no sound effect on the phone keypad.)
As you can see from the OST list on sale as DLC, there are more than 20 songs.
Thank you for letting me know a good FMV game.
I'll play the game later.
In fact, the first scenario of the game was a more extensive story with more diverse people and places. But there was no video expert on my team.
There was also a lack of money to hire an external video expert.
So after much consideration, I revised the scenario extensively.
The story of this game has been modified so that it can happen and end in a specific place.
It can be said that he made a choice and concentration.
It seems that not only you but also many users expected other places to come out.
I feel the same way.
'What will the main character do in other places?'
'What would have happened after that?'
I wanted to show this part more.
I'm thinking of appearing more diverse people and places in my next work.
I will refer to the game you told me.