Shadow Man Remastered

Shadow Man Remastered

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Original Controls SWIMMING AND LOCK ON
Oh hey,

I saw that nightdive may be monitoring this forum.

First off, thank you for all the time and effort you put into this game. I can't believe how much care Shadowman of all things got. As soon as I finished it, I booted up the OG one, which bless its art, is a bit broken.

Secondly, unless I am being really stupid I cannot find the manual lock on. Baring in mind I have finished the game, but the manual lock on really helps. It lets you circle strife around enemies which means you take less hits, it also lets you focus on a single enemy in a room full of enemies preventing what happened to me a few times in remastered which was having a dazed enemy get back up because I lost my window of opportunity to kill them.

The games auto aim also seems to put Govi first above anything else which isn't game breaking but can be annoying.

My other and only complaint is that with the original controls in the OG game, underwater movement was hold jump to move forward and use controls to move you up and down. The remasters 'original' control scheme has hold forward to move forward in the water, but it also moves you down, so to swim I either had to keep switching control schemes or do this like spinning thing with the stick.
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Showing 1-5 of 5 comments
Nathan May 1, 2021 @ 1:48am 
Originally posted by Shaolin_Popey:
Secondly, unless I am being really stupid I cannot find the manual lock on.

The remasters 'original' control scheme has hold forward to move forward in the water, but it also moves you down, so to swim I either had to keep switching control schemes or do this like spinning thing with the stick.

Last I heard they might be looking into optional aiming methods (there is a FPS secret mode BTW, that works like the manual aim mode + WASD movement, I kind of wish for an optional one like that but just in third person)

Swimming is controlled by mouse (and forward as you discovered), or on controller I assume whatever stick moves your camera, so just move the mouse/stick upwards to swim upwards (assuming no inverted control scheme), you don't need to "spin" the stick, just move it up.
Unless I'm understanding your specific problem wrong? At least on mouse & KB I don't need to do any fancy aim spinning to move upwards in water :s

Shaolin_Popey May 1, 2021 @ 2:09am 
Originally posted by Nathan:
Originally posted by Shaolin_Popey:
Secondly, unless I am being really stupid I cannot find the manual lock on.

The remasters 'original' control scheme has hold forward to move forward in the water, but it also moves you down, so to swim I either had to keep switching control schemes or do this like spinning thing with the stick.

Last I heard they might be looking into optional aiming methods (there is a FPS secret mode BTW, that works like the manual aim mode + WASD movement, I kind of wish for an optional one like that but just in third person)

Swimming is controlled by mouse (and forward as you discovered), or on controller I assume whatever stick moves your camera, so just move the mouse/stick upwards to swim upwards (assuming no inverted control scheme), you don't need to "spin" the stick, just move it up.
Unless I'm understanding your specific problem wrong? At least on mouse & KB I don't need to do any fancy aim spinning to move upwards in water :s


I was playing with a PS4 controller and on the classic control scheme.

The new controls swimming is fine, but I didnt really like using them in game as it made jumps a bit tricky if you are holding the stick slightly wrong shadowman will dive in the wrong direction.

So I switched to classic, and in classic you only have the one stick. Making forward BOTH move forward and go down at the same time. It doesn't make the game unplayable by any means, I managed to get past all the underwater fans and stuff. Its just super annoying.

Also the first person on a controller is basically unusable. from what I can tell you cant invert it (which i know is a preference) but it also moves too fast. TO BE FAIR, i didnt try adjusting the setting for sensitivity, because I was worried it would effect both sticks
Unaimed Player May 1, 2021 @ 5:18am 
Originally posted by Shaolin_Popey:
Also the first person on a controller is basically unusable. from what I can tell you cant invert it (which i know is a preference) but it also moves too fast. TO BE FAIR, i didn't try adjusting the setting for sensitivity, because I was worried it would effect both sticks
I am playing with the new controls and xbox controller and the "look sensitivity" options only affect snipe mode. It doesn't even seem to affect normal camera movement. Which is a good thing.

beerok23 May 1, 2021 @ 2:58pm 
Originally posted by Shaolin_Popey:
Oh hey,
My other and only complaint is that with the original controls in the OG game, underwater movement was hold jump to move forward and use controls to move you up and down. The remasters 'original' control scheme has hold forward to move forward in the water, but it also moves you down, so to swim I either had to keep switching control schemes or do this like spinning thing with the stick.

Thank you! I have the same problem, it took me hours of game to finally understand that I needed to use the mouse to swim up and down, which is frankly not easy for me. In the old scheme in the original game, you used center space for swim and up and down Arrows to move!
Azman_Dew May 1, 2021 @ 3:08pm 
I’ve set my controller to 4-way no overlap through Steam and this has improved the experience tremendously for me. It disables diagonal movement which prevents jumping sideways (which you never want to do) without losing the nicer twin stick turn and strafe controls. You can also invert view that way.

I still wish those were options ingame though, as it would make the game that much more viable on other platforms. And the target lock, if anything, please bring the target lock back. It's lack makes the combat much more of chore than it used to be.
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Date Posted: May 1, 2021 @ 1:16am
Posts: 5