Shin Megami Tensei III Nocturne HD Remaster

Shin Megami Tensei III Nocturne HD Remaster

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Chemical Castration May 25, 2021 @ 11:20pm
1
Let's clear some things up
1. The game is not locked to 1080p like some people would have you believe. The internal resolution is not effected by changes to resolution but the overall application does run at higher resolutions along with the UI. People need to stop making it seem like you can't actually change the resolution
2. The game is locked at 30 due to the code of the original being heavily toes to frame rate. People claiming that the game can emulate at 60 are either lying or playing the game at 2x speed
3. The music mod (as good as it is) does not replace all music and, even if we wanted to, there are no uncompressed versions of those songs to put in place.
4. Contrary to what some people think, the game runs really well and I personally haven't experienced any actual performance issues.

This is not a "lazy port" as some people want to insinuate but a product of the original being very dated in terms of its programming and audio compression and as such, is the best port you can get for Nocturne.
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Showing 1-15 of 77 comments
「AMOEBA」 May 25, 2021 @ 11:50pm 
Originally posted by Chemical Castration:
2. The game is locked at 30 due to the code of the original being heavily toes to frame rate. People claiming that the game can emulate at 60 are either lying or playing the game at 2x speed
This is not a "lazy port" as some people want to insinuate but a product of the original being very dated in terms of its programming and audio compression and as such, is the best port you can get for Nocturne.
The thing is, this is not being advertised as a port. It's being advertised as a "remaster"

From what I understand, whoever this was outsourced to is using Unity has a form of emulator to run their modified version of SMT3. Meaning you're effectively just emulating the game with a few new things that the devs put in.

Whether this is true or not is irrelevant imo. As Atlus/Sega/Whoever has all of the source files for SMT3, or at least they should have them. If they truly wanted to, they could've gone through the files and improved the quality of the game for the modern age.

Instead they just did effectively what an emulator already does; upscale the graphics and run a couple of mods so you can play as Dante and Raidou. Not much of a remaster imo.

Originally posted by Chemical Castration:
4. Contrary to what some people think, the game runs really well and I personally haven't experienced any actual performance issues.
I think most people are referring to the console versions of this game rather than the PC version. It's confirmed to run like crippled child on Switch and I'm pretty sure Unity just doesn't run well on the platform in general. I think it running bad on PS4 is just rumors, idk.

Edit: Top review on this game mentions frequent crashing, so maybe you were just lucky?
Last edited by 「AMOEBA」; May 25, 2021 @ 11:51pm
Othoric May 25, 2021 @ 11:59pm 
Honestly, I just tune these weirdos out. The zoomers who are screaming "wHaT aBoUt MuH fPs" are the same ones who plug there new 144 Hz monitors into there on-board graphics and tell all there friends, "Yo dude these graphics and 144 fps is so much smoother bro, I ain't ever going back to being a console peasant, I'm PCMR now bro." Imagine having so little self-esteem that you would go to the forum of a game you're not going to play, to tell the people who are enjoying it that you have the biggest e-peen on the internet because something that hinders your enjoyment does not hinder theirs.
Based have an award
Chemical Castration May 26, 2021 @ 12:11am 
Originally posted by 「SWAMP THING」:
Originally posted by Chemical Castration:
2. The game is locked at 30 due to the code of the original being heavily toes to frame rate. People claiming that the game can emulate at 60 are either lying or playing the game at 2x speed
This is not a "lazy port" as some people want to insinuate but a product of the original being very dated in terms of its programming and audio compression and as such, is the best port you can get for Nocturne.
The thing is, this is not being advertised as a port. It's being advertised as a "remaster"

From what I understand, whoever this was outsourced to is using Unity has a form of emulator to run their modified version of SMT3. Meaning you're effectively just emulating the game with a few new things that the devs put in.

Whether this is true or not is irrelevant imo. As Atlus/Sega/Whoever has all of the source files for SMT3, or at least they should have them. If they truly wanted to, they could've gone through the files and improved the quality of the game for the modern age.

Instead they just did effectively what an emulator already does; upscale the graphics and run a couple of mods so you can play as Dante and Raidou. Not much of a remaster imo.

Originally posted by Chemical Castration:
4. Contrary to what some people think, the game runs really well and I personally haven't experienced any actual performance issues.
I think most people are referring to the console versions of this game rather than the PC version. It's confirmed to run like crippled child on Switch and I'm pretty sure Unity just doesn't run well on the platform in general. I think it running bad on PS4 is just rumors, idk.

Edit: Top review on this game mentions frequent crashing, so maybe you were just lucky?
What about the great voice acting, retranslations, and QOL features?
i've had no crashes although maybe a memory leak in my 90 hours but sure yea it crashes constantly?
Irx May 26, 2021 @ 12:22am 
Originally posted by Chemical Castration:
1. The game is not locked to 1080p like some people would have you believe. The internal resolution is not effected by changes to resolution but the overall application does run at higher resolutions along with the UI. People need to stop making it seem like you can't actually change the resolution
Internal resolution is the only resolution that matters though. Otherwise you get blurryness and jerkiness.
J May 26, 2021 @ 12:34am 
Nocturne is one of my favorite games of all time. I gladly paid $50 for this and I do not regret it one bit.

But let's get one thing clear, this is absolutely a lazy port. Zero question about it.

Atlus has "remastered" games before and the amount of effort they put into other games compared to this one... well, let's say it's a noticeable difference.

Let's take a look at Persona 4: Golden for the Vita.

1. Improved graphics. Higher resolution 2D assets and lots texture across the board improved and replaced. Everything is now in proper widescreen.
2. New music and tons of new VA.
3. New dungeons, expanded story content and even a new ending.

This isn't even getting into the improvements for the PC release (like 60 FPS support). Just a ton of work went into improving the game. You can see this same kind of effort in other rereleases like Devil Survivor, Strange Journey, etc.

I'm glad this release exist. Playing this game on PCSX2 isn't perfect and there is always "ghosting" that is innate to PS2 emulation which makes game looks awful in this age of super higher refresh rates. But for $50 so much more could have been done with this remaster.
MCX May 26, 2021 @ 1:42am 
Originally posted by Chemical Castration:
2. The game is locked at 30 due to the code of the original being heavily toes to frame rate. People claiming that the game can emulate at 60 are either lying or playing the game at 2x speed

https://i.ibb.co/Wt1z1bM/Untitled.png

Weird how it works just fine, cutscenes work fine, battles work fine, nothing is running at 2x speed (although if I turn the limiter off and get 1000fps it does go quite fast, and would probably break something)
Originally posted by MCX:
Originally posted by Chemical Castration:
2. The game is locked at 30 due to the code of the original being heavily toes to frame rate. People claiming that the game can emulate at 60 are either lying or playing the game at 2x speed

https://i.ibb.co/Wt1z1bM/Untitled.png

Weird how it works just fine, cutscenes work fine, battles work fine, nothing is running at 2x speed (although if I turn the limiter off and get 1000fps it does go quite fast, and would probably break something)
Dude.... PCSX always shows 60 fps regardless of what the game is running at. You're either purposefully lying or actually blind and can't see it running at 30.
MCX May 26, 2021 @ 2:02am 
Originally posted by Chemical Castration:
Originally posted by MCX:

https://i.ibb.co/Wt1z1bM/Untitled.png

Weird how it works just fine, cutscenes work fine, battles work fine, nothing is running at 2x speed (although if I turn the limiter off and get 1000fps it does go quite fast, and would probably break something)
Dude.... PCSX always shows 60 fps regardless of what the game is running at. You're either purposefully lying or actually blind and can't see it running at 30.
The emulator itself is always running at 60fps, which is not something the unity port can claim considering the reports of massive framerate drops.
Othoric May 26, 2021 @ 5:09am 
Originally posted by MCX:
Originally posted by Chemical Castration:
Dude.... PCSX always shows 60 fps regardless of what the game is running at. You're either purposefully lying or actually blind and can't see it running at 30.
The emulator itself is always running at 60fps, which is not something the unity port can claim considering the reports of massive framerate drops.

Hold on. Are you suggesting that the game just runs at 60 fps on PCSX2 because "the emulator itself is always running at 60 fps"?
Moonflame May 26, 2021 @ 5:19am 
to each their own.  In the gaming world, only internal resolution matters. if it's capped lower than your screen, we called it upscaled. this is a classic case of a lazy ass remaster and for most people, not worth the asking price. this should've been $20 at the most. 
TemmieNeko May 26, 2021 @ 5:26am 
Originally posted by 「SWAMP THING」:
Originally posted by Chemical Castration:
2. The game is locked at 30 due to the code of the original being heavily toes to frame rate. People claiming that the game can emulate at 60 are either lying or playing the game at 2x speed
This is not a "lazy port" as some people want to insinuate but a product of the original being very dated in terms of its programming and audio compression and as such, is the best port you can get for Nocturne.
The thing is, this is not being advertised as a port. It's being advertised as a "remaster"

From what I understand, whoever this was outsourced to is using Unity has a form of emulator to run their modified version of SMT3. Meaning you're effectively just emulating the game with a few new things that the devs put in.

Whether this is true or not is irrelevant imo. As Atlus/Sega/Whoever has all of the source files for SMT3, or at least they should have them. If they truly wanted to, they could've gone through the files and improved the quality of the game for the modern age.

Instead they just did effectively what an emulator already does; upscale the graphics and run a couple of mods so you can play as Dante and Raidou. Not much of a remaster imo.

Originally posted by Chemical Castration:
4. Contrary to what some people think, the game runs really well and I personally haven't experienced any actual performance issues.
I think most people are referring to the console versions of this game rather than the PC version. It's confirmed to run like crippled child on Switch and I'm pretty sure Unity just doesn't run well on the platform in general. I think it running bad on PS4 is just rumors, idk.

Edit: Top review on this game mentions frequent crashing, so maybe you were just lucky?
unity is the best engine to run on Switch, its unreal engine that the system has PTSD from. even UE3 games liek a hat in time took years to eve get a passable 30 fps
TemmieNeko May 26, 2021 @ 5:32am 
game is 30 fps.
i mod for pscx2, and that game is 30 fps hardcoded
you can hex edit it to 60 fps- and you get a double speed game.
if you're insterested in finding the 60 fps code out yourself, its on the pcsx2 forums.

iirc, every SMT game runs at 30 fps.
and everyone runs at double speed on 60

if you google search SMT3 nocturne framerate, you get an INNACURATE post about someone on PS4 saying the gae" runs at 60, but drops to 45 "

this is literally months after it had already been confirmedthe ps4 verson runs at 30 fps.

how do you even " see " a framerate counter on ps4 to begin with/
if you use a capture card, that framerate aint the one in game...

i played Switch with a capture card, and according to it Mario Origami king ran at 106 FPS.
which well... you can visually see isn't the case.


I wish ppl would look into things before they open theirmouth on steam and act like they are the savoir defending this port
shundi1982 May 26, 2021 @ 5:34am 
Originally posted by MCX:
Originally posted by Chemical Castration:
2. The game is locked at 30 due to the code of the original being heavily toes to frame rate. People claiming that the game can emulate at 60 are either lying or playing the game at 2x speed

https://i.ibb.co/Wt1z1bM/Untitled.png

Weird how it works just fine, cutscenes work fine, battles work fine, nothing is running at 2x speed (although if I turn the limiter off and get 1000fps it does go quite fast, and would probably break something)

You can patch Nocturne to 60 fps via PCSX2, but it doubles the speed:
https://forums.pcsx2.net/Thread-60-fps-codes?pid=553114#pid553114

Everything else that can be patched via PCSX2 doesn't introduce problems, though (interlaced => progressive, no more "halos" etc.). So you can make it look as good as the "remaster" and also have stuff like better skill inheritance (not manually selectable, but lower tier stuff is not more likely to be in the random pool) + better translation + rebalancing etc. via Hardtype Mod:
http://ngplus.net/index.php?/files/file/42-shin-megami-tensei-nocturne/
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Date Posted: May 25, 2021 @ 11:20pm
Posts: 77