Fallen Aces

Fallen Aces

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refunded, no auto save
how is there no auto save in 2024
Originally posted by 500_pts:
Originally posted by ☆.・゚٭✧:
how is there no auto save in 2024

The game has autosaves now.
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Showing 31-45 of 48 comments
drunk auntie Jun 18, 2024 @ 2:51pm 
haha ai generated pfp i laugh
BamBeakz Jun 18, 2024 @ 4:31pm 
Reading trough this topic made me ashamed that I am a gamer. My god what can nerds be weird
fourfourtwo79 Jun 18, 2024 @ 6:27pm 
Originally posted by Mr. $teal Your Kills:
Auto-saving is a great feature and it should be in every good games from now on.

Auto-saving is neither inherently "advanced" nor inherently bad. In fact, auto-saving has existed since forever. It's literally old hat. But it would for instance destroy any kind of tension and the risk-reward kinda decision making in say Alien:Isolation. Meanwhile, Shadow Gambit without saving anywhere wouldn't only be quite frustrating. It even incorporates the very act of saving into the game's storyline for a couple plot twists!

Point being: It's a game by game thing. Actually, thinking in such absolutes is a part of why so many games have become same-same. In particular in the bigger budget space, where cramming stuff into the design and working off tick lists of "mandatory" features is still the norm. After all, at such budgets, designers are scared chicken of frustrating or upsetting anyone. No reason for indie gaming to copy that as well. If indies can't afford to take that risk, they lose their reason to exist. That's literally the main advantage they have: Going where mass market projects have stopped to go. Most of them, anyway. https://www.youtube.com/watch?v=jPqwDGXxLhU&


PS: That's not an argument against an auto-save option in FAllen Aces. You can save anywhere you want already anyway. Though there'd be still a difference if the game was inherently BALANCED and playtested around auto-saving at specific checkpoints and/or quicksaving. Or having that simply as a convenience option.
Last edited by fourfourtwo79; Jun 18, 2024 @ 6:58pm
Originally posted by fourfourtwo79:
Originally posted by Mr. $teal Your Kills:
Auto-saving is a great feature and it should be in every good games from now on.

Auto-saving is neither inherently "advanced" nor inherently bad. In fact, auto-saving has existed since forever. It's literally old hat. But it would for instance destroy any kind of tension and the risk-reward kinda decision making in say Alien:Isolation. Meanwhile, Shadow Gambit without saving anywhere wouldn't only be quite frustrating. It even incorporates the very act of saving into the game's storyline for a couple plot twists!

Point being: It's a game by game thing. Actually, thinking in such absolutes is a part of why so many games have become same-same. In particular in the bigger budget space, where cramming stuff into the design and working off tick lists of "mandatory" features is still the norm. After all, at such budgets, designers are scared chicken of frustrating or upsetting anyone. No reason for indie gaming to copy that as well. If indies can't afford to take that risk, they lose their reason to exist. That's literally the main advantage they have: Going where mass market projects have stopped to go. Most of them, anyway. https://www.youtube.com/watch?v=jPqwDGXxLhU&

Yeah I kinda agree with what you said, but I still think auto-saving is quite a BIG quality of life feature. That's why it becomes one of the "mandatory" features. It removes a lot of frustration from the game and allows the player to be more immersed in the game.

Maybe it should be in most games if it belongs, except for a few cases like you mentioned, where the developers incorporate saving as a clever in-game mechanic.

I appreciated the well-written response from you bro.
Last edited by Mr. $teal Your Kills; Jun 18, 2024 @ 9:46pm
pawg jiggle physics Jun 18, 2024 @ 9:46pm 
Originally posted by rufus_mcgayhee:
Originally posted by tommy_beast:
Lol, this is so accurate.
They will actually admit that they forgot to save and then somehow blame the dev for giving them the option to save and they just forgot. How much hand holding does one need?
You're wrong, quicksaving is in the game but autosave is not (which has already been confirmed by the developer).

Originally posted by drunk auntie:
haha ai generated pfp i laugh
Some people will find it offensive these days and cry about art 😭😭
Technically its an "NFT" that I "stole" cause I right click saved on it since I found it cute with braids...

Originally posted by BamBeakz:
Reading trough this topic made me ashamed that I am a gamer. My god what can nerds be weird
Reddit boomers, I was expecting it kinda but at least I know the dev is adding autosave anyway
Last edited by pawg jiggle physics; Jun 18, 2024 @ 9:51pm
Zombie  [developer] Jun 18, 2024 @ 10:31pm 
The primary reasons we don't have auto-saves currently are:
  1. The game hitches when the game is saved, which is unacceptable for an auto-save
  2. There is no support in the code for multiple auto-save slots at the moment (we would definitely want this if we do mid-level auto-saving)
  3. We didn't want the game to auto-save when the player is in a tight spot (i.e. low health and about to die)
Point 1 has been solved as of today, point 2 is being worked on, and we have floated a few ideas internally on how to solve point 3. I expect that we will have auto-saves by the time hotfix #1 ships.
rufus_mcgayhee Jun 19, 2024 @ 4:22am 
Originally posted by ☆.・゚٭✧:
Originally posted by rufus_mcgayhee:
They will actually admit that they forgot to save and then somehow blame the dev for giving them the option to save and they just forgot. How much hand holding does one need?
You're wrong, quicksaving is in the game but autosave is not (which has already been confirmed by the developer).
Wrong. The game autosaves after each level. As CONFIRMED by the developer
Random Jun 21, 2024 @ 2:27am 
Literally F6 and F9 to save scum....Kids these days wants their hands held all the time....
Devs should remove auto saving entirely and just leave quick save and quick load only like games in the 90s....
Last edited by Random; Jun 21, 2024 @ 2:29am
Hurykles Jun 21, 2024 @ 3:07am 
Originally posted by Random:
Literally F6 and F9 to save scum....Kids these days wants their hands held all the time....
Devs should remove auto saving entirely and just leave quick save and quick load only like games in the 90s....
so save scumming every 10 seconds is better? that's first time i've heard this
Plake Jun 21, 2024 @ 3:44am 
Originally posted by Hurykles:
Originally posted by Random:
Literally F6 and F9 to save scum....Kids these days wants their hands held all the time....
Devs should remove auto saving entirely and just leave quick save and quick load only like games in the 90s....
so save scumming every 10 seconds is better? that's first time i've heard this
Not only that, but controller players do not have both (F6 and F9) available on controller! Kids these days always expects everybody playing just like they do, god forbid devs offering options... :steamfacepalm:

Plus: when you die it currently DOES NOT load your last save but always starts back at the beginning of the chapter, so it ALWAYS requires to sit through 2 loading screens when u die...
"But after you're dead, simply select to load your last save BEFORE the game auto-loads...!" Yeah that doesn't work, as selecting LOAD in the pause menu also selects "restart" in the game.
Last edited by Plake; Jun 21, 2024 @ 3:49am
Originally posted by Zombie:
The game currently autosaves at the end of a chapter, we will be adding mid-level autosaves in a patch.

Could you change the autosave to after the opening cutscene? It's just an extra step to hold a button to skip it if you're playing without quicksaves.
sidneyc1990 Jun 22, 2024 @ 1:12am 
Originally posted by Piwoailles:

And, most importantly, your tone. Read your first message. You're condescending with the developers. You act like a spoiled child. You are unhappy with a feature: fine, express yourself, but you don't need to use this tone.

That's why people are clowning you.
This is exactly the core issue. Some gamers need to learn to be a bit more self aware to avoid all these misunderstanding.
Zombie  [developer] Jun 22, 2024 @ 10:46am 
Originally posted by Ambassador of Benevolence:
Originally posted by Zombie:
The game currently autosaves at the end of a chapter, we will be adding mid-level autosaves in a patch.

Could you change the autosave to after the opening cutscene? It's just an extra step to hold a button to skip it if you're playing without quicksaves.
The intent was that those auto-saves could serve as "continue" saves if you closed the game to continue at a later time. If the save file skipped the cutscene, you would potentially miss out on seeing it whenever you came back to the game. We could maybe make the game auto-save at the start of a level after the cutscene, though right now it does not.
rufus_mcgayhee Jun 22, 2024 @ 10:54am 
Originally posted by Zombie:
Originally posted by Ambassador of Benevolence:

Could you change the autosave to after the opening cutscene? It's just an extra step to hold a button to skip it if you're playing without quicksaves.
The intent was that those auto-saves could serve as "continue" saves if you closed the game to continue at a later time. If the save file skipped the cutscene, you would potentially miss out on seeing it whenever you came back to the game. We could maybe make the game auto-save at the start of a level after the cutscene, though right now it does not.
Yeah I like that you can watch the cutscene again. Sometimes you forget and they are quick recaps. They can also be skipped. No biggie
shotgunner Jun 23, 2024 @ 1:33pm 
bro has an intelligence stat of 0
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Date Posted: Jun 16, 2024 @ 8:16pm
Posts: 48