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From what I understand, whoever this was outsourced to is using Unity has a form of emulator to run their modified version of SMT3. Meaning you're effectively just emulating the game with a few new things that the devs put in.
Whether this is true or not is irrelevant imo. As Atlus/Sega/Whoever has all of the source files for SMT3, or at least they should have them. If they truly wanted to, they could've gone through the files and improved the quality of the game for the modern age.
Instead they just did effectively what an emulator already does; upscale the graphics and run a couple of mods so you can play as Dante and Raidou. Not much of a remaster imo.
I think most people are referring to the console versions of this game rather than the PC version. It's confirmed to run like crippled child on Switch and I'm pretty sure Unity just doesn't run well on the platform in general. I think it running bad on PS4 is just rumors, idk.
Edit: Top review on this game mentions frequent crashing, so maybe you were just lucky?
But let's get one thing clear, this is absolutely a lazy port. Zero question about it.
Atlus has "remastered" games before and the amount of effort they put into other games compared to this one... well, let's say it's a noticeable difference.
Let's take a look at Persona 4: Golden for the Vita.
1. Improved graphics. Higher resolution 2D assets and lots texture across the board improved and replaced. Everything is now in proper widescreen.
2. New music and tons of new VA.
3. New dungeons, expanded story content and even a new ending.
This isn't even getting into the improvements for the PC release (like 60 FPS support). Just a ton of work went into improving the game. You can see this same kind of effort in other rereleases like Devil Survivor, Strange Journey, etc.
I'm glad this release exist. Playing this game on PCSX2 isn't perfect and there is always "ghosting" that is innate to PS2 emulation which makes game looks awful in this age of super higher refresh rates. But for $50 so much more could have been done with this remaster.
https://i.ibb.co/Wt1z1bM/Untitled.png
Weird how it works just fine, cutscenes work fine, battles work fine, nothing is running at 2x speed (although if I turn the limiter off and get 1000fps it does go quite fast, and would probably break something)
Hold on. Are you suggesting that the game just runs at 60 fps on PCSX2 because "the emulator itself is always running at 60 fps"?
i mod for pscx2, and that game is 30 fps hardcoded
you can hex edit it to 60 fps- and you get a double speed game.
if you're insterested in finding the 60 fps code out yourself, its on the pcsx2 forums.
iirc, every SMT game runs at 30 fps.
and everyone runs at double speed on 60
if you google search SMT3 nocturne framerate, you get an INNACURATE post about someone on PS4 saying the gae" runs at 60, but drops to 45 "
this is literally months after it had already been confirmedthe ps4 verson runs at 30 fps.
how do you even " see " a framerate counter on ps4 to begin with/
if you use a capture card, that framerate aint the one in game...
i played Switch with a capture card, and according to it Mario Origami king ran at 106 FPS.
which well... you can visually see isn't the case.
I wish ppl would look into things before they open theirmouth on steam and act like they are the savoir defending this port
You can patch Nocturne to 60 fps via PCSX2, but it doubles the speed:
https://forums.pcsx2.net/Thread-60-fps-codes?pid=553114#pid553114
Everything else that can be patched via PCSX2 doesn't introduce problems, though (interlaced => progressive, no more "halos" etc.). So you can make it look as good as the "remaster" and also have stuff like better skill inheritance (not manually selectable, but lower tier stuff is not more likely to be in the random pool) + better translation + rebalancing etc. via Hardtype Mod:
http://ngplus.net/index.php?/files/file/42-shin-megami-tensei-nocturne/