Shadow Man Remastered

Shadow Man Remastered

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Daniel NDS  [developer] Jun 22, 2022 @ 11:44am
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V1.5 BETA Update discussion thread
Hello everyone,

We have a new BETA update now available for download for Shadow Man Remastered.

To opt into the BETA, right-click on the game in Steam, and go to Properties. Click on the BETAS tab and choose the 'Public Beta' branch to get the update.

Opting into this BETA will bring your game version up to V1.5. Existing saves should be compatible but the risk to opt into the BETA branch is entirely yours, and we can't be held responsible for unwanted loss of save data.

Patch Notes can be found here - https://store.steampowered.com/news/app/1413870/view/3363641088420924917

If you have any thoughts to the update, please leave them here for us to read. We'll be monitoring this thread for issues and doing our best to address anything that comes up.

Thanks!
Daniel G.
Nightdive Studios
Last edited by Daniel NDS; Jun 22, 2022 @ 11:55am
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Showing 1-15 of 149 comments
evertonkda2 Jun 22, 2022 @ 4:55pm 
It was worth the wait, the very aggressive seraph, our little pig friends gained more firepower, and the new weapon very well thought out, too happy...
Nice to Have Jun 23, 2022 @ 12:11am 
Unfortunately, the SSE 4.2 requirement is still there with 1.5 beta.
The sys min requirements are "Intel or AMD Dual-Core at 2.0 GHz". The Intel C2D E6750 doesn't support SSE 4.2, but is above min system requirements!
evertonkda2 Jun 23, 2022 @ 5:25am 
after the beta update I got some graphical bugs, some artifacts when starting the level, and some elements and npcs keep blinking..
AustrAlien2010 Jun 23, 2022 @ 10:02am 
We love to try the new version, but we can't.

We still get a Vulkan error, because our card doesn't support Vulkan. Only v.1.31 works without issues.
Last edited by AustrAlien2010; Jun 23, 2022 @ 10:35am
josebraund Jun 24, 2022 @ 2:29am 
I just bought the game to help the developer and I can't start it because it needs VULKAN, previously it could be run without VULKAN in the first versions.
Admiral Gary Jun 24, 2022 @ 9:35am 
I did not get a Vulkan error. It opened set to DirectX11 on mine.

If you cannot open the game and get to that, then navigate to the Nightdive folder on your PC, and open the config file, and you can change the settings in there.
Admiral Gary Jun 24, 2022 @ 9:46am 
I've been playing it again, and some of my thoughts -

The Seraph Queen fight was fun. She is quite tricky at first due to how she disappears, but overall I enjoyed this fight. I like it more than the Yort battle cause Yort is so big and if you aren't constantly circle-strafing, his tail attack will knock you into the lava.

I also love how the Seraph Queen little arena room looks now. A great improvement with the Asylum looming to the north. It actually looks like it came from the original game now.

Does the new voodoo item do more damage by the more dark souls you collect? It seems very powerful. I used it on a save file at Shadow Level 9 and was running around killing Asylum enemies with just a few shots. It don't eat up the voodoo/magic meter either, making it more reliable than the early weapons. (I understand this is a Beta and this will likely be changed, since it seems a bit overpowered).

Lighting fixes are a nice welcome and I love the new effect when jumping into the blood.

Now onto the hard mode 'The Horror' - I like the idea in theory, but it seems incredibly unbalanced. The enemies have been made too fast, and thus lose a bit of the balance. Dupies and Deadwings will just spam their spit attack at you. In large groups, that equals death. By changing the speed of their projectiles, the balance is lost. Haven't reached the Asylum yet, but can imagine the speed of Surgeon projectiles being fast enough to be like Max Payne enemies. I do like the enemy re-arrangements though for a greater challenge.

Thank you for the updates. It was a welcoming surprise and happy to know more work is being put into this classic game!
Last edited by Admiral Gary; Jun 24, 2022 @ 9:55am
Admiral Gary Jun 24, 2022 @ 7:06pm 
I've discovered only a single error in the textures - Wall posters and some of the meters in the Asylum controls are reversed/backwards and need to be flipped. Noticed it when running through Jack's level. The posters on the wall in the bedroom are all flipped reverse, unable to read them.

I did find this cute reversed note in the prison level.

https://imgur.com/kEdqif3
Macario Jun 25, 2022 @ 8:04pm 
Why did you do it this way? I find it a bizarre way to add an update to a game.
Last edited by Macario; Jun 25, 2022 @ 8:04pm
Macario Jun 25, 2022 @ 9:23pm 
what "the Horror" mode exactly do? i guess is hard mode, but what changes.
Last edited by Macario; Jun 25, 2022 @ 9:24pm
Originally posted by Macario:
Why did you do it this way? I find it a bizarre way to add an update to a game.
It's beta version, they are waiting for the feedback from the players to fix remaining bugs and release it for everyone.
Macario Jun 26, 2022 @ 7:13pm 
Originally posted by Авраам Руссо:
Originally posted by Macario:
Why did you do it this way? I find it a bizarre way to add an update to a game.
It's beta version, they are waiting for the feedback from the players to fix remaining bugs and release it for everyone.
Yes, they have shown that they do indeed read the steam threads, I like how even though they are very quiet, they have always made it clear that they listen.
brianmolko1234 Jul 1, 2022 @ 6:23am 
I would say the new sky box textures in the desert level don't work for me i feel like there two close to the level like there's mountains just outside the scrapyard i think they need to be moved back more it would also mask the textures used a bit better, i'am aware you cull out bits of the level when your playing the game and this also has the effect of looking like the mountains are placed where previous areas of the map should be again it's due to them being to close to the map level.
brianmolko1234 Jul 1, 2022 @ 6:25am 
Can anyone explain what the devs mean by Nvidia textures like the new door texture on the Asylum, i have the big box version of the original game and that version doesn't uses these textures what build of Shadowman are they pulling these Nvidia textures from.
Nice to Have Jul 1, 2022 @ 7:11am 
Originally posted by Nice to Have:
Unfortunately, the SSE 4.2 requirement is still there with 1.5 beta.
The sys min requirements are "Intel or AMD Dual-Core at 2.0 GHz". The Intel C2D E6750 doesn't support SSE 4.2, but is above min system requirements!
Looks like they recently changed the minimum sys requirements (without notice). After a lot of ppl purchased it. :steamthumbsdown:
I think this may qualify as fraudulent action.
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