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Auto-saving is neither inherently "advanced" nor inherently bad. In fact, auto-saving has existed since forever. It's literally old hat. But it would for instance destroy any kind of tension and the risk-reward kinda decision making in say Alien:Isolation. Meanwhile, Shadow Gambit without saving anywhere wouldn't only be quite frustrating. It even incorporates the very act of saving into the game's storyline for a couple plot twists!
Point being: It's a game by game thing. Actually, thinking in such absolutes is a part of why so many games have become same-same. In particular in the bigger budget space, where cramming stuff into the design and working off tick lists of "mandatory" features is still the norm. After all, at such budgets, designers are scared chicken of frustrating or upsetting anyone. No reason for indie gaming to copy that as well. If indies can't afford to take that risk, they lose their reason to exist. That's literally the main advantage they have: Going where mass market projects have stopped to go. Most of them, anyway. https://www.youtube.com/watch?v=jPqwDGXxLhU&
PS: That's not an argument against an auto-save option in FAllen Aces. You can save anywhere you want already anyway. Though there'd be still a difference if the game was inherently BALANCED and playtested around auto-saving at specific checkpoints and/or quicksaving. Or having that simply as a convenience option.
Yeah I kinda agree with what you said, but I still think auto-saving is quite a BIG quality of life feature. That's why it becomes one of the "mandatory" features. It removes a lot of frustration from the game and allows the player to be more immersed in the game.
Maybe it should be in most games if it belongs, except for a few cases like you mentioned, where the developers incorporate saving as a clever in-game mechanic.
I appreciated the well-written response from you bro.
Some people will find it offensive these days and cry about art 😭😭
Technically its an "NFT" that I "stole" cause I right click saved on it since I found it cute with braids...
Reddit boomers, I was expecting it kinda but at least I know the dev is adding autosave anyway
- The game hitches when the game is saved, which is unacceptable for an auto-save
- There is no support in the code for multiple auto-save slots at the moment (we would definitely want this if we do mid-level auto-saving)
- We didn't want the game to auto-save when the player is in a tight spot (i.e. low health and about to die)
Point 1 has been solved as of today, point 2 is being worked on, and we have floated a few ideas internally on how to solve point 3. I expect that we will have auto-saves by the time hotfix #1 ships.Devs should remove auto saving entirely and just leave quick save and quick load only like games in the 90s....
Plus: when you die it currently DOES NOT load your last save but always starts back at the beginning of the chapter, so it ALWAYS requires to sit through 2 loading screens when u die...
"But after you're dead, simply select to load your last save BEFORE the game auto-loads...!" Yeah that doesn't work, as selecting LOAD in the pause menu also selects "restart" in the game.
Could you change the autosave to after the opening cutscene? It's just an extra step to hold a button to skip it if you're playing without quicksaves.